I have to agree with others: the specialization approach violates the principle of horizontal scaling that has made this game stand apart from so many other MMOs. Since I'll only be able to cap 2 classes in this skill, I'm essentially barred from experiencing 3/4 of this new content--unless I level an alternate character to multiple lvl 50 classes, and that's just not happening.

I remember how in 1.0, Attribute Points were spent as a shared pool applied across all classes, whether you were tanking, melee DPS, or a mage. I'm glad they did away with that approach, but I'm saddened to see them revisiting the concept with crafters.

My belief is this: specialization in FF XIV exists as a function of what a player wishes to do with their own time. Player choice is what determines if their character masters a single task, is competent at many tasks, or spends the time to master everything. Specialization shouldn't be arbitrarily forced onto a player.