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  1. #1211
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Nektulos-Tuor View Post
    What about a buff where every time someone dies in the raid, the boss heals himself by 1-4%?
    What about a buff where every time someone dies in the raid, the boss gets damage reduction?
    What about a buff where every time someone dies in the raid, the boss deals more damage?
    What about a buff where every time someone dies in the raid, the boss summons a minion that is strong?
    What about knockbacks, he knock backs the tank if he gets stunned too much and throws him back?
    What about randomly losing aggro and going after a random class?

    I'm familiar with such things, that is why there is rez sickness from reviving. I feel like there should be a buff like that too if you come back to a fight.

    These are not static mechanics. You don't have to do them, because hes like this maybe its easier to take the boss on with less people. However he dynamicly changes based on what happens in the fight.

    This is just one of many simple examples.
    But people who are complaining about coil are complaining about "do this right or instant death" too? If they lowered standards to that level, how is any of the mechanics you mentioned (which one of them already exists twice in FCOB) going to matter where any mistake you made doesn't lead to death AND the healers in the game are already capable of healing for more than half of your health in one shot on non tanks?

    People keep suggesting pure randomness but also suggest removing instant kill and adding intervals between mechanics or the speed of the mechanic, which at the same time is neutralizing randomness too. They all sound like half assed suggestions, especially if it comes from people who has never actually experienced any of the fights they are complaining about and are actually wrong about the things they are claiming. Scob in its current form is very mistake friendly and even in it's pre-nerf state, fights like t6 and t7 can be cleared even if you made a mistake on some mechanics. I remember clearing t6 pre nerf with the boss having 4 stacks (that's at least 3 people screwing up and getting eaten by the boss and buffing him up...oh look that's not instant wipe). I remember clearing t7 pre nerf with people dying left and right from petrification. I have cleared t10 with my party where I screwed up and died as I grabbed the boss's attention and the other tank just took massive damage (this should have been chaos and pretty much a wipe but my party reacted well). I have cleared t11 with some dps constantly stepping into the boss aoes and getting debuffs, people splitting up the wrong way and getting half the party killed in the middle of the last phase and still somehow won. My t13 clear had me dying to the boss biggest attacks early in the last phase because I mistimed my defense cooldowns and the party endured through.

    People telling you that the coil fights are all mechanics and you can finish it by just memorizing are simply liars who can't make the cut. The fights in their prime has mechanics AND personal class checks. Fight them early and it can be very harsh (a tank can still die if he mitigates a boss attack just on his own and still needs healer's mitigation help). Just because you know something is coming doesn't always mean you have the actions ready to react to it. All of that is removed with gear past the content and echo. Players can be a supbar dps and get through the small dps checks through out a fight with their overgeared gear and echo, they can be a clumsy tank and live through attacks and healers will have less trouble healing through big attacks with gear and echo.
    (2)

  2. #1212
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    If its not, then why don't you go away? If it is how you say: then your words mean absolutely nothing here.

    You don't bring anymore to the discussion from what i've seen.
    I keep feeding because I can't believe your posts...
    Your opinions are complete moot because you have no personal experience.
    Me: I like pie!
    You: I hate pie! Pie should be changed! Note: I never had pie in my life, but it should be changed in every way, remove pie, or make it taste different, look and smell different.
    Also, you try hard to weave this game into your personal likings IE. WoW or Everquest or whatever games you played then promptly complain about near all aspects of this game.
    Everyone else is making suggestions based on what they have done and wanting some new, or like how the systems works.
    It makes absolute no sense to attack people because you hate how this game works, and the kicker of it all: YOU DON'T EVEN PLAY THE CONTENT to be making any arguments.
    You bring not much into the discussion because you have not done the content to discuss anything.

    Quote Originally Posted by Nektulos-Tuor View Post
    As I said, its all mechanics driven. Its all about the patterns. I for one dislike that kind of content so I don't do it, I don't care if I "cleared" it because its not really an achievement to me.
    This is untrue, most of everything in this game is "Do A,B and C, to get X going, then repeat until D,E, F starts then start to Y, repeat, you may get some QRS's here too." You've done it all game.
    Some reason I guess you wanna be in a big topic, to yet again, rant and rave about mechanic's that you don't know about.
    I would not mind something new, but I fear this community is not 100% prepared, I have not done coil past T7 so I have nothing to say there.
    Also you think Steps is hard so I dunno why you're even saying anything lol.
    (7)
    Last edited by Mugiawara; 04-20-2015 at 01:44 PM. Reason: Added.

  3. #1213
    Player
    Veqluna's Avatar
    Join Date
    Jan 2015
    Posts
    41
    Character
    Galyn Grimm
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mugiawara View Post
    I keep feeding because I can't believe your posts...
    Your opinions are complete moot because you have no personal experience.
    Me: I like pie!
    You: I hate pie! Pie should be changed! Note: I never had pie in my life, but it should be changed in every way, remove pie, or make it taste different, look and smell different.
    [/B]

    Oh my
    very accurate example xD
    (2)
    Sorry for my english
    [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ http://veqluna.deviantart.com ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

  4. #1214
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    So, the Final Coil bosses get stronger when people die? They do different things? They can be beaten in more then just one way? You don't all wipe if you do something wrong?
    I think I'll bite. To answer this, using The Final Coil of Bahamut - Turn 3 as an example.

    Everytime someone dies, Phoenix gets a stack of buff which increases the damage he does when he uses Flames of Rebirth - he uses this every now and then in his rotation. This is raid-wide damage and cannot be avoided in any way (but can be mitigated). Bennus not being handled properly also hands Phoenix a stack. In the final phase of the fight, not properly handling the Fountain of Fire will also give it stacks. A single untouched Fountain gives it up to 8 stacks. At 16 stacks (max), he does something like 32k damage to the entire raid, which is a hard wipe.

