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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eldaena View Post
    If they fix the battle regimens and skill chains in this game it could be a major selling point and possibly enjoyable goals in combat, in my opinion. I felt like these things were more important than auto-attack and some of the other changes they are working on now. I was severely disappointed when reading Matsui's battle blueprint that Regimens were left out for now. Iit's something the game is sorely lacking in now that could help bring it around.
    BRs are one of the things in game that work well. If they aren't working most of the time, you're doing it wrong. Try the combos I listed and tell me BRs are broke.
    (1)

  2. #2
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Molly_Millions View Post
    BRs are one of the things in game that work well. If they aren't working most of the time, you're doing it wrong. Try the combos I listed and tell me BRs are broke.
    I never said they were broken or anything. They do work and I use them. The problem is they're boring and rather uninspiring gamplay-wise. Like I've mentioned in other posts before, why can't we do things like in the opening video? If people are stacking things in a battle regimen, but all it's really doing is making all those attacks release at the same time with a small buff, it's kind of boring. Not to mention the mechanics themselves need changing. We shouldn't all be standing around waiting for everyone to stack, or on the other hand, stacking over and over, and releasing whenever there is 3+ attacks/skills stacked and then doing it again. I just have issues with the mechanics and the overall kind of boring design. I love the idea of people all working together on an attack, but it needs to be done better in my opinion. That's what I was getting at with my previous post.
    (1)