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  1. #41
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Yes sorry if you are applying stoneskin mid fight on a large pull, thats wrong.

    Shadow flare 5% slow, really isnt that helpful.

    SCHs need to Adloand physick while weaving lustrates as needed. You also need to micro manage your fairy from the start of the pull, otherwise she wont heal until tank falls below the threshold.

    Physick, Physick, Adlo, repeat that should take care of most pulls, just remember Adlo is really the sch version of Cure 2.
    (0)

  2. #42
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I've always spammed Physick and throw an adloqium or lustrate when I can or needed. Just spamming Adloqium could get the job done but I don't like doing that :<

    If you were in Hullbreaker Isle, you can't do too big of pulls anyways. Too many bees, too many big damage hits.
    (0)

  3. #43
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    They don't have less defense though. At all. Do we need to do math?

    Arbitrary numbers
    Physick: 1000 (1200 to warrior)
    Damage taken: 500/hit
    Paladin: 7000 HP
    Warrior: 7000 HP * 1.25 = 8750

    Paladin takes damage from 6 enemies.
    7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)

    Warrior takes damage from 6 enemies.
    8750 - 500*6 = 5750/8750 HP remaining (65.7%)

    Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
    Your point is solid, and I totally agree with you that PLD and WAR eHP are the same. However, there is one small difference between Defiance and Shield Oath: the healing. If Defiance gave a +25% healing boost instead of a +20% healing boost, then all of the numbers would be identical like you said, but it doesn't. It's small enough that it isn't really worth considering, but it's there.

    The healing on the PLD in your example was 1000/7000 = 14.2857% of max HP
    The healing on the WAR in your example was 1200/8750 = 13.7143% of max HP

    This means it is slightly easier to heal up a PLD than it is to heal up a WAR. Again, it's a very small difference. If you heal for 1000 with Physick and the PLD was down to 1 HP, you'd need 7 Physicks to heal him to full. If the WAR was down to 1 HP, 7 Physicks would only get her to 8401/8750.

    Of course, this is only comparing two skills. When you consider all skills, WAR and PLD are extremely similar and have the same survivability.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #44
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Maybe that explains why I feel like I need more heals / why my heals seem to be a little less efficient on most of the WAR I take care. But they still seem to be more than 0,6% less effective (0,6% comes from the difference 14,2857% - 13,7143%).

    However, I can confirm that healing a very good WAR makes ZERO differences compared to a very good PLD, certainly thanks to Inner Beast as someone told, that you can pop very often in addition to any others long CD.
    (0)
    Last edited by Kelya; 07-27-2014 at 12:55 PM.

  5. #45
    Player
    Sirtimid's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Mortimer Soldan
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Brushing aside the tank comments, here's how I do it:

    Assuming the tank knows what they're doing and assuming that the dps knows what they are doing the fairy of choice will be selene on auto.

    My actions are as follows:

    While the big pull is happening I will swift cast stoneskin/adlo and eye for an eye on the tank.

    Once the tank is stationary/ running in circles etc, I will daisy chain adlo and lustrate onto the tank while the fairy will be roused. Only if my adlo crits will I cast physick (or stoneskin if the tank is at max hp). Given this method I should be able to keep up the tank for about a minute which should be more than enough time for the dps to burn everything down.

    If the dps check is not being met, however, and/or the tank is undergeared you should be doing smaller pulls as suggested by the previous post.
    (0)

  6. #46
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    Those birds in HI hit like a truck :/
    It one hit KO'd PLD with 60% hp.
    (0)

  7. #47
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    tbh if its a dungeon i just spam adlo 90% of the time because the extra mp cost doesn't matter when you will end up refreshing it before you hit the next pack.
    (0)

  8. #48
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    For big speedrun pulls, spamming Adloquium works well, yes. Occasionally I'll throw in a Lustrate to bring the tank's HP up to a safe value, but Adloquium spam is doing more effective healing per 2.5 seconds than Physick spam. Even though the heal on Adloquium is smaller, it doesn't matter because monsters have to break through that shield you're applying every 2.5 seconds before they start chipping away at the HP you just restored. The combined shield + heal is greater than the health restored by Physick, so Adlo's effective health restored is higher.

