Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 79

Thread: I love newbies!

  1. #41
    Player
    Jiramisu's Avatar
    Join Date
    Jun 2014
    Posts
    7
    Character
    Kiksu Tuvan
    World
    Behemoth
    Main Class
    Gladiator Lv 17
    Since this thread has some traction, I was curious if ya'll could breakdown some of the classes' leveling progressions. Like which is the slowest/most boring to level, challenging and fun, faceroll etc. Maybe just between Gladiators, Conjurers, and Arcanists to narrow it down?
    (0)

  2. #42
    Player
    purley's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Purley Blacksoar
    World
    Odin
    Main Class
    Thaumaturge Lv 12
    Quote Originally Posted by Sagittarian View Post
    Archer is actually one of the easiest to start with since they can move and attack. After that I would say Arcanist. They are very good to solo as. Then Thaumaturge.
    If you are already used to MMOs and the role of a tank, then Gladiators are good too.
    Thx for the info...tonight i will create a ranger on the Marlboro server.

    I will check you tube about info for a ranger...
    (0)

  3. #43
    Player
    purley's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Purley Blacksoar
    World
    Odin
    Main Class
    Thaumaturge Lv 12
    Quote Originally Posted by KinnisonArc View Post
    Lets start with your first class Thaumaturge. Basically you will be the DPS caster (Burst damage type) in game, your way of dealing damage effectively on lower level is to start with Fire spell which put you into Astral Fire state (Fire damage will increase at the cost of MP stops regenerating, Ice damage reduced).

    When you run out of MP you will have to use Transpose to switch your Astral Fire with Umbral Ice (MP Regeneration increases, fire damage down).

    When your MP is fully recharges, Transpose again into Astral Fire state and repeat. Thunder is not affected by either Fire/Ice state so use it during Umbral Ice as you will be using your MP to dish out fire during Astral.

    For now, that's pretty much I can explain for Thaumaturge basics. I can tell you more if you by any
    chance found me in-game.
    Nice info...this is my first mmo so its all new to me...but i like it a lot.
    (0)

  4. #44
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Jiramisu View Post
    Since this thread has some traction, I was curious if ya'll could breakdown some of the classes' leveling progressions. Like which is the slowest/most boring to level, challenging and fun, faceroll etc. Maybe just between Gladiators, Conjurers, and Arcanists to narrow it down?
    OH MAN I CAN DO THAT, I guess.

    Of those three, but with minor mention of the similar role classes...

    Gladiator: I find Gladiators kind of boring in solo play. Most of their tools are irrelevant in it, and their basic attacks and combos are simple to the point of almost stupid, as Gladiator is a class largely based around a very straightforward basic rotation, but having a lot of cooldowns to use (in comparison to Marauder). That said, it also makes it easy to learn, it's relatively solid, and if you raise it then you'll go into Paladin eventually and will even bring self-healing for solo use.
    In team play, Gladiators are more interesting, if solely because team play gets naturally more interesting when you are actually a tank. Dancing around bosses, managing aggro on enemy groups (and running after the one that your DPS ends up aggroing because they're not paying attention), it's actually interesting by its nature. (If you're new to MMOs, I can explain to you what aggro/enmity is and how it works and what it means to tank.). Personally, I prefer Marauders for play enjoyment as a tank, because there's more positioning requirement and arguably more 'reward' for good play in terms of damage output and aggro generation, but Gladiators are an 'easier' option early and they do an amazing job soaking up the damage from bosses later, and are really good if you're not as comfortable about tanking in general.

    Conjurer: Okay I know I said Gladiator had a boring-ass solo play, but Conjurer is hella simple. You only ever have like six damage moves all the way up to 50, and two of those you won't see until late 40s. It's not terribly interesting and most fights look like Stone Aero Stone2 Stone2 Stone2 Fluid Aura Stone2 Stone2. It's not necessarily slow, because Cleric Stance actually puts your offensive output on close levels to actual DPS, and having heals results in relative safety; it's just not terribly exciting.
    But once you reach team play, Conjurers become hella interesting. Although you can get away with just standing back and healing, they are easily some of the most interesting classes to play in the early dungeons because you can be swapping into Cleric Stance for damage, back out to heal, and back in, etc. etc. ; healer is easily the most interesting role in <50 dungeons as far as I'm concerned. It also has the most weight on its shoulders, because you can carry an atrocious team - or be the entire reason your team fails if you're not good at dodging AoEs later, because a dead healer is a dead team.

