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  1. #21
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    How to implement Red Mage:

    Give RDM 3 "modes" that let's it swap role to DPS, Tank or Healer. This role must be chosen before queuing for dungeons etc. just like all other jobs have to and also make them unable to change role in battle and in a dungeon.

    The other abilities would always stay the same, but would do different things based on what role you are in. For example more damage in DPS role, enmity gain in Tank role and an AoE heal in Healer mode.

    Finally, you could let it cross-class every skill currently cross-classable. Of course with the same limit to them as other jobs currently have.. 5 of them at once, or something, is it?
    (0)

  2. #22
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by Kat_Manx View Post
    How to implement Red Mage:

    Give RDM 3 "modes" that let's it swap role to DPS, Tank or Healer. This role must be chosen before queuing for dungeons etc. just like all other jobs have to and also make them unable to change role in battle and in a dungeon.

    The other abilities would always stay the same, but would do different things based on what role you are in. For example more damage in DPS role, enmity gain in Tank role and an AoE heal in Healer mode.

    Finally, you could let it cross-class every skill currently cross-classable. Of course with the same limit to them as other jobs currently have.. 5 of them at once, or something, is it?
    This is the worst idea for a Red Mage Class I have ever seen...
    (8)

    ~ Eternal Dawn FC ~ Male Player ~

  3. #23
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tharian View Post
    Anyways, Final Fantasy Tactics Advance DID have a Red Mage Class. So while I was wrong about the first Final Fantasy Tactics, I wasn't wrong about Final Fantasy Tactics as a whole...
    Aha! but you specifically said, "Final Fantasy Tactics (the first one)". Which implied the first game and not the series as a whole.

    Again, inner Final Fantasy fanatic. I really can't stop.
    (0)
    A true paladin... will sheathe his sword.

  4. #24
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by WellFooled View Post
    Is it a bad thing that I want to derail this thread to discuss a Calculator job for FFXIV? :x

    "OMG L2Dodge Landslides!"

    "I can't dodge and multiply triple digits at the same time! Has to be one or the other! And I choose MATH!"
    Not really I could use a distraction from the shame and controversy (and some knowledge of the class so that I don't make similar mistakes). Derail away
    (0)

  5. #25
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by Tharian View Post
    This is the worst idea for a Red Mage Class I have ever seen...
    Well that's disappointing to hear. I know it's not like what people are used to, but since it's nearly impossible to make it a jack-of-all-tradesy / supporty job in this game without making it kind of bad at all aspects in the end, I thought it would be a compromise.
    (0)
    Last edited by Kat_Manx; 06-29-2014 at 03:44 PM.

  6. #26
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    rdm isn't supposed to be a jack of all trade. it's suppose to be a sword or battle mage. It uses magic to enhance it's physical power, and it;s magic powers are ok.. this was originally wonderful in 11 but the 20hrs to kill a mob allowed rdm to solo anything. Once the 20min caps where put on mobs a rdm could never hope to be what it was and SE still hasn't fixed rdm to adjust for that. However thats 11 and not 14.
    (1)

  7. #27
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Red mage is impossible to be implemented because :

    -If they make it a fencer with spell, people will whine.
    -If they make it a FFXI supporter way, people will whine.

    This is NO WIN situation.

    *insert transformer 4 no win situation clip*
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  8. #28
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Why would anyone whine about a fencer with spells? Sounds AWESOME to me! xD
    (2)

  9. #29
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kat_Manx View Post
    Why would anyone whine about a fencer with spells? Sounds AWESOME to me! xD

    Because the definition of a RDM in FF11 was "Power's it self and sword up to a godly level using both light and dark magic to aid in it's efforts"(it's something like this any ff pre 2012 will tell you this). However you would see people get in arguments when a rdm would try to do anything other then heal, or cast debuffs. The arguments would be btwn rdm's and the community. However I'm refearing to ff11 had huge rdm arguments which is probaly why it's where it is now. SE is to afraid to touch it because if they make it what it's supposed to be. group C yells, If they make it a supporter(it's no longer a rdm) and Group A and B yell this isn't powering it self up it's power others. if they make it a healer it's too godly of a healer and group A yell at that.
    (1)
    Last edited by Urielparadox; 06-29-2014 at 04:15 PM.

  10. #30
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble with red mage it's directly linked at how they have make the game soo far.
    - caster and physical class will use 2 different stats
    - spell have casting time for them forcing to a semi static gameplay for the caster, the melee in counter part need to be extremely mobile.
    - enspell will have small to no effect since the elemental resistance are not working like in other FF (if you hit a fire monster with ice it will not take double damage) then why use a thunder,fire,ice,wind... whatever the element you want since exept add damage it will have the same damage. if they add effect like slow/stop/poison/... most of the boss are immune to most effect... rending one more time the spell worstless.
    - the role, one jobs can't do multiple role and since we don't have a support role, what they will do for the redmage? damage dealer? what the point to get the white magic healing capacity?

    i can go one longer and talk about the lack of gears for a soo special jobs, what sort of mechanic they can add for make the class unique....

    the trouble with the red mage (http://finalfantasy.wikia.com/wiki/Red_Mage) as we know it, can't be good for the game... the fact to be less good than specialized class will means no one will want it into a group, because actually.... what people look for is efficiency, what the point to bring a class that can do everything but master none? less dps that full DD class, less heal than a healer... the game as it's stand will only give use a Redmage FF11 the return... they need to create a new concept for this class and i highly doubt people will be happy, because they will need to get rid of something for make it stand as a jobs.

    ps: a jack of all trade is nice in a solo game, but in a mmorpg where the goal is to play as team.... it's.... stupid! everyone fill a role and a purpose... Redmage by doing everything will be like the paladin of wow 1.9.... a god.

    pss: by the way, i will not be surprise if they do something drastic like make the jobs for musketeer be redmage, change him weapon for a gun will solve a loooooot of trouble.
    (0)
    Last edited by silentwindfr; 06-29-2014 at 04:26 PM.

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