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  1. #1
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Edli View Post
    After so many pages I'm still struggling to understand what the solution to this "problem" would be.
    Fights that are difficult without instant wipes from 1 persons tiny mistake. This is possible, as its in many MMORPG.

    Or make bringing someone new through much more rewarding. Because as it currently stands the myth bonus is only used as a flag to seek out and assassinate new players.
    (7)
    Last edited by Dashuto; 09-07-2014 at 06:30 PM.

  2. #2
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dashuto View Post
    Fights that are difficult without instant wipes from 1 persons tiny mistake. This is possible, as its in many MMORPG.
    That's still a vague suggestion. If you get rid of these instant wipes then you're left with tank and spank which many of these MMOs you mention had and which I found incredibly dull.
    (0)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dashuto View Post
    Fights that are difficult without instant wipes from 1 persons tiny mistake. This is possible, as its in many MMORPG.

    Or make bringing someone new through much more rewarding. Because as it currently stands the myth bonus is only used as a flag to seek out and assassinate new players.
    That's basically what I was suggesting earlier. Largely the tightness of the fights is due to the focus on needing a certain amount of damage to make it through. I've been playing a lot of MMOs recently both past and present and greatly prefer the older system where there are no damage per second checks as much as control checks. The primary reason being that it lets less skilled players into end game fights without being dead weight by putting them in charge of simpler mechanics.
    (1)

  4. #4
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    simple mechanics = do your job
    advanced mechanics = do your job + more stuff

    hint: learn your class, do not think about your actions, let it become your second nature and do it on instinct, then you will have time for the advanced things.
    Then learn the fight, and with enough practice you will make it. What you want to do is do a half-ass job at both and get the rewards of the full commitment.
    (2)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by zlotjko View Post
    simple mechanics = do your job
    advanced mechanics = do your job + more stuff

    hint: learn your class, do not think about your actions, let it become your second nature and do it on instinct, then you will have time for the advanced things.
    Then learn the fight, and with enough practice you will make it. What you want to do is do a half-ass job at both and get the rewards of the full commitment.
    With people playing multiple roles "doing your job" is often the more challenging thing to pick up than the fight mechanics. This is especially true in Final Fantasy XIV where people have multiple end game jobs that they may play. There doesn't seem to be many "relearning" ramps for return players.

    I mean, would you say it's harder to learn not to do an action during Turn 6 Raffelasia Death Bouquet, breaking vines, and going to the front of the boss when you are about to be devoured or to master the dragoon/monk damage rotation to the point of consistently doing maximum dps?
    (0)
    Last edited by Colt47; 09-07-2014 at 09:58 PM.

  6. #6
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Mechanic based fights are pretty much par for the course now. However, the problem FF has is that it doesn't tier these fights. I would suggest that they just need to add story mode, hard mode and savage mode.

    Story mode - some mechanics, 1 easy instant death (curtain call type). Mechanics do reduced damage. Drops BIS i95.

    Hard mode - all mechanics, one easy instant death one harder. Other mechanics do normal damage. Drops BIS i100

    Savage mode - all mechanics, all instant death intended in the fight. No damage scaling. Drops BIS i110

    The suggested gear drops are for second coil as it currently stands.
    (1)

  7. #7
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    On a completely different subject, I think that the hunts have been over all beneficial to end game, as we haven't really seen such a global coming together of the community in Final Fantasy XIV ARR ever. Yes there are frustrations with early pulls and sometimes there's trolling, but we even have people building websites to help coordinate everyone and let them know when the best time to go hunt is. On the down side, hunts are just about as broken as binding coil and Ramuh EX are, but for a different reason.

    I like using the D&D 5th edition spell casters as an example: Basically, D&D 5th ed. has it so spell casters can't cast spells when wearing armor if they lack the proficiency, but without armor the survival rate if someone gets into melee combat is pretty low. So, they can either take an armor proficiency at 3rd level... or they can just take one level of fighter and get all the proficiencies they need. (That and the cantrip spell damage is pretty high). So taking that one level of fighter isn't so much a choice as a requirement.

    Hunts are like that in they have a very high seals cap, reward soldiery and myth, and allow people quick access to iLvL 110 gear. It basically renders all the other content pointless unless that individual has a devoted static going into Binding Coil and grinding Ramuh EX (which is the first primal I'm going to say needs some toning down. Titan EX was easier than this guy.) Hunts aren't a choice, they are a requirement. Nothing else competes with them.
    (0)
    Last edited by Colt47; 09-07-2014 at 11:20 PM.

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I don't know. It's starting to sound less about instant kill mechanic and more like people don't want DPS to have that much impact on fights. It's not fair to expect new healer and tanks to be perfect while new dps can wipe over and over without impacting the fight. Case in point was my last Tam HM run. Had a DRG that wouldn't dodge and couldn't kill adds fast enough, basically made the whole team wipe over and over. This is the issue I bring up because it sounds harsh but MMOs are a team building game, not solo adventure. Everyone needs to do their part.

    Quote Originally Posted by Dashuto View Post
    Or make bringing someone new through much more rewarding. Because as it currently stands the myth bonus is only used as a flag to seek out and assassinate new players.
    This isn't a bad idea. Having started my Novus Weapon it would be nice to earn extra Alex from helping new players win things like EX Primals or a run through coil.
    (2)
    Last edited by Dyvid; 09-07-2014 at 11:57 PM.

  9. #9
    Player
    Elven's Avatar
    Join Date
    Jan 2014
    Posts
    303
    Character
    Arwyn Elven
    World
    Tonberry
    Main Class
    Archer Lv 90
    All this made me think about is I want easy loot and if I don't get easy loot I'll move to the next game and come back when it's free to play. I'm not sure how they intend to hold everyone's interest if more and more people decide grinding is getting a bit much. I suppose hard-core players will still play it just means they will have to either switch with peoples play style or let them go.
    (0)

  10. #10
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    you ended up getting more practice in instead of having it insta wipe and forcing everyone to start over.
    Agreed.

    Not sure when it became expected to die like flies in games. Before, dying even came with a punishment.
    (1)

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