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  1. #31
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ephany View Post
    I get what you're saying but healers don't work on rotation.
    We do what we need to dependent on situation.

    The reason I was throwing so much at him at the one time was purely because he needed it. It took everything I had just to keep him standing for the time he did before we wiped.
    Sorry, "rotation" was a poor word choice, I should have just said your choice of spells to use at that particular time. My point still stands though, Stoneskin typically will shield for less then your Adlo's on a main tank in the middle of a fight. Although I can understand trying your best to keep the tank alive by any means possible. My group is currently on Turn 9 (2nd coil), and that damn boss hits like a truck, shaving off anywhere from 50-75% health in a split second off our main tank. We've gotten up to phase 3 so far, but healing was definitely a learning curve for myself (whm) and my scholar partner.
    (0)
    It's not that I forget, it's just that I don't care.

  2. #32
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'm not max, but it seems obvious to me that you use adl if the shield isn't currently active, but if it is active you should use physick, because galvanize won't do anything if they already have a shield.
    (0)

  3. #33
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Myrhn View Post
    Lustrate more!!
    Normally this is a valid remark.
    However, I've found efficiency in saving Lustrate for "oh shit" moments. When the difference between life and death comes down to spamming Lustrate as often as possible, someone's doing something wrong.
    Adloq is really great when the tank overpulls and needs a bit of a buffer so you can overheal. Let's say it's one of those Brayflox runs where a squishy tank pulls ALL the Gliders. His HP is hovering around the ~30% mark and you're spamming Physick as often as possible. Adloq can give you the time to take that ~30% hover point to ~50% and maybe toss in a Shadow Flare in your free time.

    Adloq, in general, is used for shielding between pulls and adding a buffer in overpulls. Or when you need to do something else besides heal, or if you have another target to heal. IE Adloq tank and heal/raise a DPS.
    (0)

  4. #34
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ephany View Post
    I always thought I was a good SCH till a run in Hullbreaker Isle today had me getting lectured from a tank with a bad attitude about how his main is a healer and I'm doing it wrong :/
    I can brush off his snide comments easily enough, but if I'm able to improve, I'll take on board any real advice you guys wanna give me.

    He had over-pulled some mobs, Whispering Dawn was active and I had SS down, Eye for an eye, stoneskin and protect on him, and was spamming Psysick with the occasional Adloquium thrown in to stop damage for a sec whilst I reapplied stoneskin etc...
    He still died, hence his bad attitude and lecture.

    He says I should only have been spamming Adloquium when it's a big mob and not use Physick.
    There's a point at which the tank has to shoulder at least some of the blame for overpulling instead of screaming at the healer for not being able to keep him alive through a huge pack of mobs eating his face. Seriously, you're all in the dungeon for the same reason so there's no point in being nasty. Get back up, dust yourself off, and redo the pull with a few less mobs. All you lose is a little bit of time. No big.

    The EX dungeons in particular carry a very real risk of overpulling as the mobs hit fairly hard.
    (1)

  5. #35
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    I was mocking you. WARs do not take more damage inherently. Even comparing a bad WAR to a bad PLD. It has been repeatedly stated that Shield Oath and Defiance are about equal in terms of eHP.
    Except they do take more damage inherently.

    PLD has shield oath. That alone means it takes less damage inherently.

    WAR has more HP and heals work better on it.

