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  1. #1
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50

    The Striking Tree versus Turn 2

    I just want to make it clear that I never used either alternative strat for either fight, I just feel that this post should be made based on principals.

    The changes made in the recent patch are a great show of hypocrisy by the dev team.
    When Turn 2 enrage came around, there were arguments all over, with people both for and against it. Eventually the dev team said that while this strategy wasn't intended, they encouraged people thinking out of the box and would not patch it.

    Now we had the Titan tank for Ramuh Extreme, and this alternative strategy was patched nigh instantly.

    I feel it should be noted some clear difference in both fights:
    In Turn 2, enraging removed almost eveyr mechanic, except the "enrage" itself. No tank swaps, no rot, no aoe dogdging, no silences. It was for all intents and purposes, a loot pinata that required some healing.
    In Ramuh, Egis are following the same rules they have everywhere else, the have always had naturally high magic defence in every encounter. This can't really be considered a bug, because if it was Egis themselves would be fundamentally bugged from the get-go. the rest of the mehcanics present in the fight are all still there, and by no means is it easy.

    What happened to encouraging things like this? What is the difference between Turn 2, and The Striking Tree? If anything, Turn 2 enrage was a bigger exploit than Titan tanking yet it was allowed.

    Why?
    (31)
    Last edited by saeedaisspecial; 07-15-2014 at 11:08 PM.