    Consider that with 6 mobs beating on the tank, the amount of incoming damage (and this is a totally arbitrary number just used as an example) is 1500 points per 2.5 seconds. Physick will restore about 1000 HP every 2.5 seconds. Adloquium will restore 750 HP and apply a 750 HP absorb every 2.5 seconds. The mobs have to beat through that shield to get to your tank's creamy nougat center, so it's effectively the same as restoring HP, it just doesn't fill up the bar as much. That means that with Physick spam, the tank will experience a net loss of 500 HP per 2.5 seconds, causing you to fall behind on healing and need to blow Lustrate/fairy cooldowns, but with Adlo spam the tank will experience no net gain or loss to his HP every 2.5 seconds. Additionally, if Physick crits it will restore 1500 HP (1000 * 1.5), but if Adlo crits it will restore 1125 HP (750 * 1.5) AND apply a 2250 shield (because the shield is double whatever the heal was after a crit). That is a huge increase on a crit compared to Physick, and it will really help stabilize the tank's HP if you're falling behind a little bit. And since most scholars build for crit, you should probably be hitting those one in every five heals or so, which is really good.

    Stoneskin, even if it is a bigger absorb (which on a Scholar, it probably isn't unless your tank has a shitload of HP and your gear is poor), is MUCH less effective healing than Adloquium because it has a longer cast time, no heal attached, and no possibility of critting. There is no reason whatsoever to use it in a situation where incoming damage is very high on a Scholar because Adloquium is always a better option. Use Stoneskin preemptively and stack it with Adloquium for situations when you know big damage is coming soon, but the damage at that very moment is low. The main benefit of Stoneskin on a SCH is that it lasts a long time (30 minutes) so it can be used to basically increase someone's maximum HP in preparation for big damage, and that it stacks with Adloquium. For high-damage periods, both of these benefits are totally invalidated because it's going to be broken immediately. It is outshined in every possible way by Adloquium in these situations.

    So yes, the tank was correct in that there was a more optimal way of doing things. That doesn't mean he's not a douche, though.
    (3)
    Last edited by Ninix; 07-28-2014 at 11:05 PM.

  9. #49
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Physick is only really necessary for protracted, MP-intensive fights or for when your gear level is too low to sustain too many Adlos.

    In your average dungeon, periodic Adlos with the occasional Lustrate usually let you DPS with relative impunity.

    If people other than the tank are taking damage because of mistakes, Physick (or just Embrace) is fine for patching them up.

    If there is a mechanic that causes unavoidable damage on party members, Succor or Adlo are good to precast and to heal with.

    If the tank is taking massive damage over a sustained period, weaving in Physick as you can is good to keep your MP from eventually running out.
    (0)

  10. #50
    Player
    AlexisBolt's Avatar
    Join Date
    Jul 2014
    Posts
    5
    Character
    Alexis Bolt
    World
    Famfrit
    Main Class
    Arcanist Lv 50

    Kinda right and wrong

    We have pulled up to where you see the monkey in HB. All i do is cure and adlo. I use cure to be diff wateves. Anyways SS imo is a waste of time unless youre just starting fight or u are between mobs and should never be cast in active battle. But im not sure wat the tank said to you but i woulda just kept doin what you were doing just to mess w him. Wats really funny is when I stay in CS almost the whole dungeon and tanks get all nervous while I am going HAM on mobs and we just burning through them like crazy. I actually dnt even heal in a healer stance unless the tank actually pulls something worthy. I dnt run out of MP and i keep every 1 above 80%. But I do have to use the occasional LUSTRATE. Lustrate is your friend. But no, SS at beginning of everything so insecure players feel like it made a huge difference to their crap play style that will inevitably lead them to their deaths and will surely blame on you, and just heal your own way. Hope that helps some. Thx for reading.
    (0)

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