No, you got it completely crooked... and wow, hyperbole much?
Did you even read my entire post, or did you just copy one sentence and start hyperventilating?
I'm saying that the problem with the way SE is releasing new end-game content, is that they are hiding it behind other content that a large portion of the playerbase can't complete.
They release Moogle EX, but you have to defeat the other EX's to even play it. Ditto with Leviathan.
Nothing frustrates people more than having a developer say, "we released this awesome cutting edge new battle" and then when the player goes looking for it, it's behind another battle that they have died on a million (hyperbole) times because they either have a bad connection, or they can't find 7 other people who can perform the script without dying.
They put lore/storyline content at the end of Coil1 and 2, but you can't even get to Coil 2 without defeating the first Coil, which many players who are not in statics can't.
This reasponse of, "yea, well, I play 8 hours a day and I've been able to beat it with PF so everyone else should have to do that as well" is absurd. It's a video game. Many of us have families and jobs and can only play a few hours a week. This notion of, "if you can't put in 20-40 hours a week, you don't deserve to see the content" is ridiculous.
We're not asking for the top end gear, we're just asking for the chance to experience the content and see these "cutting edge" mechanics in action. Many of us can't even do that.
It frustrates people. I've watched FC members leave because of this. I think it's legitimate frustration as well. It's not, "I can't get my super overpowered sword so I'm going to quit over it", it's, "they put this awesome stuff out there, and I can't see it... obviously they don't care about me, so I'm leaving".
While that's not my mindset, I can understand someone who takes that approach.
I'm saying that they should EITHER
1) Release true end-game, ""only the best of the best will beat this", type content in the same fashion that they are releasing the Brutal mode content. Stand alone content that anyone can attempt... when/if you beat it, you get your reward. There's no further quests or storyline behind it.
2) Release more EX battles and require people to beat the pre-existing EX battles... but, put a "progression" or "story advancement" mode version in (minus the rewards given) that allow people to at least experience the awesome new battles and don't leave them feeling left out.
It doesn't mean that they need to pick one and use that method for everything. I'm saying that they should pick one of the two when deciding to drop a new battle or new content.
If it's going to be gated behind something else, then open the prior gate to the majority of the playerbase. Take away the reward if players use that new window that opens the content up, that's fine.
If you don't want it to be gated, then make it accessible to everyone.
Echo mode doesn't work when battles are full of insta-kill mechanics that people with bad connections can't get past.