For King Mog, no mechanic was actually being ignored. The tank swap is caused by the king buffing the tanking add it's next to. If the team creates a situation that has the King always away from all mobs, then that's just a good strategy.
It's also vary dangerous to have just 1 tank tanking both the war and pal moggle since the pal gives a debuff to amplify the war's attacks (overgearing the fight makes it possible but that applies to a lot of things). Two tanks are still required here unless Titan is tanking an add as well in which case he would struggle to survive compared to a player.
For Ramuh, Titan was able to survive without the need to gather orbs. This was a blatant skip of a mechanic then it was a means to avoid it. Had the Titan EGI been required to gather orbs like any other tank or die from ignoring them, then this would not be an issue.



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