He was taking exceptionally low damage during the fight. T2 wasn't taking exceptionally high damage. That's the difference.


He was taking exceptionally low damage during the fight. T2 wasn't taking exceptionally high damage. That's the difference.
One fight left almost every intended mechanic in the fight. The other completely removed all but one mechanic, the difference is huge.
Turn 2 enrage made the fight far easier, as noted by all the clears that suddenly happened. I can't think of many groups I heard of that had trouble outhealing Turn 2 enrage when people ran three healers. I often heard people calling ADS a "loot pinata".
In Ramuh, you still had to deal with the Balls, you still had to shock people to break terror, you still had to break the teathers, 90% of the mechanics are still there. The difficulty of the fight is still far higher than Turn 2 enrage. Even if the tank damage is lower, the rest of the raid damage and raid mechanics are still far, far higher.
Last edited by saeedaisspecial; 07-15-2014 at 10:44 PM.


I'm not talking about just his orb mechanic, it said the pets were taking exceptionally low damage. Which I would assume means, the entire fight. That would be like T2, everyone deals extra damage for no reason other than it being a bug.One fight left almost every intended mechanic in the fight. The other completely removed all but one mechanic, the difference is huge.
Turn 2 enrage made the fight far easier, as noted by all the clears that suddenly happened. I can't think of a single group I heard of that had trouble outhealing Turn 2 enrage when people ran three healers.
You don't seem to get what he's saying. In turn 2, people found a loophole and since everything in the fight was working as intended, they chose not to change it.
With the Ramuh fight, Titan taking far less damage than he normally would WAS an error and got patched. There was no battle mechanics issue it was just a pet issue. It would be the same as if Eos' Embrace healed for 9999 HP, they'd patch that up as well.

That's quite an understatement, an enrage mechanich that makes the fight actually easier it's not a "loophole" it's a major design flaw.
I still stand my ground in calling it a loophole considering passing rot is not hard at all. People found out that that spam ADS does at the end can be healed through. It's no huge flaw, it didn't make the fight significantly easier. Unless of course you found that "stand next to the person with the giant 4 over them when rots about to end" challenging lol
wait what? So your saying people completely negating all mechanics in a fight doesn't make it easier? Time to wake up, stop hitting snoozeI still stand my ground in calling it a loophole considering passing rot is not hard at all. People found out that that spam ADS does at the end can be healed through. It's no huge flaw, it didn't make the fight significantly easier. Unless of course you found that "stand next to the person with the giant 4 over them when rots about to end" challenging lol
Exactly. Summons take ridiculously low dmg from magic attacks but that's because of AoEs. A summon cannot avoid stuff like plumes and landslides so the solution was to make them almost immune to those attacks.
That resulted on Titan being much better than a well geared tank on Ramuh since Ramuh does only magic attacks.



I'll start by saying I haven't done Ramuh ex yet but the fact he only does magic damage worries me. Dragoons have no magic defense. Crafters have more magic defense than dragoons. So if the strat becomes to exclude DRG in PF do you think SE would make such a fast change? Not a chance. Or if a fights mechanics are horribly lopsided to punish melee while ranged have it easy do you think they'd make a change? Nope. Look at Garuda ex when it released and every party in PF said no melee. Did SE respond? Nope. But upset the spoiled golden children in one fight and the changes are instant. It was nice to know there was an encounter where you could think outside the box and not be stuck relying on tanks.


Well, are Dragoon's supposed to tank Ramuh?I'll start by saying I haven't done Ramuh ex yet but the fact he only does magic damage worries me. Dragoons have no magic defense. Crafters have more magic defense than dragoons. So if the strat becomes to exclude DRG in PF do you think SE would make such a fast change? Not a chance. Or if a fights mechanics are horribly lopsided to punish melee while ranged have it easy do you think they'd make a change? Nope. Look at Garuda ex when it released and every party in PF said no melee. Did SE respond? Nope. But upset the spoiled golden children in one fight and the changes are instant. It was nice to know there was an encounter where you could think outside the box and not be stuck relying on tanks.
Do Dragoon's not handle taking magic aoe damage from other stuff? Do you get excluded from anything where magic aoe damage can happen?
There are videos of stuff being done without tanks at all. No tank usually mean more work and harder to beat the content. You can probably go ahead and Titan-Egi Ramuh Ex again, just be prepared to deal with the egi taking the damage it's supposed to take.
Last edited by Nekodar; 07-15-2014 at 11:20 PM.
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