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  1. #41
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you realize that you are making no sense?
    yeah you throw your shield, spear and axe.... do it ask dexterity for this? nope.... you litterally use all your strength for toss this heavy stuff far and hit someone... no dexterity into this... simply brutal strength.

    all you want it's overcomplicate thing... you are simply trying to justify you preference from other game into this game. the point is... the rule of the game are:

    - all melee class use STR for them capacity
    - all ranged magical class use INT for the damage
    - all ranged physical class use DEX for the damage!

    why try to make thing more complicate! why try to force people to go look for another stats simply for 3 attack? it's stupid! Ninja will be a melee dps class, then it will need STR! move over it and accept it!

    all the people saying ninja will be dex based... are saying why? because of datamined information on the 2.28 patch... the ninja is coming in the 2.4 patch... you have at least 2 patch between both.. you really think what you found into the patch of the 2.28 can be seriously take as reliable information? no!

    finally, like said by some, in the futur we will get more and more class/jobs, is not the time to overcomplicate all the math behind the skill simply for... i don't even see why you are wanting to make stuff more complicate actually. if you had play monk in the V1... you will know that it's pain to have 2 different stats for equip your class, and will never ever ask for it!
    (2)

  2. #42
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MartaDemireux View Post
    Okay, been gone from forums a bit so here we go with some replies


    They mentioned they will be introducing exceptionally hard modes for a current dungeon. My bet would be on that one. Perhaps it gains those skills or gains a pet that uses them.



    You're free to assume all you want. I will not be rude to you or hostile for your opinion and expect the same civility in return. However they do list a full suite of traits and they are in order albeit reverse order (the first skill is 48 and they go in order down to level 8). All but 3 are explicitly for Rogue based on the mechanics they told us about, the remaining 3 (which are needed to complete Rogue's suite) are the stat boosts which just so happen to be the DEX ones in the proper placements. Could they be for the Musketeer coming in 3.0? Perhaps. More likely that they belong to Rogue in my opinion.



    I do not believe my wording suggests that. DoM do not use Attack Power for anything other than auto-attacks. Their Attack Power is generated by STR, though. I stated this clearly in the post.


    No that wasn't the case. They removed elemental weaknesses so that certain mages wouldn't be left out of certain content. BLM's main damage source is fire so they wanted to make sure they would still get invites to Ifrit. Yoshi-P actually uses that exact example if I recall. It was from an interview a year ago.


    My suggestion changes absolutely no mechanics in the game. DEX has no effect on ranged attack skills. All physical (melee and ranged) attack skills use Attack Power. Certain weapons derive their Attack Power from either DEX or STR. It really is that simple, cut and dry. The game has no way of recognizing if you used a ranged attack or not. You can use Venomous Bite and Straight Shot on MRD/GLA/PGL/LNC if you wish to see it for yourself. If you look at PGL high-allagan body and ARC high-allagan body you'll see they have the exact same stats minus STR and DEX which are of the same value. This shows that by giving NIN the DEX set there would be no difference in any calculations. The only thing that would change would be the gear appearance which hardly means anything now with glamor.



    I do agree with you here. However as I said just a moment ago it's pretty much too late for that. We already have DEX in the game and we already have entire armor sets devoted to it. Simply changing the wording in the tool-tips to represent what they actually do does not take nearly as much effort. As Rogues and Fencers would thematically use DEX even in a real-world application I feel it would be more appropriate than STR.



    Where have you heard this? I haven't heard anything of the sort and would be interested in reading it.



    No that was not my original intent. My original intent is simply that DEX does not affect ranged attacks. It affects the Attack Power of Bows. I later edited in the Twinblades part due to the data mining results and my own translations. You can entirely ignore the Twinblades part if you wish. My argument holds true for Ranged Attacks not being affected by DEX.

    Yes I do believe DEX fits Rogue/Ninja better from an archetypal standpoint but I do wish to see them wear the Fuma set. It was purely an example based on the data mining.



    We already need it. It's not for Rogue/Ninja. It's for making it clear that DEX does not affect ranged attacks as there are ranged attacks which do not use DEX. Physical attacks (melee and ranged) use Attack Power. Attack Power is based on either STR or DEX depending on the weapon. Cut and dry. That's all I'm advocating in actuality.
    I think Brutal is just for coil, otherwise i think there's map ahrimans that use lv X petrify, and cast stone.

