Just to make this perfectly clear: I'm not trolling and I'm not even "on the other side of the argument". I very deliberately staked out neutral ground and positioned myself as a non-hardcore, non-elitist who hasn't even cleared T6. My purpose here is to figure out exactly what changes people think need to be made. Because any changes made are obviously going to affect me, too. That's why I keep challenging people to be more clear, more specific, more detailed, and pointing out problems with their answers. It helps them refine their arguments.
So far, I don't feel like the proposed solutions are any better than the current situation. They're just different. They have pluses and minuses that haven't been demonstrated to be an overall positive.
People say they're getting frustrated with not being able to do that special 5% of the content in the game that is actually challenging, getting bored and leaving because there's nothing else to keep them occupied. So none of that entire 95% of the rest of the game is worth staying for either? Ask the hardcore Coil raiders what their play schedule is like. For a lot of them, it's log in for 3 hours, clear Coil, log out for 165 hours.
This is not an issue with the difficulty of one dungeon and one trial. This is an issue with an overall lack of content in the game because the game is still very young and content is limited for everyone. It's getting a lot better as time goes by. There's a LOT of stuff you haven't done, you're just not interested in doing it. Which is okay, but you can't blame the content and you can't blame one hard dungeon for that.
I've played this game daily since Closed Beta. I still have lots of stuff to do. There is a TON of content for mainstream gamers. This idea that because a small slice of content is "reserved for troll elitists" (for a few months until they make it easier) and somehow this is ruining the game and making everyone quit isn't just wrong, it's ridiculous.