I'm talking about the Rogue/Thief/Ninja archetype on the whole in every video game series ever. Not just FF.
For FF examples:
FFI-VIII, X-2, XII: FF's with an ATB it is usually referred to as Speed but sometimes also Agility or Dexterity. The more you have the faster it fills. The faster it fills the more attacks you get in. The more attacks you get in the more damage you deal. Thieves had the most of it.
FFIX: Zidane's Thievery does more damage depending on how much speed you have.
FFX: Determines how often you get a turn.
FFXI: As you said DEX calculates Sneak Attack and AGI calculates Trick Attack. However DEX was used to calculate nearly every dagger weaponskill. DEX was the only stat to use on dagger weaponskills. It also effected critical hit rate which was important there.
Non-FF Examples:
Bravely Default: DEX affects accuracy and brave attack rate. AGI affects evasion, how many hits you get in one attack, turn order and first strike rate. Thief also gets an ability which converts all of its speed (based from AGI) into an attack.
WoW: AGI increases ranged attack damage as well as melee attack damage for Rogues (also shamans and bear/cat form druids). Also increases critical hit rate and dodge rate.
Rift: Warriors and Rogues gain attack damage from dexterity but Rogues get a larger gain from it.
I can give you more examples if you wish.
It really seems like you had to pull the FFXI clause because your argument was losing strength, though.



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