    Not unless they do a stat revision, as someone mentioned. Otherwise any and all melee wep classes will be based on str, anything else would just be weird.

    if you read the description for dex, it says *Affects physical ranged damage* how can that be misinterpreted? venom bite/straight shot is ranged for archer, not for gld/mrd/etc.
    for simplicity sake, talon/tomahawk etc, are based on physical melee damage=str, otherwise they would do shit damage.
    as you said, bow gets damage from dex, since it's ranged wep. twinblades are not ranged weps, therefore they do not get damage from dex.

    as i stated before dex based combat should only affect accuracy, and crit rate, parry/block; that alone wouldn't be enough in this game though. Unless they add lots of complexity to stats. like increased crit damage stat.
    otherwise it makes no sense for dex to affect direct damage.

    ACN get int boost, it doesn't help a sch, at all.
    Rogue might get dex stat, but not for damage.
    well they might get something like cleric stance, that dex<->str, but that's just weird; boosting dex, just to convert it to physical melee damage.
    (0)

  3. #43
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    May I ask why it's so important for you for Rogue damage to be based on DEX ?
    What will it do that STR can't ?
    (0)

  4. #44
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    May I ask why it's so important for you for Rogue damage to be based on DEX ?
    What will it do that STR can't ?
    It's not important to me at all. Just want DEX and STR to state that it increases the Attack Power of the weapons for which they do is all.

    Quote Originally Posted by Radacci View Post
    if you read the description for dex, it says *Affects physical ranged damage* how can that be misinterpreted?
    Because certain ranged attacks do not have their damage raised by DEX and then we come full circle to my point. But I'm done debating this. I'm not giving you a "win" so to speak but I'm done with the forums as a whole (unrelated to you Radacci).

    Think of me if those DEX traits do belong to Rogue though Take care all! Enjoy yourselves!
    (0)
    Last edited by MartaDemireux; 06-18-2014 at 06:02 AM.

  5. #45
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Reynhart View Post
    May I ask why it's so important for you for Rogue damage to be based on DEX ?
    What will it do that STR can't ?
    DEX isnt the only damamge modifier for Theif in FF11, DEX is the main modifier for Sneak Attack/Trick Attack combo. Theif still requires decent amount of STR as damage modifier.

    Those who claims Rogues is going to be DEX by use FF11 Theif as reference simply are just confused. With FF14's combat system, it is highly unlikely that SATA will find its way back into the game.
    (0)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MartaDemireux View Post
    Just want DEX and STR to state that it increases the Attack Power of the weapons for which they do is all.
    But nowhere is this game such evidence exist that DEX would increase attack for close ranged weapon.
    So your "weapons for which they do" is based on nothing
    (0)

  7. #47
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Just change one word ... "attacks" to "weapons". It's based on the weapon's primary use. Melee items need to hit hard, Ranged ones require accuracy to hit the weak/crit spots.

    As for Rogue/Ninja... a DEX mod could be implemented via class/job ability that takes advantage of your DEX along the line of the ARC/BRD ability--temp spikes in crit rate/damage calcs. They'll probably have access to the ARC abilities to that end. Could get traits that mod the boost or cool-down. This could put them in line with traditional setup--lower, steady damage with big spikes from exploiting Crit-Hit mechanics.

    If they leave weapon mods on STR because they are melee style weapons and give them abilities for spike damage influenced by DEX/Crit, it would be in keeping with the current system while also paying homage to past mechanics... could be the "happy medium" if implemented well enough.
    (1)

  8. #48
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Uhh...those aren't NIN skills, they're enemy skills...

    Enemy skills with player icons...

    o.o
    (1)

  9. #49
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kiroh View Post
    Uhh...those aren't NIN skills, they're enemy skills...

    Enemy skills with player icons...

    o.o
    Why does a skill called "Level X Petrify" scare the crap out of me?
    (0)

  10. #50
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    May I ask why it's so important for you for Rogue damage to be based on DEX ?
    What will it do that STR can't ?
    There would be a functional difference where lotting DEX and STR accessories would be concerned.

    I don't care too much really, but some of these replies here make me want it to be DEX just so they can understand when Yoshi said "keep your melee gear for ninja" THAT GEAR ALSO HAS DEX ON IT SO IT'S NOT A WAY TO DISPROVE THE POSSIBILITY.

    Edit: for the record, I think it'll probably end up STR; I just hate when people use bad arguments as their proof.
    (0)
    Last edited by Alistaire; 06-18-2014 at 01:00 PM.

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