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  1. #1
    Player
    Asuras's Avatar
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    Aug 2013
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    Asuras Blood
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    Sargatanas
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    Thaumaturge Lv 89
    I have always disliked insta-death boss abilities in MMOs. It is simply a cop-out for lazy design. When it is difficult to design challenging fights with increasing gear level (meaning higher HP, DPS, etc) and player skill, lazy designers just throw in "death-touch" abilities.

    If anyone remembers the old Everquest days, bosses would just randomly target players and "death-touch" them. The only difference in FFXIV is that the designers disguised the unpopular "death-touch" as avoidable Titan/Leviathan knockout abilities and Melusine petrification. Such abilities totally ignore gear level and character stats and eliminate players from the battle.

    No matter how much you disguise the archaic "death-touch," you can't fool the player. Design innovative ways to challenge higher geared and skilled players without insta-killing them. Otherwise, people will catch on soon enough on just how lazy the boss fights are... as evidenced by this extremely long post from the OP.
    (6)

  2. #2
    Player
    Lemon8or's Avatar
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    Aug 2013
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    Lemon Nate
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Asuras View Post
    The only difference in FFXIV is that the designers disguised the unpopular "death-touch" as avoidable Titan/Leviathan knockout abilities and Melusine petrification.
    I much prefer the ones you can dodge with player skill than random any day. I feel that it cheapens an encounter when you're just able to outgear it.

  3. #3
    Player
    Asuras's Avatar
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    Asuras Blood
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    Sargatanas
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    Thaumaturge Lv 89
    Quote Originally Posted by Lemon8or View Post
    I much prefer the ones you can dodge with player skill than random any day. I feel that it cheapens an encounter when you're just able to outgear it.
    I disagree that player skill equates to memorizing boss fight mechanics. Part of the reward of getting advanced gear and levels is feeling powerful when going through older content. I certainly enjoy going back to starting zones and one-shotting level 2 and 3 mobs from time to time. I certainly see nothing wrong with that. When you outgear older content, you steam-roll through it. Of course, when designers make content with disguised "death-touch" abilities and phases that can be deadly when pushed (stronger DPS), it shows an element of laziness in the design. They did not want to account for gear level at all. It simply makes designing the fight more difficult. You have to do things the way it was scripted (albeit short-cuts or mechanic-cheats that players have developed).
    (6)

  4. #4
    Player
    Lemon8or's Avatar
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    Aug 2013
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    Lemon Nate
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Asuras View Post
    I disagree that player skill equates to memorizing boss fight mechanics. Part of the reward of getting advanced gear and levels is feeling powerful when going through older content. I certainly enjoy going back to starting zones and one-shotting level 2 and 3 mobs from time to time. I certainly see nothing wrong with that. When you outgear older content, you steam-roll through it.
    Different cup of tea for different people I guess. Besides turn 9 phase 1, I don't think I memorize any fight's rotation. I memorize how to deal with each mechanics as it comes up. I always felt it cheapens the fight in older RPG when you can get so powerful you just massacre everything. For example, when I played Pokemon Blue for the first time, I ignore every single pokemon and just level my starter Squirtle into Blastoise. Sure it was fun one-shotting the Elite Four when my Blastoise was like level 100 (mind you Blastoise could learn Earthquake so I plowed through the Electric gym and use Normal type moves for Water type Pokemon) but it's not as fun as leveling different pokemons trying to anticipate different scenarios. Or more recently Disgaea. You can grind yourself, rebirth a couple times and be the strongest character ever then go through the story but what's the point in that? I surely don't appreciate it. If you ask me "then what's the point of getting stronger items and better yourself". Well it's to challenge harder fights, not to steam roll through easy ones.