Page 1 of 2 1 2 LastLast
Results 1 to 10 of 90

Hybrid View

  1. #1
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    This game is designed to be playable no matter where you live. It's hard to believe it but even if you play with 400-500ms the game is still playable without the lag feeling you get with same latency on other games. For example I played many mmo's and in the most of them having 200ms is too much and you need around 100ms to play normal. In this game this does not apply. I don't know why but it's there. I play from Greece and never had any problem to dodge anything except from some specific days that the problem occurs due to high traffic between my pc and the servers and this is normal and happens to all games. I had no problem to dodge attacks since the tweaks they made back in patch 2.1 if I remember correct it's way better now. The biggest problem is people who don't know when and how to dodge thus blaming the lag. And it's true it's mostly an ISP problem. For example even though Americans located nearer to servers they have the most problems. But I would like to see the EU data center located in Europe.
    (0)
    Last edited by Riardon; 07-06-2014 at 07:37 PM.

  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Riardon View Post
    This game is designed to be playable no matter where you live.
    Not with the way they designed how this game handles data, even with a steady 80ms I have problems dealing with aoes, yet I can play any Action MMO or FPS with 200~300ms and have no issues, only here, a tab-target game.

    I understand why they made the game this way, it prevents any kind of hacking, but I feel like the drawbacks outweigh the benefits.
    (3)

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alukah View Post
    Not with the way they designed how this game handles data, even with a steady 80ms I have problems dealing with aoes, yet I can play any Action MMO or FPS with 200~300ms and have no issues, only here, a tab-target game.

    I understand why they made the game this way, it prevents any kind of hacking, but I feel like the drawbacks outweigh the benefits.
    You should have absolutely no issue dodging AOEs with a steady 80ms.

    You have half the ping I do and actually even a 1/4 of the ping that my friend in Australia has, and we've both been able to clear all of the content in the game we've come across with ease thus-far. Even when I had personally a connection in London of 200ms due to a low-quality line and high traffic area I was still able to complete the content without issue.

    Packet transfers in FFXIV do not prevent hacking, not even remotely I have no idea where you're pulling that information from, the packet transfers are extremely easy to manipulate.


    A lot of the time that players encountered this issue, we found they were moving too slowly, either due to their reaction times and or they weren't looking at the cast bar.
    For example in Titan HM, "Weight of the Land" is extremley easy to dodge when you know it's coming up, using "Shift+F" for focus target on Titan also helps you notice the cast-bar.

    If you're still in the way as the CAST BAR ends then you'll get hit, the graphic you see in-game means nothing.

    Understanding what's coming up next and moving preemptively or moving the SPLIT second the cast starts is important.
    (0)

  4. #4
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    650
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shioban View Post
    If you'd actually read over my post you would see that I elaborated on this.

    Don't be so quick to jump the gun.
    Let me translate your first paragraph for you. It begins with "IF ONLY YOU KNEW..." and then it goes with "I DON'T KNOW EITHER, BUT IT MUST BE BAZILLIONS!"

    Quote Originally Posted by Shioban View Post
    If you're still in the way as the CAST BAR ends then you'll get hit, the graphic you see in-game means nothing.
    Ballistic Missile. There are also a few others.
    (2)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  5. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Toranja View Post
    Let me translate your first paragraph for you. It begins with "IF ONLY YOU KNEW..." and then it goes with "I DON'T KNOW EITHER, BUT IT MUST BE BAZILLIONS!"
    I know the rough cost, yes. But as I don't know the exact to the letter hardware set-up Square Enix themselves are using it would be inappropriate to post a random figure without actually knowing to the letter what they have.

    I can sit an work it out for you in a new reply if it's really that big an issue, it won't take too long, but the cost is still going to be at the very least $100,000 minimum for a hardware set-up even close to producing the 0.3 delay they currently have.

    Quote Originally Posted by Toranja View Post
    Ballistic Missile. There are also a few others.
    Yup! There are a few that work as intended and for the most part reflect the cast bar correctly.

    But there is a HUGE amount of AOEs where people place their reliance on the in-game graphic that they see and therefore react to slowly, then complaining "I got hit, whyyyyy SE!"


    My point still stands, the cast-bar for those rule supreme, even if the graphic in certain cases matches the timing perfectly.
    (1)

  6. #6
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shioban View Post
    You should have absolutely no issue dodging AOEs with a steady 80ms.
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester, or getting a skill cast interrupted for no reason (actually there is a reason: in the server side you're still casting the skill)

    Quote Originally Posted by Shioban View Post
    You have half the ping I do and actually even a 1/4 of the ping that my friend in Australia has, and we've both been able to clear all of the content in the game we've come across with ease thus-far. Even when I had personally a connection in London of 200ms due to a low-quality line and high traffic area I was still able to complete the content without issue.
    I am glad you are not having any issues, many of us still do.



