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  1. #1
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    with my ls we do br and do about 10k dmg in 1 br seriously isnt to hard . Now with that said only down fall to the BR is you can not do any action till its activated so if you dont know what your doing the party can die especially if you doing death BR .
    (0)
    hires.jpg

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Wait what? o_O BR doesnt have much problem except that is a bit slow on our player side to do so, a coordinate party are able to inflict BR in a swift moments, and is pretty cool actually to use BR as the attack bonus climbs up to a person able to deal up to 2.4k-2.8k damage
    (0)

  3. #3
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    If Battle Regimens has stylish effects when the debuff was applied to the mob... would they be Skill chains then?
    (1)

  4. #4
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I think the fact that the people who are outspokenly in favor of the BR system are having such a heated debate about how they even work speaks volumes for the state of BRs in the game.

    The debate that should be going on is what can they do to the BR system to make it more accessible to everyone. Right now they are needlessly complicated, awkward to use, difficult to even learn how to use, and clearly not everyone has a good idea of how they even work. (even the people who are in favor of the system.)

    Whether you can find merit in the system at this point is not a valid argument. And until they can be used by everyone with a clear understanding of what is required to make them work, and until we can learn to use them in an intuitive manner the system is bad.

    Not because the effects aren't worth using, but because the system as a whole is largely inaccessible to the community.

    I don't think that anyone is demanding they switch it for ffxi's skill chain system verbatim. But they could just as easily add something that works in close to the same way, but gives similar effects to what the BRs do now. Or they could look into completely different alternatives...

    But in the Blueprint for battle reform they stated that they didn't write up any plans for the BR system because they think they will have to scrap the system entirely to implement something similar that is more accessible.

    Battle Regimens
    We are afraid to inform you that work on the Battle Regimen system has been postponed, as adjustments and additions alone will not suffice to address problems. There is a need to rework the system from the ground up, and we will lay the foundation stones after other changes have been seen to completion.
    So for those in favor of BRs, instead of calling the rest of us idiots because we haven't experienced the need to learn how to use BRs... maybe you should start brainstorming about ideas that can keep what you like about BRs but make it more accessible to the community as a whole.
    (1)

  5. #5
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm not to sure on SC's since the way they've been handling it with FF11 (different team, but idc). They've been giving in to this anti-social behavior and just allowing people to self-SC more & more (not to mention they don't seem to care that LS's don't even need too many players anymore).

    I just hope FF14 doesn't reach a point where DD's are standing back while 1-2 people are on the mob so it doesn't spam attacks.
    (1)

  6. #6
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Even tho i loved SC for 7 years, BR is new and unique, but it needs to be polished.
    - Need to improve Visual,
    - More Detrimental effects and as well as elemental debuff,
    - Reverse the current bonus(BONUS should be given to the PLAYER who stacks BR FIRST), so tired of watching people wait for others to stack up so they can stack(their heavy trammel and other limited WSs) later and get bonus dmg.
    (1)
    Goodbye, Final Fantasy...

  7. #7
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'll keep my thoughts very simple.

    Use them all the time and have done so for months. Have zero problems coordinating their use amongst group runs. Still dislike them, find them bland and want them replaced.
    (0)

  8. #8
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I think the major difference between BR and SC that I miss is that SC was a constant variable in combat. And it could happen accidentally.

    Two players could throw out weapon skills randomly and suddenly theres a skill chain. Hell I was playing in one party and completely accidentally we freaking popped a Light Skill chain. it wasn't planned, no one use any macros to identify the skills they were using. We just did it. And it was epic.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cairdeas View Post
    I think the major difference between BR and SC that I miss is that SC was a constant variable in combat. And it could happen accidentally.

    Two players could throw out weapon skills randomly and suddenly theres a skill chain. Hell I was playing in one party and completely accidentally we freaking popped a Light Skill chain. it wasn't planned, no one use any macros to identify the skills they were using. We just did it. And it was epic.
    Honestly I prefer a system that encourages tactics instead of randomness...
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    i hated ffxi skill chains. They were tedious to set up. You had to have spesific weapon skills not just hand to hand ws or lance ws.
    And depending on the persons weapon skill level, they might not even have the needed ws. There was also trying to skill chain around everyone else. People just gave up on them.
    It either took to long to set up.
    people weapon skilled during the set up skill chain
    The tank lost hate causing the mob to move.
    BR are more freer and with the que up can be easier to set up. Just need people to que up faster.

    So it wasn't people didn't have skill to use them. It was just to much to work around everything. Skill chains only worked well in ls groups who were patient. Also skill chains in ffxi only caused elemental damge.

    While br do debuffs to aid in various things. Do not hate on a system because you lack the patience in learning to be better at it. It takes time to be good in something.
    (1)

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