    So yeah, they do take more damage :3
    (0)

  6. #36
    Player
    Manuka's Avatar
    Join Date
    Jan 2014
    Posts
    82
    Character
    Enk'i Faer
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sen_Terrechant View Post
    -snip-
    Not really, Shield Oath and Defiance are set up so that the eHP are functionally the same. If you had two equally geared War/Pal stand and get beat on they would both die roughly at the same time. The only difference is that Pal's are slightly more efficient on the healing part of the equation (Seravi round both physick values to 14% however there is a .6% difference relative to max HP in favour of Pal). The only time War takes more damage inherently is when you start factoring mitigation CD's which Pal has in spades over War who makes up for it with their self-healing, which in retrospect tends to be the bane of War's in SR's. A bad Pal can simply mash their CD's and still be effectively healed with ease but a bad War who doesn't chain their CD's to make the most of the self-healing is gonna drop faster than a healer can realistically heal in a GCD, adlo-chain or not.
    (0)

  7. #37
    Player
    WhiteTerror's Avatar
    Join Date
    Jan 2012
    Posts
    53
    Character
    Sasarya Hihirya
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Can confirm. You should be spamming Adlo on big pulls and definitely not stoneskinning.
    (0)

  8. #38
    Player
    Jican's Avatar
    Join Date
    Dec 2013
    Posts
    187
    Character
    Jican Marquees
    World
    Ultros
    Main Class
    Botanist Lv 90
    Quote Originally Posted by IveraIvalice View Post
    snip
    I'm going to nip this in the butt. The warriors have more HP because they get more damage not because of their inherent lack of defense, but because Pld take less damage % because of their SHIELD. Shield's, when they block, mitigate a certain damage percentage, as well as it's own defense to add to the max D. Defiance and Shield Oath have their perks, but don't forget the basics.
    (1)

  9. #39
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by SeraviEdalborez View Post

    Paladin takes damage from 6 enemies.
    7000 - (500 * 0.8) *6 = 7000 - 2400 = 4600/7000 HP remaining (65.7%)

    Warrior takes damage from 6 enemies.
    8750 - 500*6 = 5750/8750 HP remaining (65.7%)

    Physick gives 14% max HP back to the paladin, 14% max HP back to the Warrior.
    Thanks for your mathematical post, I totally agree with this, WAR and PLD are different, but it's all about proportionality so they remain equal.

    Nevertheless, we always see a BIG DIFFERENCE on BIG ATTACKS between WAR and PLD.

    On Death Sentence - T5, for instance, it appears clearly that the WAR takes more damages than the PLD (each with his buff, each with Aldo + SS or whatever you want).

    The fact is, for the healers, it's more painful to full up a WAR that may sometimes go on 20% HP after a sentence, rather than a PLD who almost never go under 60% HP after a sentence. At this point, we need more heal to cast on the war that we would have needed on the PLD.

    And it's not only on Death Sentence, similars facts happen on Leviathan EX, Mountain buster (you clearly see the difference, even if you heal 20% more on the WAR).
    It's not about good/bad WAR too, I use to play with an excellent WAR and he's the first to admit this huge difference on big big damages incoming.

    Generally, when I heal a WAR I'll still need more Cure to full him than if I would have healed a PLD. But maybe it's just me and I'm completly wrong.
    Anyway, I can't tell if it's just a feeling or reality, but if this feeling is shared by a lot of healers, then maybe the proportionality between PLD and WAR isn't very correct.
    (0)
    Last edited by Kelya; 07-25-2014 at 05:26 AM.

  10. #40
    Player
    Vittorino's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    513
    Character
    Vittorino Saggio
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ephany View Post
    I always thought I was a good SCH till a run in Hullbreaker Isle today had me getting lectured from a tank with a bad attitude about how his main is a healer and I'm doing it wrong :/
    I can brush off his snide comments easily enough, but if I'm able to improve, I'll take on board any real advice you guys wanna give me.

    He had over-pulled some mobs, Whispering Dawn was active and I had SS down, Eye for an eye, stoneskin and protect on him, and was spamming Psysick with the occasional Adloquium thrown in to stop damage for a sec whilst I reapplied stoneskin etc...
    He still died, hence his bad attitude and lecture.

    He says I should only have been spamming Adloquium when it's a big mob and not use Physick.

    Thoughts?
    All advice welcome
    Ya, my thoughts is he's a bad tank who can't cycle his cd's you did fine with your current set-up don't let neanderthals dictate how to heal.
    (0)

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