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  1. #1
    Player
    Sen_Terrechant's Avatar
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    Jan 2014
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    Character
    Sen Terrechant
    World
    Leviathan
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    Arcanist Lv 60
    Also AoE, people forget he has much lower cooldown AoE.

    All Garuda has in Windslash and her Enkindle
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  2. #2
    Player
    Alistaire's Avatar
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    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sen_Terrechant View Post
    Also AoE, people forget he has much lower cooldown AoE.

    All Garuda has in Windslash and her Enkindle
    Any aoe Garuda wins due to contagion+bane.

    Quote Originally Posted by Dwill View Post
    That is indeed correct. In minimal movement fights and no Contagion, he still attacks slower due to the 0.5(iirc) hidden gcd timer so it makes him unable to queue a second attack before the first one finishes. If you parse him with Garuda on a dummy while not using Contagion though, you'll see the difference is <1% so having to move between target and Garuda's contagion are really what sets him back.
    A bit poorly worded but that's the figure I heard too. It's not a hidden gcd timer though, it's more like his gcd doesn't start up again till he's done his animation. And yeah it's not the biggest difference, idk about it being under 1% though, adding a half second to a 2.5 second base gcd should be a bit more than that. In any case he doesn't have anything going for him to make any of these detriments worth it.
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    Last edited by Alistaire; 06-17-2014 at 09:25 AM.

  3. #3
    Player Dwill's Avatar
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    Sep 2013
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alistaire View Post
    Any aoe Garuda wins due to contagion+bane.
    Exactly.

    Quote Originally Posted by Alistaire View Post
    A bit poorly worded but that's the figure I heard too. It's not a hidden gcd timer though, it's more like his gcd doesn't start up again till he's done his animation. And yeah it's not the biggest difference, idk about it being under 1% though, adding a half second to a 2.5 second base gcd should be a bit more than that. In any case he doesn't have anything going for him to make any of these detriments worth it.
    I was pretty sure though there were discussion about there being a really low hidden gcd timer before it started. Your explanation makes a more sense though has I just tested it to see and this is actually true. Just letting Ifrit being able to queue up his next Burning Strike would help a bunch.

    Also, you must not forget though that Ifrit's Burning Strike has a potency of 120 which accounts for the minute difference here between him and Garuda on the Dummy. And I agree with your last part. The only real place I ever use Ifrit is on the last boss of Brayflox HM and that's pretty much it.
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    Last edited by Dwill; 06-17-2014 at 09:50 AM. Reason: Added stuff.

  4. #4
    Player
    Sen_Terrechant's Avatar
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    Jan 2014
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    Character
    Sen Terrechant
    World
    Leviathan
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    Arcanist Lv 60
    Quote Originally Posted by Alistaire View Post
    Any aoe Garuda wins due to contagion+bane.



    A bit poorly worded but that's the figure I heard too. It's not a hidden gcd timer though, it's more like his gcd doesn't start up again till he's done his animation. And yeah it's not the biggest difference, idk about it being under 1% though, adding a half second to a 2.5 second base gcd should be a bit more than that. In any case he doesn't have anything going for him to make any of these detriments worth it.
    No, thats utterly untrue. Sure if its 4 targets or less, but im hoping if you play the Summoner you already knew that.

    Ifirits AoE isnt restrained by a 4 target limit. In large AoE pulls like Brayflox Ifrit will come out ahead of Garuda in the AoE department.

    Unless you plan on using Bane 3 times and hoping for a DoT reset.

    Its the one thing that Ifrit does better, and im not spouting it out my ass. Garuda is just better in general, but Ifrit does much better in AoE situations that are over our Bane limit- and lets be honest Garuda isnt really doing much in that situation besides adding a contagion which may or may not be needed. AoE pulls tend to be filled with many weak monsters that SHOULD die before our DoTs finish.
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  5. #5
    Player Dwill's Avatar
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Sen_Terrechant View Post
    No, thats utterly untrue. Sure if its 4 targets or less, but im hoping if you play the Summoner you already knew that.

    Ifirits AoE isnt restrained by a 4 target limit. In large AoE pulls like Brayflox Ifrit will come out ahead of Garuda in the AoE department.

    Unless you plan on using Bane 3 times and hoping for a DoT reset.

    Its the one thing that Ifrit does better, and im not spouting it out my ass. Garuda is just better in general, but Ifrit does much better in AoE situations that are over our Bane limit- and lets be honest Garuda isnt really doing much in that situation besides adding a contagion which may or may not be needed. AoE pulls tend to be filled with many weak monsters that SHOULD die before our DoTs finish.
    If you Contagion + Bane, after 10 seconds, you can Bane off of the farthest target to have DoTs rolling on 5-7 targets depending on how they are clogged up. Then you can repeat just after.

    Continuing on next post.
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  6. #6
    Player
    Sen_Terrechant's Avatar
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    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dwill View Post
    If you Contagion + Bane, after 10 seconds, you can Bane off of the farthest target to have DoTs rolling on 5-7 targets depending on how they are clogged up. Then you can repeat just after.

    Continuing on next post.
    Really in 10 seconds in most AoE situations, most things are already half dead. Im not saying Ifrit is the be all end all of AoE, we will never be a BLM but its better then Garuda. Im talking about very niche situations, where most of the time they arent going to bring a SMN at all anyways.

    I just want them to get rid of Radiant Shield. Almost no use.
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    Last edited by Sen_Terrechant; 06-17-2014 at 10:00 AM.

  7. #7
    Player Dwill's Avatar
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    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sen_Terrechant View Post
    Really in 10 seconds in most AoE situations, most things are already half dead. Im not saying Ifrit is the be all end all of AoE, we will never be a BLM but its better then Garuda. Im talking about very niche situations, where most of the time they arent going to bring a SMN at all anyways.

    I just want them to get rid of Radiant Shield. Almost no use.
    I've tried Ifrit in AoE situations and have always had much better results using Garuda. 15 Potency does not make it better once every 30 seconds.

    Agreed on Radiant Shield.
    (1)

  8. #8
    Player
    Kikosho's Avatar
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    Mar 2011
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    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alistaire View Post
    Any aoe Garuda wins due to contagion+bane.



    A bit poorly worded but that's the figure I heard too. It's not a hidden gcd timer though, it's more like his gcd doesn't start up again till he's done his animation. And yeah it's not the biggest difference, idk about it being under 1% though, adding a half second to a 2.5 second base gcd should be a bit more than that. In any case he doesn't have anything going for him to make any of these detriments worth it.
    This was fixed a while ago. Ifrit's Burning Strike now goes off as soon as the skill is ready, same as Garuda's Wind Blade.

    As far as individual pet dps goes, Ifrit now does 12+~ dps more than Garuda (this factors in situations where both equally have and don't have their respective damage enhancing debuffs (Foe/Blunt/Slashing) on the enemy). Naturally, the dps difference will fluctuate on a variety of factors such as the case with debuffs and their upkeep (Blunt/Slashing are usually up a majority of the time, Foe isn't) and whether Ifrit needs to chase anything down.
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