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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tharian View Post
    Anyways, Final Fantasy Tactics Advance DID have a Red Mage Class. So while I was wrong about the first Final Fantasy Tactics, I wasn't wrong about Final Fantasy Tactics as a whole...
    *twitch* There's no such thing as Final Fantasy Tactics Advance.
    Quote Originally Posted by Alise View Post
    Red mage is impossible to be implemented because :

    -If they make it a fencer with spell, people will whine.
    -If they make it a FFXI supporter way, people will whine.
    There's an easy answer to that. You make it a magic fencer => the people from the melee camp, who have been urinated on by FFXI's developers for several years now, will finally have somewhere to go where they don't have to deal with FFXI's attempts at making cheap imitations to quiet them down. The people that want to play buffbot/refresh-whore/"support" can just go play FFXI. They're even adding more enfeebles to the job there just to show how much they are not listening to the melee camp. Win-win for SE and the RDM community. It might even give birth to funny memes of XI's RDM vs XIV's RDM.

    Quote Originally Posted by Urielparadox View Post
    Because the definition of a RDM in FF11 was "Power's it self and sword up to a godly level using both light and dark magic to aid in it's efforts"(it's something like this any ff pre 2012 will tell you this). However you would see people get in arguments when a rdm would try to do anything other then heal, or cast debuffs.
    That's more due to how the job was designed and what it was balanced around. XI had several issues, including the fact that they intentionally made RDM and BRD a source of MP regen, which when combined with the game's lack of healers outside of WHM AND the rush people had to get to 75 ASAP meant anyone with an MP bar that was not dealing damage equal to 2K+ spiral hells was instantly not worthy of a DPS slot and should just sub WHM and heal. The MP battery thing simply made it worse because a RDM became most beneficial to a group healing and spamming refresh. So you had people that wanted their MP batteries and healers to stay where they were, RDMs that loved the easy invites and pull they had in parties (AKA princess Red Mages) insulting the guys that wanted more out of the job since, you know, RDM is a guy with a sword that uses magic.
    (2)
    Last edited by Duelle; 06-29-2014 at 04:40 PM.