    Quote Originally Posted by Shioban View Post
    Packet transfers in FFXIV do not prevent hacking, not even remotely I have no idea where you're pulling that information from, the packet transfers are extremely easy to manipulate.
    No, I am talking about the server being fully proprietary, in order to lower the impact of latency is common for a lot of game to let the client predict some movements (with the downside of opening a door to exploits, but this is usually controlled with anti-cheat programs) this game is more strict with how data is handled, what you see on the screen doesn't matter, only what is happening in the server matters. The issue is a bit more complex and it was detailed in another thread, but I can't seem to find it now.

    Quote Originally Posted by Shioban View Post
    A lot of the time that players encountered this issue, we found they were moving too slowly, either due to their reaction times and or they weren't looking at the cast bar.
    For example in Titan HM, "Weight of the Land" is extremley easy to dodge when you know it's coming up, using "Shift+F" for focus target on Titan also helps you notice the cast-bar.

    If you're still in the way as the CAST BAR ends then you'll get hit, the graphic you see in-game means nothing.

    Understanding what's coming up next and moving preemptively or moving the SPLIT second the cast starts is important.
    That has been said every single time this topic is brought up, I know about that and it has nothing to do with cast bars.

    Quote Originally Posted by Amberyl View Post
    You have a third of my ping from Hong Kong, yet I don't struggle? The same was true of many of my Japanese friends during beta, when I was playing from the UK on the Japanese data centre. Almost certainly the quality of your ISP. I gained 130ms moving from the UK to HK, yet the game feels much more responsive and reliable now. I bet if you traceroute, you'll find it's little more than a case of a few dodgy hops.
    Friend from Canada, with the lowest ping i have ever seen (less than 30ms) quit this due to lag issues and went back to play BF4, where he has no issues.

    I know it's hard to believe how people with lower latency than you are having so many problems, but it happens and it only happens in this game, why only this game?

    Mechanics in this game are a no-brainer, under no lag issues this game is way way way too easy unless you have slow reflexes, but add lag issues and it becomes a predict or die, not react or die.

    EDIT: this is the thread http://forum.square-enix.com/ffxiv/t...annot-be-fixed
    (2)
    Last edited by Alukah; 07-07-2014 at 03:46 AM.

  7. #7
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alukah View Post
    But I do, and it's not only with dodging, things like using bane or fester right after using a DoT will cause the last DoT to not be spread/not be used for fester, or getting a skill cast interrupted for no reason (actually there is a reason: in the server side you're still casting the skill)
    This happens to everyone, if you play summoner any at all, you know to wait a half second after your last dot to Bane or Fester, your dots are on the GCD, aetherflow abilities aren't, so if you hit with one before the GCD of your last dot is finished, that dot won't be applied.
    (0)

  8. #8
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Mcshiggs View Post
    This happens to everyone, if you play summoner any at all, you know to wait a half second after your last dot to Bane or Fester, your dots are on the GCD, aetherflow abilities aren't, so if you hit with one before the GCD of your last dot is finished, that dot won't be applied.
    Someone said it was my ISP's fault that I had that delay.
    What's wrong if it happens to everyone then? I think they should fix stuff like that before giving us new content. I'd rather play a game that isn't broken. And my sister acutally quit the game cause of the 0.5-1 sec delay after every animation.
    Is it really supposed to be like that?
    (1)

  9. #9
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kiara1 View Post
    Someone said it was my ISP's fault that I had that delay.
    What's wrong if it happens to everyone then? I think they should fix stuff like that before giving us new content. I'd rather play a game that isn't broken. And my sister acutally quit the game cause of the 0.5-1 sec delay after every animation.
    Is it really supposed to be like that?
    It's sort of the same thing when black mages miss firestarter procs, you can actually hit to cast your next spell before your first is completely finished casting, and the spell still has to hit before it will proc, so your next fire spell can be halfway cast before the you get the proc. Not sure if that is how it's meant to be, but it's like that for everyone, so nothing about it makes it unfair.
    (0)

  10. #10
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alukah View Post
    No, I am talking about the server being fully proprietary, in order to lower the impact of latency is common for a lot of game to let the client predict some movements (with the downside of opening a door to exploits, but this is usually controlled with anti-cheat programs) this game is more strict with how data is handled, what you see on the screen doesn't matter, only what is happening in the server matters. The issue is a bit more complex and it was detailed in another thread, but I can't seem to find it now.
    I haven't heard of that in FFXIV before, so I can't comment on it.


    There must be another underlying issue with your connection if you simply cannot dodge anything with 80ms, that's extremely bizarre.


    The cast bar suggestion was worth a shot seeing as plenty have found it helped in the past, always worth a shot!


    As for the Summoner DOT's as the above person said, everyone has that issue, even those living next to the data-centre.
    (0)

Page 1 of 2 1 2 LastLast