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  1. #1
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by syntaxlies View Post
    The word "most" is what threw me off cause these are three little things and i wouldn't consider them "most" of the info about BR. The info on lodestone is enough to have any noob participating in BR. Also i challenge your 3rd point.
    Well those 3 little things (wich are four actually) are what makes the BR system amazing >.> That's what made me kill the roaming Buffalo in 7 minutes (pre nerf) so I guess they're quite important...
    And what do you mean with "I challenge your 3rd point"? Don't you believe it? Go try yourself, there's also a graphical hint: every person outside BR that perform a skill in that window has glowing hands, check their damage and you'll see the difference.

    BTW I don't get why do you have to bash on me, I just shared with people what I found out that SE didn't say, is it that bad? God, I'll just shut up the next time...
    (0)
    Last edited by Alcide; 07-14-2011 at 03:58 AM.

  2. #2
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    I think the main problem with BR is the fact that the limited options to "Chain" drag it down,
    there are only a handfull of specific chains that can go off.

    It lacks a decent amount of chain options even at low level.

    Besides not every new player out there have a god damn clue on how to actually activate the BR option to
    actually set it off so many of us sit and wait a few seconds for no reason, then we have to open chat and
    actually tell that player to either activate BR or the whole damn point of it.
    (wich imo is idiotic since many players dont bother reading tutorials etc)

    Yes, all you have to do is type /br pick an action then press /br again.

    With this knowledge on how some players play, FFXI's old skillchain system
    is so simple even a complete (bad word) could pull it off.
    try explain that to a new player before your HP is gone.

    Copying this feature from FFXI wont change the game into FFXI or WoW, infact i think it would make FF fans more interested and give a feeling of being back, but in a new world.
    So please...saves us the bull*** copy & paste is a bad thing argument.

    Besides it can evolve either way, BR is still "Skillchain" and it does
    the exact same thing in FFXI, but much slower in FFXIV.

    It's overcompliacted, unnessecary many clicks to shoot of a simple skillchain with an action.

    The only diffrence is that some BR's could knock of body-parts from certain mobs etc, i see no reason to remove that feature.
    (0)
    Last edited by Laughlyn; 07-14-2011 at 03:46 AM. Reason: typo

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    while we're on the subject of how to do BRs properly, you can pull off some sick cobinations like the following:

    1st BR:
    light attack => light attack => magic attack

    2nd BR (right after the first):
    WS => WS => Spell => Spell => WS => WS

    Some folks in Abaddon were doing this last night against Unknown Soldier. Needles to say, we slaughtered him. In some cases the last skill does over 2500 dmg.
    (0)
    Last edited by Molly_Millions; 07-14-2011 at 03:46 AM.

  4. #4
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Molly_Millions View Post
    while we're on the subject of how to do BRs properly, you can pull off some sick cobinations like the following:

    1st BR:
    light attack => light attack => magic attack

    2nd BR (right after the first):
    WS => WS => Spell => Spell => WS => WS

    Some folks in Abaddon were doing this last night against Unknown Soldier. Needles to say, we slaughtered him.
    Specific WS & Spells yes, not any. Way too limited since not everyone have the same actions set on their action bar.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Laughlyn View Post
    Specific WS & Spells yes, not any. Way too limited since not everyone have the same actions set on their action bar.
    actually, I think all WS work, the important thing is that you don't use two WS from the same class back to back or spells from the same class back to back. Other than that in my experience all WS work, some are just better than others.
    (0)

  6. #6
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Molly_Millions View Post
    actually, I think all WS work, the important thing is that you don't use two WS from the same class back to back or spells from the same class back to back. Other than that in my experience all WS work, some are just better than others.
    Aye, might be true havent been playing much lately. but well for mages in general it plain sucks, i like to duo / solo alot (now taking solo out of the equation) but in duo-mode it's almost patehticly useless trying to skill-chain using THM & CON, their limited options even at max level is plain crap.

    There's no mana burn (wich imo should be there since...well..lol we are mages, we no melee's)

    For mages id like to see more planned debuffs SC's, like: (just examples)
    Bind + Bio = ????
    Paralyze + Blind = Prolonged stunned
    Gravity + Burn = Major dot, possible to kite a mob maybe. (since the current gravity is plain crap)

    But ya in longer fights, boss fights i totally agree that BR is good (its more or less a planned SC in the first place) its just that its time more precisly. (wich is defenitly cool) but it lacks variety and options.

    (but then again im sure it would have evloved more if the old team was still here.)

    Recent changes in dev team has put alot of things on hold, BR is just one of those things.

    However, i like debating new options, new ideas & hope for the best & let the Dev team read and debate
    for themselves on how they like to implement this.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #7
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    If they fix the battle regimens and skill chains in this game it could be a major selling point and possibly enjoyable goals in combat, in my opinion. I felt like these things were more important than auto-attack and some of the other changes they are working on now. I was severely disappointed when reading Matsui's battle blueprint that Regimens were left out for now. Iit's something the game is sorely lacking in now that could help bring it around.
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eldaena View Post
    If they fix the battle regimens and skill chains in this game it could be a major selling point and possibly enjoyable goals in combat, in my opinion. I felt like these things were more important than auto-attack and some of the other changes they are working on now. I was severely disappointed when reading Matsui's battle blueprint that Regimens were left out for now. Iit's something the game is sorely lacking in now that could help bring it around.
    BRs are one of the things in game that work well. If they aren't working most of the time, you're doing it wrong. Try the combos I listed and tell me BRs are broke.
    (1)

  9. #9
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Molly_Millions View Post
    BRs are one of the things in game that work well. If they aren't working most of the time, you're doing it wrong. Try the combos I listed and tell me BRs are broke.
    I never said they were broken or anything. They do work and I use them. The problem is they're boring and rather uninspiring gamplay-wise. Like I've mentioned in other posts before, why can't we do things like in the opening video? If people are stacking things in a battle regimen, but all it's really doing is making all those attacks release at the same time with a small buff, it's kind of boring. Not to mention the mechanics themselves need changing. We shouldn't all be standing around waiting for everyone to stack, or on the other hand, stacking over and over, and releasing whenever there is 3+ attacks/skills stacked and then doing it again. I just have issues with the mechanics and the overall kind of boring design. I love the idea of people all working together on an attack, but it needs to be done better in my opinion. That's what I was getting at with my previous post.
    (1)

  10. #10
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    ...I like battle regimens.
    (0)

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