The problems will become more pronounced if SE ever evolves this game into a modern mmo, and we can see real data regarding disconnects during fights. As it stands right now, this is a pseudommo in many regards, so this is why there will be pushback against making "melee" classes have weak "ranged" abilities that are useful.

I do expect that at some point, when SE realizes that progression raiders want complicated content that they can maximize classes against, things like Piercing Talon will be revisited. I also agree that melee classes ESPECIALLY need compensation for disconnects.