There sort of is with the whole GLA/LNC/MRD attacks, though. They involve throwing a weapon from up to a distance of 15y (iirc). Their descriptions even call them a ranged attack. It's pretty much cut and dry that DEX just affects block/parry rates and the AP of Bows. STR affects the block/parry amount and the AP of every other weapon in the game.
It does, no doubt, have a close range. I'm not arguing that. I'm saying for the archetypal trope of a rogue or ninja class/job its the norm for it to be based on DEX. And technically, since the game really doesn't see DEX as influencing ranged attacks and just influencing attacks coming from a bow (you said yourself that Feint had comparable damage on BRD as on DRG) we could simply change the wording from "affects ranged attacks" to "increases attack power for bows." With that we could include Guns, Rapiers, and Twinblades to adhere to the norms set up by years of gaming.
And sorry, I didn't respond to this. In XI THF's only use for STR was to equip during your auto-attack TP building phase. Weaponskills (at least the only ones worth using) were based primarily and sometimes solely on DEX. You would have one gear set for TPing in and one gear set for WSing in. STR was only used in 2 dagger WS's and yet you'd still want to stack your WS with Sneak Attack or Trick Attack and stack on DEX or AGI respectively. WS's were the primary source of damage for physical DPS.
Roughly translated for people (they are traits):
DEXアップ (Lv8) - DEX up.
-> DEXを2上昇する - Increases DEX by 2.
落下ダメージ軽減 (Lv14) - Fall damage reduction.
-> 落下による被ダメージを軽減する - Reduces the damage caused by falling.
DEXアップII (Lv16) - DEX up II.
-> DEXを4上昇する - Increases DEX by 4.
ステルス効果アップ (LV20) - Stealth effect up.
-> ステルス中の移動速度低下を軽減する - Reduces the movement speed reduction when in stealth.
DEXアップIII (Lv24) - DEX up III.
-> DEXを6上昇する - Increases DEX by 6.
移動速度アップ (Lv28) - Movement speed up.
-> 自身の移動速度を上昇させる - Increases personal movement speed.
単体特化毒Buff効果アップ (Lv32)- Single specialized poison buff effect up.
-> 単体特化毒Buff(猛毒)の与ダメージ上昇効果を20%に上昇する - Single specialized poison buff (Highly Toxic) increases physical damage by 20%.
TPリジェネ付与効果アップ (Lv36)- TP Regen effect up.
-> TPリジェネ付与によるTP回復効果の効果量を上昇する。 - Grants increased effective recovery amount of TP regen.
複数特化毒Buff効果アップ (Lv40) - Multiple specialized (?) poison Buff effect up.
-> 複数特化毒Buffの与物理ダメージ上昇効果を10%に上昇する - Multiple specialized poison buff increases physical damage by 10%.
コンボB-1効果アップ (Lv44) - Combo B-1 effect up
-> コンボB-1の継続ダメージの威力を45に上昇する - Combo B-1 DoT increased to 45.
ナイフ投げPBAE効果アップ (Lv48) - Knife throwing PBAE (Player-based Area of Effect?) effect up.
-> ナイフ投げPBAEの威力を80に上昇する - Knife Throw PBAE power rises to 80.
VERY interesting on the 3 DEX+ traits. They may not be for Ninja at all as they have included Stone in the list as well but it is entirely possible as they fall at levels the Rogue would be missing traits for. Yoshi most certainly did say to hold onto melee DPS gear though which is confusing. Perhaps Rogue will use DEX afterall and Ninja will use STR.
What I'm seeing here is that Rogue (perhaps Ninja too) will have at least 2 combo chains, A and B. With the clarification of B-1 I'm assuming there is also at least a B-2 as well. This means there could be a potential branching point for Ninja and a secondary job or perhaps just for skills in general.