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  1. #1
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kuwagami View Post
    except that now (2.2-2.3) it's not "the superboss of a current patch", so yeah maybe it should require less than 50 wipes. (Maybe the same time as a brandly new Ex primal ?)
    That's why you have 20% echo coming 2.3. That should ease a lot of things, such as DPS requirements on conflags, snake adds and of course, killing DKs faster meant less chances of DK killing the stunned member if your PLD screwed up his stun-lock and overall, lesser chance to hit enrage timer even in entry requirement (i82) gear. The only thing left to deal with is Twister and Divebombs, which i think it is still reasonable given that it still drops decent SCoB entry level gear and weapon. Without Twister and DBs, it's just another dungeon boss alike fight.
    (1)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ooshima View Post
    That's why you have 20% echo coming 2.3. That should ease a lot of things, such as DPS requirements on conflags, snake adds and of course, killing DKs faster meant less chances of DK killing the stunned member if your PLD screwed up his stun-lock and overall, lesser chance to hit enrage timer even in entry requirement (i82) gear. The only thing left to deal with is Twister and Divebombs, which i think it is still reasonable given that it still drops decent SCoB entry level gear and weapon. Without Twister and DBs, it's just another dungeon boss alike fight.
    sure and I totally agree. Dives and twisters together do not need more than roughly 20 attempts to know fully. That's a really good way to nerf a superboss while maintaining a sense of difficulty
    (0)

  3. #3
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    It's still one of the hardest turns and I feel it should rightfully be hard considering it's before 6-9, it readies you for upper coils is just how I see it. Some of the new turns may seem easier for certain players but I'm sure the difficulty goes right back up in the turns near the end of second coil.

    If shes focus target'd it's super easy to predict dives (you also see a green mark over you and hear a ding sound) and you just insta move out of the ditch... I don't consider this mechanic hard personally seeing it's more of a reaction thing but... I can understand there are different levels of playing. (I find it much harder to keep my characters toe from the edge flames than to avoid her dives myself though. >.<)

    I do still feel like she readies you pretty well for higher turns though considering there is no echo for those at all and possibly smaller room for mistakes inside of them as well. For this reason I can understand why T5 is still allowed to be hard.
    (1)

  4. #4
    Player
    RakaMaimhov's Avatar
    Join Date
    Aug 2013
    Posts
    236
    Character
    Raka Maimhov
    World
    Excalibur
    Main Class
    Lancer Lv 60
    OP:

    Wow. bosses should not just be "harder". Adding HP to bosses spamming random/scripted mechanics is boring.

    Allowing for party setups to vary and party size to vary will inevitably lead to 8 ninjas and 1 healer so no.

    Half your ideas are why FFXI sucked.

    I agree with you this game and its system are not perfect, but the main page of an 87 page post shouldn't dictate the future of this game.
    (0)

  5. #5
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    I think its great that the bosses retain their difficulty. You get some leeway with the Echo, for a mistake here or there, but no they should not be won in a few attempts. Why take away a new players sense of accomplishment of beating that hard boss? Why diminish all the work those who originally cleared it did?

    If people want to give up and stop playing or whatever because there are instant death mechanics to fights and things you actually need to think about and form a strategy for then I'm sorry MMORPGs are not for you. You should have to think and problem solve whether a mechanic is blatantly scripted or something you just need time to figure out and learn. Its part of these games and part of the challenge. Otherwise what's the point in playing?
    (1)

  6. #6
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Call me a necromancer.

    We have tons of people running around in i110 now whose stats don't really matter.

    Because instant wipes!
    (2)

  7. #7
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dashuto View Post
    Call me a necromancer.

    We have tons of people running around in i110 now whose stats don't really matter.

    Because instant wipes!
    Despite the complaints about hunts, at least they are making the game more enjoyable for a larger audience by closing gear gaps. As far as end game goes, this has been something that I've known was going to be a problem the second World of Warcraft introduced DPS checks back in the olden days. They aren't necessary and force the pattern memorization over intelligent dodging.
    (0)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dashuto View Post
    Call me a necromancer.

    We have tons of people running around in i110 now whose stats don't really matter.

    Because instant wipes!
    It is good that some skill is required to beat stuff and that you can't just overgear a boss.
    (0)

  9. #9
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    It is good that some skill is required to beat stuff and that you can't just overgear a boss.
    It'd be nice to beat a boss with an 8 man team, except just 1 person making a tiny mistake has the other 7 of us trying from the very start again.

    Also the point of my post was that no matter how much we progress, or gear, you cannot make up for even 1 person who makes a small mistake.

    In this situation: Why does our gear matter? Because it almost doesn't. This isn't very good design aside from the main point.
    (9)

  10. #10
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Dashuto View Post
    It'd be nice to beat a boss with an 8 man team, except just 1 person making a tiny mistake has the other 7 of us trying from the very start again.

    Also the point of my post was that no matter how much we progress, or gear, you cannot make up for even 1 person who makes a small mistake.

    In this situation: Why does our gear matter? Because it almost doesn't. This isn't very good design aside from the main point.
    I agree to an extent, it's quite annoying having to pay for the mistakes of 1 person, like just getting out of a Ifirit EX mode fight i was that the other healer i was with not moving to the proper side, eating my seering winds and not healing tanks, causing us to wipe, several times, then rage quiting because she couldn't admit her mistakes, 1 person causing an entire group to fail, is not very motivating in design, and then when we replaced her with a none idiot healer we won the fight.

    I'm am not really liking how 1 can mess up an entire fight.
    (2)

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