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  1. #71
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cairdeas View Post
    I think the major difference between BR and SC that I miss is that SC was a constant variable in combat. And it could happen accidentally.

    Two players could throw out weapon skills randomly and suddenly theres a skill chain. Hell I was playing in one party and completely accidentally we freaking popped a Light Skill chain. it wasn't planned, no one use any macros to identify the skills they were using. We just did it. And it was epic.
    Honestly I prefer a system that encourages tactics instead of randomness...
    (2)

  2. #72
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jaide View Post
    I've used it quite a bit, and from what I understand there is a damage bonus applied to additional attacks added to the BR. It only really seems to be worth it if everyone is coordinated and the BR is joined up to and executed right away. Otherwise you stand around doing nothing, unable to even heal yourself, while you're waiting for everyone else to get in.

    Oh yeah, and I prefer the skill chain system. I wish they'd implement that in this game.
    maybe BR will be better with auto attack. Having your toon continue to attack even when waiting for others to Que up their skill for BR.
    (0)

  3. #73
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I am hoping the "waiting" for people to que up will be a mute point with auto-attack. What do you do in XI when you are planning a weapon skill? sit there doing nothing with the macro ready to push. FFXIV just lets you que it up so you don't have to worry about it. Now if BR stops auto-attack...that's a different story.
    (0)

  4. #74
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    skill chains would be awesome. even self made combos will rock that could chain up with someone else combo to form a skill chain. that would be epic! I want to see ground shacking, huge explosions and bang! please do this dev team. pretty please with a cherry on top.
    (0)

  5. #75
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Spuffin View Post
    You sir are wrong. BR being more flexible and less complicated than a SC? Watch these two videos and then tell me how you stand correct. It's extremely complicated, no normal or new player will ever be able to figure it out unless STUDIED and RESEARCHED let alone trying to execute it for the first time alone, let alone even understanding it. I "LOL" so hard due to the fact that there literally is a Guid or Instruction manual on how to execute a BR. Shouldn't that say a lot within itself? I discovered SC out accidentally by WSing a couple seconds after a party member WSed... how much more simple, easy, and efficient can you get? Later finding out that a SC can do 1/3 1/2 100%, 150% and or 200% of the secondly used WS.

    FF11 Skill Chain System
    http://www.youtube.com/watch?v=jg43tGHVmDo

    FF14 BR Sytem
    http://www.youtube.com/watch?v=llfFDu10rds

    Hmm.. let me re-read my post, Yep i said jack all about complication and ease of use.

    Then again how complicated is hitting shift+# and g? well heck its about as complicated as timing weapon skills and a spell cast to cause a sc+mb was.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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