The point of talking about the other classes/jobs "useless" skills is to bring into frame that if changes were made to your one desired skill here for LNC (not DRG), then the devs would have to go around and change everything else. If they did an abilities update, I am sure LNC/DRG would see more than one change (maybe even what some would call detrimental or breaking). As a developer, that's what I would do after having sat down in a conference meeting to address possible changes. I mean, why wait and not change it now? "True Thrust should be granted a flank potency bonus." And make all DRGs into MNKs where they have to dance between flank-rear positions to maximize DPS. Is that what you want?
And this:
That is exactly what your OP post is asking for! In fact, any references to DRG being a melee DPS was not insinuating that it shouldn't have Piercing Talon. One poster even mentioned that it is something you can already do during those mini-downtimes you get from being forced to evade attacks. Your OP post makes it sound like you want to be able to spam it all fight long while Titan does 3x Landslide with a follow up of Weight of the Land.Originally Posted by Altena
Likewise, many of the posters have said it is fine as it is, myself included. And lastly, you continue to disregard the fact that it is not a DRG skill, it is a LNC skill. Some skills are given to the classes because they are a prelude to what may come when later changed as a job. Take for example my reference to Archer's Quick Nock. One can say it is a mini-version of the commonly used Wide Volley. And some skills are just there for utilitarian purposes. It is so obvious that mainstream usage was never intended.
If I were part of the developer team, I too would have made Piercing Talon ridiculously costly and "not worth the while except in certain cases." I want DRGs to stand by the enemy, not away from it. If I were a developer...