An idea could be making Red Mage a branch job of Thaumaturge by giving him a free stance like Sword Oath that changes all Fire/Blizzard/Thunder spells into melee skills with sword attack animations (like sword spells): activating this stance would make him able to attack at melee range only but with a damage or spell speed bonus, therefore making Red Mage a caster-melee DPS hybrid that is able to quickly switch between short and medium-long range when necessary.
Then give him all the cross-class skills from Conjurer(Cure, Stoneskin, Protect, Raise) and Archer(Raging Strikes, Quelling Strikes), an improved MND stat similiar to Arcanist, some cool job skills like Addle and Dual Cast, a nice red hat, and you easily got yourself a new job!
EDIT: While this Red Mage can still use THM weapons, they would have to make new Magic Swords unique to Red Mage (so not equippable by THM/BLM) and make having them equipped a prerequisite for using the stance and other job skills, just like with a soul crystal: in other words, a Red Mage using a staff instead of a magic sword would be like a buffed THM with CNJ/ARC cross-class skills, but with his RDM job skills greyed out.
Last edited by Hammerfist; 06-30-2014 at 03:20 PM.
A pure support job has elemental magic, sword and dagger skills, and the vast majority of its buffs SELF ONLY?Since FFXI.
Never. It'd have to come from a class that uses a blade to begin with. Thaumaturge does not do that.An idea could be making Red Mage a branch job of Thaumaturge by giving him a free stance like Sword Oath that changes all Fire/Blizzard/Thunder spells into melee skills with sword attack animations (like sword spells): activating this stance would make him able to attack only at melee range but with a damage bonus, therefore making Red Mage a caster-melee DPS hybrid that is able to quickly switch between short and medium-long range when necessary.
Then give him all the cross-class skills from Conjurer(2nd class) and Archer(3rd class), some cool job skills like Addle and Dual Cast, a nice red hat, and you got yourself a badass new job!
Last edited by Deedsie; 06-30-2014 at 05:54 AM.
Well, while a Red Mage can still use staffs, they could make new Magic Swords unique to Red Mage (so not usable by THM/BLM) and make having them equipped a prerequisite for using the stance: in other words, a Red Mage without a magic sword and using a THM weapon would be just like a buffed THM with CNJ/ARC cross-class skills and with his RDM job skills greyed out.
This idea could also be useful if they ever decide to implement a job like a Dark Knight that branches from Gladiator but uses two-handed swords only.
Last edited by Hammerfist; 06-30-2014 at 06:27 AM.
If it hasn't been mentioned already the WoW enhancement shaman is kind of a RDM, minus the totems, magic dogs and obvious visual differences; hit guys with magically augmented melee weapon, shoot magics, limited healing ability.
Think it's a bit of a stretch to claim a RDM is impossible to implement when there's a somewhat similar example out there already.
Also, anyone else find that these 'new class/job' threads constantly make the current weapon-centric armory system seem like even more of a terrible idea? -_-
It was revolutionary but I think the problem lies within some shoehorning the classes they want. Honestly I'm not int he amp that of Spellfencer being a class to the Red Mage's job.
The best way to remind of other game sis to repeat the Lightning returns promotional event =P.
Thank you, you just invalidated a large chunk of my post…
Out of curiosity, but I am assuming you are claiming that because it hasn't been done yet that there must be some rule that says that all class abilities and attacks are somehow unique to the class that they currently belong to (excepting of course for when they are utilized as cross-class abilities)? But honestly, what is stopping Square-Enix from recycling certain abilities on a new class or job? Why couldn't Red Mage have as one of its class abilities Cleric Stance, or an ability that functions in an almost identical manner to Cleric Stance? Why must it automatically be relegated to a cross-class ability for the Red Mage?Hmm I was thinking about that whilst reading this thread, the way gear sets work right now you can only have one primary stat, so for red mage you could only have Int or Mind or Str... If the red mage had one of these stats, for instance Mind, you could easily switch to damage dealing by having cleric stance as a cross class ability
One thing I would like to point out for the people claiming you can’t have Red Mage because it would be a single class in need of two primary stats is: who says that Square-Enix can’t create a caster class with a primary stat such as Strength or Dexterity or something? I mean it worked for D&D’s Tome of Battle Classes, so why wouldn’t it work here? I mean I admit that the Tome of Battle Classes were actually melee classes that had non-magical martial techniques and stances that behaved in a lot of respects like spells but still weren’t… but still it’s been done.
Leaving aside the fact that originally the Spellfencer and Red Mage were synonymous, why shouldn’t the Red Mage be allowed to have Enspells? Originally that was the Red Mage’s domain.
~ Eternal Dawn FC ~ Male Player ~
2 things:
First, in FFXI rdm was used a a support-healing role, but it was indeed a hybrid role that could make almost everything, and i never used it as support-healer back then, yes i had to solo most of the time.
Let me make this clear, no one wanted rdm to be a support class in ffxi, most hated exp pty play as rdm, and no one want it to be a support class here.
Second:
http://www.bluegartr.com/threads/119...s-with-YoshidaYoshida: Yes, we want to make sure that there is space in the party for at least two people of each role. 4-6 players is a number which has been used frequently in recent MMOs, but I stuck with the figure of eight people since back in the design stage for the aforementioned reasons. You can have two each of healer and tank and four DPS in the present situation. Once we add the hybrid role (which serves multiple roles), you'll be able to have two players from each role, for a total of 8 people.
Also please swords, not guns, there's already a magic gunner class in ff.
I like this idea, it's fairly balanced and makes a lot of sense.How about having it switch between phases, like the THM/BLM? In it's casting phase, it either spams spells or uses a melee-style combo (who better to apply combos to spells?). When out of MP, it switches to using melee attacks that restore MP on successful hits. Or have it's physical attacks (or a different physical attack) apply a stacking buff up to a point, which powers up the next spell it casts. There are any number of ways to make an interplay between melee and magic attacks on a single class.
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