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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Colt47 View Post
    I'm not saying the game is going to have players committing a mass exodus because of it, but the chances of retaining anyone new after they hit 50 is starting to look dismal. Ironic that trying to build EX content to please players is only making the community more fractured.

    I mean, if shifting the fights away from being DPS focused to a tank/healer/controller trinity will help take the edge off of things I'm all for it. Right now it's turning into "get a static or get the heck out of my game!"
    it's sad but soo true...
    the trouble of the end game it's this, the script and the "no one may screw up" setup.
    they need to offer fight challenging less scripted (by a lot) and less hard on error, the error must be hard on the group, but if the group work together they must be able to overcome it! sadly in FF14 is not the case.
    (1)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Colt47 View Post
    I mean, if shifting the fights away from being DPS focused to a tank/healer/controller trinity will help take the edge off of things I'm all for it. Right now it's turning into "get a static or get the heck out of my game!"
    I was thinking about this earlier and really the game is balanced between dps, tank, and heal were as other MMOs tend to leave the fight on the shoulders of healers and tanks. If healer fails, no heals for party thus wipe. If tank fails the mob goes wild thus wipe. Now we have it were if dps fails bad things happen thus wipe. Is it really fair for two roles to bare the full responsibility of the fight like the old days?

    I do agree that the elitist have shown their colors and made end game a very inaccessible for new players but on the other end of the spectrum I hardly ever see learning parties in PF.
    (0)
    Last edited by Dyvid; 09-07-2014 at 06:09 AM.

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dyvid View Post
    I was thinking about this earlier and really the game is balanced between dps, tank, and heal were as other MMOs tend to leave the fight on the shoulders of healers and tanks. If healer fails, no heals for party thus wipe. If tank fails the mob goes wild thus wipe. Now we have it were if dps fails bad things happen thus wipe. Is it really fair for two roles to bare the full responsibility of the fight like the old days?

    I do agree that the elitist have shown their colors and made end game a very inaccessible for new players but on the other end of the spectrum I hardly ever see learning parties in PF.
    The old system gave a place for people who couldn't devote the time to learn fights without having to hamper people who did, thus it allowed experienced hardcore vets to team up with mainstream and casual players to tackle hard content. The less experienced players would probably die, but they'd be able to learn from the fight without impacting the success of the players who are further along. This fosters a better community experience compared to forcing everyone to have to be responsible for the success of the entire group. One size does not fit all in an MMO.
    (2)
    Last edited by Colt47; 09-07-2014 at 08:48 AM.

  4. #4
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It isn't that fights need to be "easier" or necessarily more forgiving; however, even skilled players make a mistake and even more skilled players recover from those mistakes. The current encounter design relies heavily on practice and memorization. Once again, not necessarily a bad thing, but most of the challenges in this game should be derived from skillful cooperation and skillful use of our characters' abilities, items, etc... Instead, its knowing when to continue an ability rotation and when to stop in an effort to dodge or use mechanics.
    (1)

  5. #5
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I feel like I'm in the minority that actually likes one shot mechanics. It's too easy to recover from things otherwise.

    What I don't like is how it's essentially mandatory to have a static if you want to progress in the end game content because finding a group of people who are capable and have the time/right schedule is far harder than the content itself.
    (0)

  6. #6
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I don't mind insta death mechanics where if you dont kill an add fast enough you die, but don't like perma instadeath mechanics like titan or leviathan where if you fall off thats it.
    (2)

  7. #7
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by myahele View Post
    but don't like perma instadeath mechanics like titan or leviathan where if you fall off thats it.
    I actually love those I just don't like that losing one person in this game can essentially mean you're going to wipe no matter what.

    Quote Originally Posted by DenariusJay View Post
    I have fun in tank and spank matches."
    H-How?

    Tank and spank generally implies that nothing interesting is going to happen in the fight ever.
    (1)
    Last edited by Amused; 09-07-2014 at 06:45 AM.

  8. #8
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amused View Post
    I actually love those I just don't like that losing one person in this game can essentially mean you're going to wipe no matter what.

    Tank and spank generally implies that nothing interesting is going to happen in the fight ever.
    I think that is the primary concern and complaint. A skillful group of players should be able to recover from a stumble. Unfortunately, that isn't always the case. A skillful player makes a mistake and it takes the whole group down with him/her.
    (2)

  9. #9
    Player
    EnverHoxha's Avatar
    Join Date
    Apr 2011
    Posts
    11
    Character
    Minister Prime
    World
    Malboro
    Main Class
    Astrologian Lv 70
    So many of you understand nothing of the point that was trying to be made. No one wants it easier. What OP (and myself) want is to be able to say "I know I'm a good Paladin/Dragoon/Scholar/etc because I fulfilled my role appropriately and lended to us clearing the content in a fun manner." What currently happens is, "I watched a video and have better reaction skills. I'm must truly be skilled." Sorry, but if that satisfies you, you're a simpleton. No one is advocating for easy mode. If you took that from this thread, I imagine the only brain power you do have is the ability to follow steps 1 through 3 and call it skill. Skill is choosing a class, mastering it, and lending your abilities to clearing difficult content that in fact may need exactly what your job has to offer, assuming you've mastered your class and can actually offer that. People want to feel like they matter to the ability to clear content, not that they are a cog in a machine.
    (10)

  10. #10
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by EnverHoxha View Post
    So many of you understand nothing of the point that was trying to be made. No one wants it easier. What OP (and myself) want is to be able to say "I know I'm a good Paladin/Dragoon/Scholar/etc because I fulfilled my role appropriately and lended to us clearing the content in a fun manner." What currently happens is, "I watched a video and have better reaction skills. I'm must truly be skilled." Sorry, but if that satisfies you, you're a simpleton. No one is advocating for easy mode. If you took that from this thread, I imagine the only brain power you do have is the ability to follow steps 1 through 3 and call it skill. Skill is choosing a class, mastering it, and lending your abilities to clearing difficult content that in fact may need exactly what your job has to offer, assuming you've mastered your class and can actually offer that. People want to feel like they matter to the ability to clear content, not that they are a cog in a machine.
    Lol this kind of kind of BS falls right in line with the "Coil is easymode, the only reason I can't is because others are holding me back" and "wah people always ragequit because it's their fault and never my fault" mentality. I can't believe people actually agree with you on this. How about you guys getting off your lazy bums and actually proving something/show some results instead of being keyboard warriors and blowing puffs of smoke on the internet, because you know, anyone can do that.

    By the way, in a 4 man party, you are one quarter of your team. If you are consistently meeting bad parties, its a high chance that you might be the problem. I have played for over 6 months and I can say 99% of my DF roulettes have been drama free. Point is, it's much easier to point the fingers at others than looking if the problem is yourself.

    You say that learning mechanics and good having reaction time is unskilled, yet offer no alternatives other than "choosing and mastering a class and using your abilities appropriately". Why, I didn't realize that you could clear coil just by knowing the boss's abilities and dodging them, because there are no dps checks in coil at all /sarcasm. One shot mechanics are annoying, yes, but isn't staying alive one of the oldest and important adages of being good (dead dps do no dps)?

    I would like to see scripted mechanics removed, but for totally different reasons that most of you. Making abilities less scripted and more random actually makes the fights harder. In addition to having to know how to play your class. It would be fun to see even more whining about how content is so hard and we can truly separate the chaff from the wheat.
    (1)

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