    The designs you are proposing (random mechanics in fights) will not work, because in this game people are encouraged to be as offensive as possible. Learn the mechanics, know what's coming next, then act accordingly while maxing out your potential. Part of the smaller reason why people are encouraged to be as offensive as possible is because most of these fights have a hard enrage timer. For example, go past 12 minutes in the Phoenix fight, and all he'll do is spam Flames of Rebirth until the entire party dies. To introduce a huge RNG component called random rotations may mean that people end up learning the mechanics more instead of trying to beat the enrage timer, and they may well go past it.

    Perhaps I may have some facts wrong there, someone can feel free to correct me, but that's sort of the gist of it. The opening post itself is indeed correct to a certain extent - most of the mechanics in any end-game fight in this game tend to be a team jump rope mechanic, where everyone performs their role flawlessly. I've found Final Coil to be more forgiving than Second Coil but that's just me.

    This game itself has been projected to be rather casual friendly. If you are looking for more random variables, meaning harder fights in this game, then perhaps this game is not for you. I've heard there's always Wildstar, which has been marketed towards people like yourself who wants challenging RNG-based raids.
    (0)
    Last edited by juniglee; 04-20-2015 at 02:11 PM.

  5. #1215
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mugiawara View Post
    I keep feeding because I can't believe your posts...
    Your opinions are complete moot because you have no personal experience.
    Me: I like pie!
    You: I hate pie! Pie should be changed! Note: I never had pie in my life, but it should be changed in every way, remove pie, or make it taste different, look and smell different.
    [/B]
    Thats not really true, there is a lot of pie thrown at you in the entire game. Coils do not equal every single part of the game, lots of the game's mechanics are "You must do this, or something bad happens." I have done a lot of the extreme modes. They are really fun fights!

    A lot of low level mechanics are the same.
    (0)
    Last edited by Nektulos-Tuor; 04-20-2015 at 03:28 PM.

  6. #1216
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by juniglee View Post
    Wildstar, which has been marketed towards people like yourself who wants challenging RNG-based raids.
    Wildstar's character models blow, and their combat system isn't really balanced nore fun. Maybe if they redid their combat system, redid their entire game I may consider it. However I have heard a lot of it is like World of Warcraft, which is an easier version of Final Fantasy. Still very static mechanic driven fights.

    You should have suggested Everquest, Everquest 2. However both games are almost 11+ years old now?

    Everquest 2 is nerfing all the fun abilities it had and so is EQ1. So they are becoming ghost towns besides the progression server.

    However, have you seen the models in Wildstar? Eww... The gameplay? Eww... the Balance? LOL

    Most World of Warcraft raids duty finder basicly strips all the mechanics out of them, and the class balance for the game is also pretty much a joke.

    I guess asking for more content in a game is bad.
    (0)
    Last edited by Nektulos-Tuor; 04-20-2015 at 03:28 PM.

  7. #1217
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Nektulos-Tuor View Post
    Thats not really true, there is a lot of pie thrown at you in the entire game. Coils do not equal every single part of the game, lots of the game's mechanics are "You must do this, or something bad happens." I have done a lot of the extreme modes. They are really fun fights!

    A lot of low level mechanics are the same.
    What's your point? What's the point of adding mechanics to a tank and spank fight when you can just ignore the mechanics and isn't punished for it? What's even the point of designing a mechanic that isnt just stepping out of aoes with "you must do this, or nothing bad happens or whatever, I don't care"?
    (2)

  8. #1218
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I have done a lot of the extreme modes. They are really fun fights!
    The extreme Primals are exactly the same as Coil as far as scripted mechanics go. Heck, Titan EX is literally the most scripted fight in the entire game: he will ALWAYS perform his moves in the exact same rotation every single time with absolutely no variation whatsoever. The only one that is truly random is Mog EX, and look at how many people hate that fight.
    (2)

  9. #1219
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Wildstar's character models blow, and their combat system isn't really balanced nore fun. Maybe if they redid their combat system, redid their entire game I may consider it. However I have heard a lot of it is like World of Warcraft, which is an easier version of Final Fantasy. Still very static mechanic driven fights.

    You should have suggested Everquest, Everquest 2. However both games are almost 11+ years old now?

    Everquest 2 is nerfing all the fun abilities it had and so is EQ1. So they are becoming ghost towns besides the progression server.

    However, have you seen the models in Wildstar? Eww... The gameplay? Eww... the Balance? LOL

    Most World of Warcraft raids duty finder basicly strips all the mechanics out of them, and the class balance for the game is also pretty much a joke.

    I guess asking for more content in a game is bad.
    Forgive me. My point of view is from someone whose first sub-based MMO is FFXIV. So far I am enjoying every minute of it. I intend to push myself to the best of my abilities where possible. There is a feeling of satisfaction on my end when I am able to complete mechanics after mechanics, while maintaining my DPS output. It becomes even more satisfying watching 8 people do it together flawlessly.

    I simply hope that you are not clouded by rose-tinted glasses, because my belief is times have changed, and gameplay changes as well. What you were used to before, is not what it currently is. Accept the change and move on. Enjoy the game for what it is, rather than complaining about what it's not.
    (0)
    Last edited by juniglee; 04-20-2015 at 04:06 PM.

  10. #1220
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    However I have heard a lot of it is like World of Warcraft, which is an easier version of Final Fantasy.
    hahahahaha what
    (0)

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