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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    you realize that you are making no sense?
    yeah you throw your shield, spear and axe.... do it ask dexterity for this? nope.... you litterally use all your strength for toss this heavy stuff far and hit someone... no dexterity into this... simply brutal strength.

    all you want it's overcomplicate thing... you are simply trying to justify you preference from other game into this game. the point is... the rule of the game are:

    - all melee class use STR for them capacity
    - all ranged magical class use INT for the damage
    - all ranged physical class use DEX for the damage!

    why try to make thing more complicate! why try to force people to go look for another stats simply for 3 attack? it's stupid! Ninja will be a melee dps class, then it will need STR! move over it and accept it!

    all the people saying ninja will be dex based... are saying why? because of datamined information on the 2.28 patch... the ninja is coming in the 2.4 patch... you have at least 2 patch between both.. you really think what you found into the patch of the 2.28 can be seriously take as reliable information? no!

    finally, like said by some, in the futur we will get more and more class/jobs, is not the time to overcomplicate all the math behind the skill simply for... i don't even see why you are wanting to make stuff more complicate actually. if you had play monk in the V1... you will know that it's pain to have 2 different stats for equip your class, and will never ever ask for it!
    (2)

  2. #2
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by silentwindfr View Post
    And angry angry post
    Going to be honest I kind of want you to be wrong for the shear fact to see how you would reply to it, with more anger perhaps?

    Quote Originally Posted by HakuroDK View Post
    Why does a skill called "Level X Petrify" scare the crap out of me?
    Sounds like a wipe mechanic, crystal tower maybe.

    Quote Originally Posted by Alistaire View Post
    Yeah it's all self-explanatory until you consider the fact it'll be the way they want it to be, and various games, SE and otherwise, have dexterity-related damage involved, and that no argument that can be made about anything that's been said so far can be considered conclusive.
    Which brings my back to my previous statement, exceptions do not have change the base concept. Class/Job features do not need to apply to all the rules is one way which would make it unique. Hollow Ground and Holmgang are exceptions to known mechanics, and some creditable hulk out there will be able to find more so mechanic exceptions if they look for them outside of players.
    (1)
    Last edited by Sakasa; 06-18-2014 at 02:08 PM.
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sakasa View Post
    snips
    it's mostly because this whole argument is based on datamining information from the patch far of the ninja release. there, we got people asking for a whole change of the combat system for which reason? no real valable reason actually. they simply want to put them vision of what must be the game there.

    i will ask you one thing... what is the most important, that they improve the game or lose time, money and energy to change the stats and how they work?

    other point in the V1 monk was needing str and int for him stats... it was a real pain to equip it, actually you had little gears that was usable for the monk. beginning to ask people to split them stats for a few attack is idiot and pointless. at best, people will simply ignore this attack, that most of the time cost a looot of tp. they will simply ignore this skill and continue to stack the main stats of the class.

    then it's clearly an useless change, by the way, why the ninja will be dex based... the game have etablish rules, i don't see them just throw away this rule for one class... it's not logical. it will ask them far more work and will have no sense.

    i'm tired of people trying to show off and be logical and using argument that in another game, it was working like this. but it's not any other FF, nor FF11... it's FF 14: ARR.
    (1)

  4. #4
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by silentwindfr View Post
    ...
    I think you're missing the point of his post. He isn't saying DEX should be what the throwing WS use.
    He just wants it clarified that they use STR in tooltips.

    His statement about DEX being used on a melee in the future is conjecture, and he admitted it was
    from looking at not positive .dats.

    He doesn't want them to change and overcomplicate things. Which btw, there is nothing
    wrong with having some depth to combat. formulas CAN be too basic and boring at times.
    (1)
    Last edited by Volsung; 06-20-2014 at 03:20 PM.