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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renik View Post
    Let me make this clear, no one wanted rdm to be a support class in ffxi, most hated exp pty play as rdm, and no one want it to be a support class here.
    Actually this is not true. While I would personally LOVE a magic frontline DD
    there are people that enjoy the support side to red mage. They've posted
    on countless threads, and in game about loving the support side. Red mage
    has never really had a focus. It never was just a DD or just a healer, or just
    a buffer/enfeebler.

    Sadly the way this game works (trinity) SE will likely have to pick one way or
    the other. I'd personally love an implementation similar to bard. Front line attacker
    with magic buffs and attacks/effects. (bravera faithra enspell) Maybe let red mage
    combo or build up some sort of points that can be spent in conjunction with MP to
    cast spells by fighting up front.

    Again, just because I know I'd enjoy an upfront close and personal rdm type, doesn't
    mean I don't realise there are others that enjoy other aspects of the class in tradition.
    (0)

  2. #2
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Volsung View Post
    snip
    Well that's just (don't get me wrong) weird ppl, some like playing as support, but rdm never was a support job, most ppl in ffxi just hindered it's potential, but if someone want pure support classes. there are some in ff, like green mage and time mage, but rdm is not one of them, it's an hybrid.

    And if you can read the first part of my post you can read the second one, if yoshi finally implements the hybrid role, the trinity will be broken.
    (1)

  3. #3
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renik View Post
    snip
    Oh believe me I can read, an that quote along with others
    have been going around for a loooooooooong time. Just like
    when yoshi talked about making players choose a job on branching
    classes, forgoing one and sticking with the other. These are
    things that might come to fruition and might not. If they made a
    hybrid role, thered be no reason at all for this thread or the others
    like it xD
    (0)

  4. #4
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Volsung View Post
    snip
    True, but the good thing, is that this quote is not that old like others, and, i'm sure i have seen it in more interviews, just linked this one because someone posted it this morning, also i support my faith on it on another quote "the gun job will not be what you expect" or something in that line, if it's planned and in development, the addition of a new role will be breaking news, and everyone knows how SE loves to hide those.
    (0)

  5. #5
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I won't say it would be impossible to create a solid Red Mage job/Fencer class. However, it would be very difficult to balance against the other DPS classes. Given that the class would require heavier armor than any mage class and a rapier class weapon, it cannot easily fit the Healer role (though something like Physick would be good for survival purposes). Nor can it easily fit the Tank role (it never wore heavy armor and never had great defense).

    Red Mage/Fencer would likely fit as a magic DPS, though in closer combat than Black Mage/Thaumaturge. En-spells would be a given for the class (as I'd suspect it would fit a Rune Fencer-type job in the future). An Adloquium/Phalanx ability would also be a given for the job, as would a Doublecast ability.
    (1)

  6. #6
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Red Mage IS this, Red Mage NEVER was that... /facepalm

    Red Mage.. is different. In like..every game that it is in.. and all games count. Even FF11. But alas, they could make it different, yet again. Yes?

    I've only seen one constant: That outfit.

    It is indeed a good outfit.
    (0)

  7. #7
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kat_Manx View Post
    It is indeed a good outfit.
    Hmmm...



    In-line with topic...

    Am I the only one who actually likes the FFXII Red (War)mage and can see it implemented in a MMO? Asides from wielding maces, they were the only job discipline to use Arcane Magicks, along with Black and White Magicks. Extending that idea from a mystic-fencer type class won't be totally out of the question either.
    (1)

  8. #8
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by whoopeeragon View Post
    Hmmm...
    x.x Wow, how did they make the RDM outfit look so bad..
    (2)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ParanoidHobo View Post
    If it hasn't been mentioned already the WoW enhancement shaman is kind of a RDM, minus the totems, magic dogs and obvious visual differences; hit guys with magically augmented melee weapon, shoot magics, limited healing ability.
    Ret Paladins also meet the requirements. Enchant your weapon (seals/enspell), limited magic (exorcism/elemental nukes), limited healing (flash of light/lower tier cures than a WHM). The only difference being WoW paladins can remove debuffs and up until Cataclysm they also had auras.
    Quote Originally Posted by Kat_Manx View Post
    I've only seen one constant: That outfit.
    Bravely Default still wins the prize for worst RDM outfit design. Lightning's RDM outfit is the close second. As far as grand prize for awesome RDM design:
    (0)
    Last edited by Duelle; 06-30-2014 at 01:28 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Ketsufuma's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    212
    Character
    Ca'ex Ketsu
    World
    Adamantoise
    Main Class
    Reaper Lv 90
    I can easily see RDM coming to this game: Why?

    Melee Caster DPS

    Simple run down of how this class would work for alot of folks

    Weapon : Rapier/Fencing style attack stance
    Offhand: Shield or maybe a magic crystal? IDK still up to arms with this idea.
    Armor: Cloth or light armor specifially for casters.

    Skill sets: Magic
    Now we alll know RDM is a hybrid class. between WHM and BLM with melee dealt inbetween. We also know that since FF1 that RDM has always used the EN Spells

    Enspells: Any elemental spell that imbues weapon with said attributes with extra passive affects
    Enfire: Adds fire damage to melee attacks and adds small BURN DOT
    EnBlizzard : Adds Ice damage to melee attacks,also slows (or adds Heavy effect) Great for pvp or kiting
    Enlightning: (a skill id love to see) Adds Lightning damage to melee attacks, Also shocks enemy adding paralysis
    Enstone: Adds earth damage to melee attacks, causes Melee attacks to weaken the opponents armor by a certain % + stacks
    Enaero: Adds wind damage to melee attacks, also increases your movement speed (or we could addd a slicing style aoe to the melee attacks like a small cleave)
    Enwater: Adds water damage to melee attacks, may also silence the enemy

    As far as passive abilites i can see them getting INT +, Maybe a little help from Armor+ passives to help them in the front lines of PvP/PvE

    Cross Class abilites would be from either WHM/BLM or their classes.
    The RDM is a hybrid so i can see them using any of these cross class abilities to help their parties out as well. Maybe taking healing spells to help off heal if the need arises. or Damage spells to increase their own dps.

    I do not see them however getting their FFXI iconic skill Refresh since i think Bards mages balad is good enough.

    Skills id love to see from previous games.
    Convert: Switches HP with MP
    Chaincast: Speeds up spell casting for a certain time frame
    Haste: Increases melee attack speed by a certain percent.

    The way this Class could work, i could see them implementing this into the armory system almost flawlessly.
    (2)

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