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  1. #1
    Player
    Nekodar's Avatar
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    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Roris View Post
    Yet more contradictions to the Armoury System and being able to do everything fully on a single character if you put enough time and effort into it, a heavily promoted feature of the game. If they really wanted to separate themselves so badly from another 1.0 feature and go again on a more bland and safe WoW route, they should have just gotten rid entirely of the system at launch. This is starting to get worse than the Fatigue system.
    You are aware that you could get two desynths to 100, desynth everything you want to desynth on those crafts, then level up two new desynths, and repeat the process?
    So, you can do everything on one single character. Reaching 100 in one craft does not lock you out of reaching 100 in another. You just have to "pay" for the respec. Just like you have to pay to respec attribute bonuses... Or pay to change grand company.
    (3)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nekodar View Post
    You are aware that you could get two desynths to 100, desynth everything you want to desynth on those crafts, then level up two new desynths, and repeat the process?
    So, you can do everything on one single character. Reaching 100 in one craft does not lock you out of reaching 100 in another. You just have to "pay" for the respec. Just like you have to pay to respec attribute bonuses... Or pay to change grand company.
    There is no telling how much time or desynths it would take to level up desynth skill. If prior activities are something to go by, it will be pretty bad.

    Is sad that people see thing like these as side activities, and yet the game seems to hold back content behind spending an enormous amount of time doing them. Are we supposed to enjoy them or not?
    (5)
    Last edited by Kallera; 06-28-2014 at 06:16 AM.

  3. #3
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Nekodar View Post
    You are aware that you could get two desynths to 100, desynth everything you want to desynth on those crafts, then level up two new desynths, and repeat the process?
    So, you can do everything on one single character. Reaching 100 in one craft does not lock you out of reaching 100 in another. You just have to "pay" for the respec. Just like you have to pay to respec attribute bonuses... Or pay to change grand company.
    Just because other systems use a similar flawed railroaded focus doesn't mean it's more right this time. Paying to respec just to play between Summoner or Scholar is equally as bad, regardless of how many people think those extra 30 points don't matter, paying to transfer GCs is somewhat more understandable, but for PvP it's also a restriction if you want to play with friends in different GCs, like you should be able to.

    All this does is bring more railroading, which is a big contradiction to the Armoury System. I'd rather they increased the amount of exp required to level each desynth level than lock you out of some, having to delevel them to level others and pick and choose to "specialize", specialization is the antithesis of the Armoury System.
    (6)

  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Roris View Post
    Just because other systems use a similar flawed railroaded focus doesn't mean it's more right this time. Paying to respec just to play between Summoner or Scholar is equally as bad, regardless of how many people think those extra 30 points don't matter, paying to transfer GCs is somewhat more understandable, but for PvP it's also a restriction if you want to play with friends in different GCs, like you should be able to.

    All this does is bring more railroading, which is a big contradiction to the Armoury System. I'd rather they increased the amount of exp required to level each desynth level than lock you out of some, having to delevel them to level others and pick and choose to "specialize", specialization is the antithesis of the Armoury System.
    The armoury system simply allows you to do everything on your own (I guess in general context). With the ability to switch your specialization, with what's apparently a "free" switch, I don't see how it's an antithesis to the original design. You can still do it. Your argument/defense on the matter is rather weak if that's all you have to go on. The primary thing I do on this game is craft/gather, yet I still don't see much of a problem here. If anything, I just see money to be made based on the fact that this just separates those who are willing to take the time, and those aren't.
    (4)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Welsper59 View Post
    The armoury system simply allows you to do everything on your own (I guess in general context). With the ability to switch your specialization, with what's apparently a "free" switch, I don't see how it's an antithesis to the original design. You can still do it. Your argument/defense on the matter is rather weak if that's all you have to go on. The primary thing I do on this game is craft/gather, yet I still don't see much of a problem here. If anything, I just see money to be made based on the fact that this just separates those who are willing to take the time, and those aren't.
    I suppose you wouldn't mind terribly then, if the level cap were raised and you found yourself losing experience as you gained it?It's not that much of a problem for you, you can always go back to fate grinding.
    (1)
    Last edited by Kallera; 06-28-2014 at 06:40 AM.

  6. #6
    Player
    Welsper59's Avatar
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    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kallera View Post
    I suppose you wouldn't mind terribly then, if the level cap were raised and you found yourself losing experience as you gained it?
    Not quite sure what you're referring to. Do you mean like the normal classes/jobs? If I were to gain exp on a BLM, I'd lose exp on a BRD, that sort of thing? Well that would be really... odd/stupid, as we're talking economics when you deal with crafts and the like, so I'm guessing you're mostly referring to the craft professions doing that? If we could control when we would lose the exp, which I'm assuming is the case with desynth, then that's fine.

    Similar to what I mentioned on the last line of what I said, I just see money to be made on that end (due to the value of having a profession leveled that others wouldn't). It'd essentially be the same level scheme as XI, so I'm not foreign to that idea. But that probably wouldn't make anywhere near as much sense as it just happening with desynth, due to cross skills.
    (5)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Welsper59 View Post
    Not quite sure what you're referring to. Do you mean like the normal classes/jobs? If I were to gain exp on a BLM, I'd lose exp on a BRD, that sort of thing? Well that would be really... odd/stupid, so I'm guessing you're mostly referring to the craft professions doing that? If we could control when we would lose the exp, which I'm assuming is the case with desynth, then that's fine.

    Similar to what I mentioned on the last line of what I said, I just see money to be made on that end (due to the value of having a profession leveled that others wouldn't). It'd essentially be the same level scheme as XI, so I'm not foreign to that idea. But that probably wouldn't make anywhere near as much sense as it just happening with desynth, due to cross skills.
    What a ridiculous double standard. The same problems are in both of your cases!! Yet one is alright and the other is "odd"?!

    And When the hell has anyone been able to choose how to lose exp? Especially if you cannot chose when you will be gaining it!?

    This is the sort of nonsense I wish didn't happen in this game, but it plays out time after bloody time.
    (1)
    Last edited by Kallera; 06-28-2014 at 06:53 AM.

  8. #8
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kallera View Post
    What a ridiculous double standard. The same problems are in both of your cases!! Yet one is alright and the other is "odd"?!

    And When the hell has anyone been able to choose how to lose exp?
    ... I see reading and/or interpretation is a miss for you. XI's crafting system had skill caps on them, as if my memory serves right, you could only bring one craft to skill level 100 (originally, due to only being able to utilize 40 additional levels past skill level 60). They've since increased it to... 2(?) crafts to cap 100. If you wanted to change which you specialized in, you would have to forgo your level 100, essentially losing your exp that gained through it, in order to bring up a different one.

    And yes, that would be odd/stupid because one (crafts) is an economics driven use class, and the other is a combat use. Or are you suggesting they're literally the same? There's a reason you can't FATE grind as a craft class. There's a reason you can't queue as a craft class for a dungeon. There's no double standard where the standards are intentionally different because they're literally different things...

    Especially if you cannot chose when you will be gaining it!?

    This is the sort of nonsense I wish didn't happen in this game, but it plays out time after bloody time.
    We actually don't know that yet. I agree it would be ridiculous if, in use, we automatically skill it up and we can't control when we want to lose skill levels. If it is something we can control, I see no problems here.
    (5)
    Last edited by Welsper59; 06-28-2014 at 07:03 AM.