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  1. #1
    Player
    Tandy's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Tandy Thorne
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I think I might finally understand how to explain something to you Nalien. Hopefully this might make sense so you understand the other side.

    A pvp stat enhances your innate damage AND your innate defense. Every ability and auto attack you give and receive benefits from it. This means taking less dmg, giving more and being easier to heal. All in one uber stat! It's also usually an exponential increase,the more you have the better it gets. Now imagine in one year, two years time how much morale will be in gear? It's always on, 100% uptime means it has a higher weight than any other upgrade to abilities, cool downs or other things.

    Reducing one abiliites cool down by 2 minutes? Not anywhere near as good is it? That's why the increases to abilities and stuff are good advancements and morale isn't.



    As far as for or against advantages.....I'm fine with normal, rank based advantages within reason. It's the within reason that is the sticking point between you and the ones who don't agree. I see an ability having shorter cool down as not put of bounds by the sheer fact it HAS a cool down. Morale is like taking an ability and removing the cool down totally, which isn't fair.

    If you had ever played other MMO games with pvp stats you would understand. But I'm betting this is your first one, so you don't have the past experience in seeing how broken it can really get.....which is, to be blunt, extremely fucking broken.

    Just for a reference here, I remember a time in that "other" game (WoW) where a fight between equally geared players would be measured in minutes....and a fight between a geared player and someone purposefully going in with NO pvp gear to illustrate how broken resilience was lasting maybe 7 seconds. Yes, a skilled pvp player with no gear who literally lasted less than 10 seconds who when geared could make anyone work for a kill. That's not even in the same universe as a cool down reduction is it?

    Progression and new toys are always something you should get in pvp, but there are ways like titles, vanity gear, mounts and perks that make it still feel worthwhile to rank up but don't make it so your damn near a god against a new player. Some advantage is welcome, within reason. People calling no morale being fair and balanced don't expect everyone to have the same stats/ hp/mp and everything. They just want everyone to have a fair shot at success.

    I guess people see morale as bad because it does everything. It's a "wonder stat". Nothing else in game does as much as it does. It makes everything better. And even if you made it so 100 points translated to +1 after so many patches and gear upgrades you get to the point you have 5000 morale. Stat inflation is an argument for another thread though lol. People kind of expect super stats and huge gear gaps in arena purely cause the ranked stuff is a lot of e-peen bragging on who's best. I wouldn't care if they got rid of it totally though and changed the existing gear to have a different stat on it.

    From a purely fiscal and financial perspective which would you do if you were in charge? Make it so everyone had gear and ability upgrades that scaled across the board, that you simply add new tiers too....or design a system to constantly scale under geared players up to near where geared players were just so this one stat could exist on gear as you upgraded. Both do the same thing at the end of the day, but one is part of already financed game design (normal upgrades) and one is designing a brand new system to be yet another thing you have to maintain and cost more money? If everyone always has morale near each other, then what's the use of having morale. It's why it's considered a flawed stat period. It's either worthless or overpowered. It should have never been used in first place if they didn't want it, but what's done is done as in many MMO's who made the mistake.
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    Last edited by Tandy; 06-17-2014 at 12:14 PM.