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  1. #91
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    The only problem I see is the 100, 100, 95, 1, 1, 1, 1, 1 setup, unless that was their intent. Obviously anyone with only 3 crafting classes at 50 and all of the others below 30 is just in the process of leveling the others or got bored and stopped or something. There are too many level 37 and 50 skills that are useful to crafting to allow for people to only level a few classes and expect good results, even if they ultimately only craft high end items on 2 or 3 classes.

    Unless they explicitly want people to be able to master 2 classes and nearly master a third they should allow for classes to have 0 skill or raise the limit to 305. Of course without seeing how the system actually works, it might even be that having any at 100 is overkill and a more useful distribution is 74, 74, 74, 74, 1, 1, 1, 1. It is doubtful since from what I've seen I feel like desynthesizing is a bit more like melding materia than crafting as far as the player input goes, but we'll see and perhaps they'll adjust it in the future.
    (3)

  2. #92
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Parz3val View Post
    So we can only "main" 2 crafters if we're an Omni as having the others over lvl. 30 will cause us to be undercapped on a 3rd profession.

    100%
    100%
    95%
    1%
    1%
    1%
    1%
    1%




    So I'm punished for having some other Crafters over lvl. 30...

    Great.
    0 = locked
    =>1 = unlocked
    level 30 unlock it = put it on 1

    Another option is 100/100/17/17/17/17/16/16
    see? look much better

    Quote Originally Posted by Aidalyn View Post
    I remember how in 1.0, Attribute Points were spent as a shared pool applied across all classes, whether you were tanking, melee DPS, or a mage. I'm glad they did away with that approach, but I'm saddened to see them revisiting the concept with crafters.
    This was because class levels and character level were separated. Attribute Points was bounded to your character level, not the class level. During this time, class level was more something like weapon level.
    (0)
    Last edited by Felis; 06-28-2014 at 08:38 AM.

  3. #93
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    There is a lot of chicken littling going on in this thread.

    1. We don't know how fast desynth levels rise and by how much.
    2. We don't know how important being 100.00 is.
    3. We don't know how much a classes' desynth level influences things.
    (1)

  4. #94
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    There is a lot of chicken littling going on in this thread.

    1. We don't know how fast desynth levels rise and by how much.
    2. We don't know how important being 100.00 is.
    3. We don't know how much a classes' desynth level influences things.
    Before any patch there's always some "chicken littling" on the forums. But I agree, people don't know everything about it yet, SE just gave us a preview.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #95
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    things.
    Lets break it down to what we do know.
    1. Nothing is permanent, but you will have to spend time and focus to change your 100s.
    2. The skill supposedly raises your chance of success and what items are dropped. Whether those items are the impossibly rare crafting materials or just extra commons and crystals is still up in the air.
    3. Many of these rarer items are untradeable, meaning you cannot have a friend with his 100s in another craft break down a rare item for you. Its effectiveness should be seen within the week after the patch launches. As for now, I remain skeptical as it looks more like an excuse to make people grind more
    (4)

  6. #96
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Welsper59 View Post
    ... I see reading and/or interpretation is a miss for you. XI's crafting system had skill caps on them, as if my memory serves right, you could only bring one craft to skill level 100 (originally, due to only being able to utilize 40 additional levels past skill level 60). They've since increased it to... 2(?) crafts to cap 100. If you wanted to change which you specialized in, you would have to forgo your level 100, essentially losing your exp that gained through it, in order to bring up a different one.
    If there was a way to count the amount of people who care about XI and those who don't, you would be fairly surprised.
    (1)

  7. #97
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alukah View Post
    If there was a way to count the amount of people who care about XI and those who don't, you would be fairly surprised.
    Irrelevant, just like most hate related comments. The person I replied to apparently did not know such a system already exists. The argument you're trying to portray seems more along the lines of ignoring context and facts to simply push an agenda that anything FFXI is not welcome here. "Trying to prove a system exists because someone doesn't know it does? Well it's FFXI, so we must turn this into an FFXI hate thread"... right?
    (4)

  8. #98
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Seems like we got the point across that people love lockouts. Good game, people!

    It was amazing to be able to level all 9 jobs and not being able to get the optimal gear for more than one of them at a given time, right? It was the most fun I've had in my life!

    Now they've done the same for crafters? This is why everyone keeps playing!
    (3)

  9. #99
    Player
    KinnisonArc's Avatar
    Join Date
    Oct 2013
    Location
    Grindania
    Posts
    467
    Character
    Kinnison Arcspeed
    World
    Tonberry
    Main Class
    Bard Lv 100
    I'm not so fond of the limitation thing to be honest, plus it looks like other class points will get reduced if I try to desynth a junk item from another class. It's gonna be a juggling game unless we have an option to pause the progress of the class we don't need desynth points on and items we can use to reset them so we can free up space.

    Then again, I rather they remove the limitation altogether. They allow us to Master 3-star for all classes so why can't we master all desynth? I wanna be the very best crafter that no one ever was but SE just crushed my dreams.
    (1)
    Last edited by KinnisonArc; 06-28-2014 at 09:46 AM.

  10. #100
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by KinnisonArc View Post
    I'm not so fond of the limitation thing to be honest, plus it looks like other class points will get reduced if I try to desynth a junk item from another class. It's gonna be a juggling game unless we have an option to pause the progress of the class we don't need desynth points on and items we can use to reset them so we can free up space.
    This is a concern that I've also been sort of expressing as well. I'd hope SE is not so lost as to make it that you lose exp just because you tried to desynth something from a craft class that isn't 100. My guess is that there's an option, or specific method that does not involve simple use, that will enable you to choose which craft will lose desynth skill.
    (1)

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