
Originally Posted by
Reynhart
Ok, people really need to stop using "always" when they say ONLY IN FFXI. Which is technically wrong too since STR and its effect on Attack had a far greater impact on calculating damage than DEX.
And in FFXI,
AGI (Which our DEX is far closer to) was useful only for Trick attack, and ONE WS for Dagger or Katana.
And in EVERY offline game, Strength improved attack power, thus physical damage.
http://finalfantasy.wikia.com/wiki/Strength
lol at the AGI comment since in XI
(don't care about the defensive effect of the stats)
- there is STR AGI and DEX,
- STR: physical dmg (melee and range)
- DEX: melee accuracy, physical crit rate (melee and range)
- AGI: ranged accuracy
- daggers: only relic and DNC mythic WSes get STR mods
- katana: while STR is a mod for most WSes it's never the only one and tie with INT or DEX, merit and relic are dex only, empy is agi
stop with the "in X other game in work like that"
in lot of other games ranged dmg are also physical and affected by STR, not in this one.
If SE says that daggers are "dual wiled dmg" type and that it's affected by dex so be it.