Wouldn't put it past them to still give them DEX traits for the hell of it but they are listed as development abilities in the DATs so only time will tell, approximately in about 4 and a half months including the ever present delays.
Wouldn't put it past them to still give them DEX traits for the hell of it but they are listed as development abilities in the DATs so only time will tell, approximately in about 4 and a half months including the ever present delays.
could just do what they do in wow, and have the tooltips be different for each class
STR: Strength and Power through physical prowess, which would include "throwing things as hard as you can at the enemy".There would be a functional difference where lotting DEX and STR accessories would be concerned.
I don't care too much really, but some of these replies here make me want it to be DEX just so they can understand when Yoshi said "keep your melee gear for ninja" THAT GEAR ALSO HAS DEX ON IT SO IT'S NOT A WAY TO DISPROVE THE POSSIBILITY.
Edit: for the record, I think it'll probably end up STR; I just hate when people use bad arguments as their proof.
DEX: Dexterity and Finesse through Agility and Alacrity, which would include "striking with a weapon at an enemy's weak spot to cause maximum damage while moving around one's environment"
I thought that was self-explanatory, to be honest. In that respect, a ninja would require that agility and alacrity to find the enemy's weak spot because they're not really known for their brute force. But if they end up using STR instead of DEX, I don't see how I should care.
http://xivdb.com/?item/3168/Veteran%27s-ActonThere would be a functional difference where lotting DEX and STR accessories would be concerned.
I don't care too much really, but some of these replies here make me want it to be DEX just so they can understand when Yoshi said "keep your melee gear for ninja" THAT GEAR ALSO HAS DEX ON IT SO IT'S NOT A WAY TO DISPROVE THE POSSIBILITY.
Edit: for the record, I think it'll probably end up STR; I just hate when people use bad arguments as their proof.
http://xivdb.com/?item/6292/Peltast-Acton
http://xivdb.com/?item/6711/War-Harness
http://xivdb.com/?item/7457/Fistfighter%27s-Jackcoat
http://xivdb.com/?item/3258/Gryphonskin-Jerkin
http://xivdb.com/?item/3251/Darklight-Cuirass
http://xivdb.com/?item/7451/Hussar%27s-Jackcoat
http://xivdb.com/?item/3268/Fuma-Koromo
http://xivdb.com/?item/7493/Saurian-Shirt-of-Striking
http://xivdb.com/?item/7179/High-All...ss-of-Striking
http://xivdb.com/?item/7173/High-All...ass-of-Maiming
Yeah, tons of DEX...
Did you even read Yoshi's quote? it was for levelling.http://xivdb.com/?item/3168/Veteran%27s-Acton
http://xivdb.com/?item/6292/Peltast-Acton
http://xivdb.com/?item/6711/War-Harness
http://xivdb.com/?item/7457/Fistfighter%27s-Jackcoat
http://xivdb.com/?item/3258/Gryphonskin-Jerkin
http://xivdb.com/?item/3251/Darklight-Cuirass
http://xivdb.com/?item/7451/Hussar%27s-Jackcoat
http://xivdb.com/?item/3268/Fuma-Koromo
http://xivdb.com/?item/7493/Saurian-Shirt-of-Striking
http://xivdb.com/?item/7179/High-All...ss-of-Striking
http://xivdb.com/?item/7173/High-All...ass-of-Maiming
Yeah, tons of DEX...
It's funny; all that work item-linking and you entirely missed the point.
Last edited by Alistaire; 06-18-2014 at 01:37 PM.
Yeah it's all self-explanatory until you consider the fact it'll be the way they want it to be, and various games, SE and otherwise, have dexterity-related damage involved, and that no argument that can be made about anything that's been said so far can be considered conclusive.STR: Strength and Power through physical prowess, which would include "throwing things as hard as you can at the enemy".
DEX: Dexterity and Finesse through Agility and Alacrity, which would include "striking with a weapon at an enemy's weak spot to cause maximum damage while moving around one's environment"
I thought that was self-explanatory, to be honest. In that respect, a ninja would require that agility and alacrity to find the enemy's weak spot because they're not really known for their brute force. But if they end up using STR instead of DEX, I don't see how I should care.
Going to be honest I kind of want you to be wrong for the shear fact to see how you would reply to it, with more anger perhaps?
Sounds like a wipe mechanic, crystal tower maybe.
Which brings my back to my previous statement, exceptions do not have change the base concept. Class/Job features do not need to apply to all the rules is one way which would make it unique. Hollow Ground and Holmgang are exceptions to known mechanics, and some creditable hulk out there will be able to find more so mechanic exceptions if they look for them outside of players.Yeah it's all self-explanatory until you consider the fact it'll be the way they want it to be, and various games, SE and otherwise, have dexterity-related damage involved, and that no argument that can be made about anything that's been said so far can be considered conclusive.
Last edited by Sakasa; 06-18-2014 at 02:08 PM.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
it's mostly because this whole argument is based on datamining information from the patch far of the ninja release. there, we got people asking for a whole change of the combat system for which reason? no real valable reason actually. they simply want to put them vision of what must be the game there.
i will ask you one thing... what is the most important, that they improve the game or lose time, money and energy to change the stats and how they work?
other point in the V1 monk was needing str and int for him stats... it was a real pain to equip it, actually you had little gears that was usable for the monk. beginning to ask people to split them stats for a few attack is idiot and pointless. at best, people will simply ignore this attack, that most of the time cost a looot of tp. they will simply ignore this skill and continue to stack the main stats of the class.
then it's clearly an useless change, by the way, why the ninja will be dex based... the game have etablish rules, i don't see them just throw away this rule for one class... it's not logical. it will ask them far more work and will have no sense.
i'm tired of people trying to show off and be logical and using argument that in another game, it was working like this. but it's not any other FF, nor FF11... it's FF 14: ARR.
so, dex mnk/drg? why would dex based damage be exclusive to ninja? any job might want to be dex based for speed/agility/critSTR: Strength and Power through physical prowess, which would include "throwing things as hard as you can at the enemy".
DEX: Dexterity and Finesse through Agility and Alacrity, which would include "striking with a weapon at an enemy's weak spot to cause maximum damage while moving around one's environment"
I thought that was self-explanatory, to be honest. In that respect, a ninja would require that agility and alacrity to find the enemy's weak spot because they're not really known for their brute force. But if they end up using STR instead of DEX, I don't see how I should care.
mnk is really agile and dextrous also, so i see no reason why mnk wouldn't also use dex in that case...it doesn't, and neither will ninja...
unfortunately dex doesn't even increase crit/speed/agility, IN THIS GAME. so crit based damage, from dex, makes no sense...IN THIS GAME; unless they add crit rate and crit damage modifiers to dex.
and what if the str based job crits something? that would overshadow ninja crits...making ninja crits shitty...cause you know, mnk is str job, and can also get high crit/speed.
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