It's overtime that skill speed starts to have value though because it's at that point that you are actually getting in extra attacks.I would trade 18 SS for 7 Crit and 6 DET in a heartbeat. Not only is it more weight/damage (even if its not even 2 DPS) but in longer fights (looking at you T8) SS is just...not as good. I don't like to rely on BRD to keep DPSing, and want to minimize that dependence as much as possible.
I can't remember where someone did the math, but its something like 600 or 650 or some equally silly SS you need in order to get extra attacks on the majority of fights, and in the fights where you see the effect the most (T8 for example) you run out of TP extremely fast and have to rely on a BRD to keep you up (which may or may not be possible, esp if manasong is needed at that time) Of course, this also involves using a filler move too keep DoTs from clipping...and the best filler is our favorite 80TP skill, Fracture...which causes us to run out even faster...
If SS caused auto attacks and (at least damaging) oGDC skills to go faster...it would be what we'd go for IMO. But it doesn't...and AAs, Jump and Leg Sweep make up a good bit of our DPS.
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