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  1. #1
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lyrinn View Post
    If anything, a good WAR is easier to keep up. With Beserk+Bloodbath, Vengeance, and IB, a WAR can sustain himself through a large pull without requiring too many heals. PLD can do HG with Bulwark and Sentinel after but he will still require heals.


    And then you realise Defiance also gives them a healing boost to make up for the larger health pool. The math has been done, EHP is roughly the same.


    The irony.
    I know exactly what defiance does but having less defense means he's losing that hp faster then a pld would. Again I'm speaking from experience not what other people say on the internet
    Keep showing your intelligence, I love it.

    But since this seems to keep going over people's head, let me explain again.
    There are more bad wars out there then bad plds. Denying that is saying that war is just as easy to play effectively as pld and that's simply not true. I play with too many wars who do not, do NOT, know how to play effectively. And it's possible that the problem is not the op healing but the tank
    (0)
    Last edited by IveraIvalice; 07-17-2014 at 02:29 PM.

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by IveraIvalice View Post
    I know exactly what defiance does but having less defense means he's losing that hp faster then a pld would.
    They don't have less defense though. At all. Do we need to do math?

    Arbitrary numbers
    Physick: 1000 (1200 to warrior)
    Damage taken: 500/hit
    Paladin: 7000 HP
    Warrior: 7000 HP * 1.25 = 8750

    Paladin takes damage from 6 enemies.
    7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)

    Warrior takes damage from 6 enemies.
    8750 - 500*6 = 5750/8750 HP remaining (65.7%)

    Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
    (4)

    XI: Zeroblade, Titan Server

  3. #3
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SeraviEdalborez View Post

    Paladin takes damage from 6 enemies.
    7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)

    Warrior takes damage from 6 enemies.
    8750 - 500*6 = 5750/8750 HP remaining (65.7%)

    Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
    Thanks for your mathematical post, I totally agree with this, WAR and PLD are different, but it's all about proportionality so they remain equal.

    Nevertheless, we always see a BIG DIFFERENCE on BIG ATTACKS between WAR and PLD.

    On Death Sentence - T5, for instance, it appears clearly that the WAR takes more damages than the PLD (each with his buff, each with Aldo + SS or whatever you want).

    The fact is, for the healers, it's more painful to full up a WAR that may sometimes go on 20% HP after a sentence, rather than a PLD who almost never go under 60% HP after a sentence. At this point, we need more heal to cast on the war that we would have needed on the PLD.

    And it's not only on Death Sentence, similars facts happen on Leviathan EX, Mountain buster (you clearly see the difference, even if you heal 20% more on the WAR).
    It's not about good/bad WAR too, I use to play with an excellent WAR and he's the first to admit this huge difference on big big damages incoming.

    Generally, when I heal a WAR I'll still need more Cure to full him than if I would have healed a PLD. But maybe it's just me and I'm completly wrong.
    Anyway, I can't tell if it's just a feeling or reality, but if this feeling is shared by a lot of healers, then maybe the proportionality between PLD and WAR isn't very correct.
    (0)
    Last edited by Kelya; 07-25-2014 at 05:26 AM.

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    They don't have less defense though. At all. Do we need to do math?

    Arbitrary numbers
    Physick: 1000 (1200 to warrior)
    Damage taken: 500/hit
    Paladin: 7000 HP
    Warrior: 7000 HP * 1.25 = 8750

    Paladin takes damage from 6 enemies.
    7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)

    Warrior takes damage from 6 enemies.
    8750 - 500*6 = 5750/8750 HP remaining (65.7%)

    Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
    Your point is solid, and I totally agree with you that PLD and WAR eHP are the same. However, there is one small difference between Defiance and Shield Oath: the healing. If Defiance gave a +25% healing boost instead of a +20% healing boost, then all of the numbers would be identical like you said, but it doesn't. It's small enough that it isn't really worth considering, but it's there.

    The healing on the PLD in your example was 1000/7000 = 14.2857% of max HP
    The healing on the WAR in your example was 1200/8750 = 13.7143% of max HP

    This means it is slightly easier to heal up a PLD than it is to heal up a WAR. Again, it's a very small difference. If you heal for 1000 with Physick and the PLD was down to 1 HP, you'd need 7 Physicks to heal him to full. If the WAR was down to 1 HP, 7 Physicks would only get her to 8401/8750.

    Of course, this is only comparing two skills. When you consider all skills, WAR and PLD are extremely similar and have the same survivability.
    (1)
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  5. #5
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Maybe that explains why I feel like I need more heals / why my heals seem to be a little less efficient on most of the WAR I take care. But they still seem to be more than 0,6% less effective (0,6% comes from the difference 14,2857% - 13,7143%).

    However, I can confirm that healing a very good WAR makes ZERO differences compared to a very good PLD, certainly thanks to Inner Beast as someone told, that you can pop very often in addition to any others long CD.
    (0)
    Last edited by Kelya; 07-27-2014 at 12:55 PM.

  6. #6
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Quote Originally Posted by IveraIvalice View Post
    snip
    I'm going to nip this in the butt. The warriors have more HP because they get more damage not because of their inherent lack of defense, but because Pld take less damage % because of their SHIELD. Shield's, when they block, mitigate a certain damage percentage, as well as it's own defense to add to the max D. Defiance and Shield Oath have their perks, but don't forget the basics.
    (1)