    Arcanist:
    For solo play they have a boring first while, but pick up fairly significantly at around 30 unlike the other two. They have by far the easiest solo play of any class, since they get a tank pet at 15, can heal it/themselves, and can damage. It's just that for the first few levels your pattern is "Miasma Bio (Aero) spam Ruin". As you get more moves it gets a lot more interesting though.
    For team play, what Arcanist has to do changes very little - just drop DoTs on all targets and maintain them while your pet burns things down; spam ruin if there's only one target left. Unlike Tank or Healer, which realy come into their own when you hit dungeons, Arcanist doesn't actually become that much more interesting (the same with Thaumaturge and Archer; whereas Lancer and especially Pugilist can start taking advantage of target facing and dance around enemies to try to maximize damage)

    As a note, almost every class in the game gets significantly more interesting around the level 30 or 35 mark, which is when you get your job (don't forget to do this! Your jobs add stats, access to powerful equipment, and special skills, basically making them an 'upgrade' to your base class), and the skills start going "Okay, you've learned the basic patterns and play of your class, now let's give you some more unique and specialized tools and combo variants you can mix up"

    My personal picks for most interesting classes to play are Marauder (It's the more complicated tank, I think), Conjurer (Not for solo play, but party play as a healer, and it grows into a really interesting class by max level with lots of nifty tools you'll use almost all of), and Pugilist (Playing it to its 'best' involves a lot of positioning, rotating through a lot of skills, all while being up close and personal to your target), but that's just me - all classes in the game are pretty interesting by the time you hit 50
    (2)
    Last edited by Garlyle; 06-13-2014 at 09:41 PM.

  5. #45
    Player
    Rev1170's Avatar
    Join Date
    May 2014
    Posts
    44
    Character
    Asuna Yuuki'
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by purley View Post
    Thx for the info...tonight i will create a ranger on the Marlboro server.

    I will check you tube about info for a ranger...
    I started with ARC until 35ish just to get a feel for the game, It is a pretty basic rotation just roll your face on the keyboard and you do good pew pew. I found it easy to solo since you can kite everything and still kill it, then when you get your companion you just sit back and melt face. I look forward to playing with you soon.
    (0)



    Give a man a fish and he'll be fed for a day. Teach a man to fish and he'll promptly forget that he once didn't know and proceed to call anyone who asks a n00b and flame them on the boards for being stupid.

  6. #46
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by KinnisonArc View Post
    Lets start with your first class Thaumaturge. Basically you will be the DPS caster (Burst damage type) in game, your way of dealing damage effectively on lower level is to start with Fire spell which put you into Astral Fire state (Fire damage will increase at the cost of MP stops regenerating, Ice damage reduced).

    When you run out of MP you will have to use Transpose to switch your Astral Fire with Umbral Ice (MP Regeneration increases, fire damage down).

    When your MP is fully recharges, Transpose again into Astral Fire state and repeat. Thunder is not affected by either Fire/Ice state so use it during Umbral Ice as you will be using your MP to dish out fire during Astral.
    When soloing, I found it better to start with a single Blizzard spell. It's "Heavy" debuff will slow the mob down and give you more time to kill it before it reaches you. But then use Transpose to switch to Astral Fire to get the most out of your next several Fire attacks. (In groups, however, where the tank rather than you should be dealing the opening blow, that Heavy debuff isn't as useful, so there you can start with Fire.)

    Because Thunder causes Damage over Time, it's also useful to bring it in early when it has time to have full effect, so that might come in before the string of Fire attacks.

    So in low-level THM soloing I'd open with:
    Blizzard - Thunder - (Transpose) - Fire - Fire - Fire - Fire
    whereas in low-level THM group play I'd open with:
    Thunder - Fire - Fire - Fire - Fire
    And in both cases, use transpose (to Umbral Ice mode) and a few Blizzard spells whenever you run short on MP.

    Oh, and if you end a fight in Astral Fire mode, try an extra Transpose at the end so you're in Umbral Ice for the next few seconds after the fight. It restores your MP so you're ready for the next fight sooner.
    (1)

  7. #47
    Player
    purley's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Purley Blacksoar
    World
    Odin
    Main Class
    Thaumaturge Lv 12
    Quote Originally Posted by Rev1170 View Post
    I started with ARC until 35ish just to get a feel for the game, It is a pretty basic rotation just roll your face on the keyboard and you do good pew pew. I found it easy to solo since you can kite everything and still kill it, then when you get your companion you just sit back and melt face. I look forward to playing with you soon.
    Were do i find the Malboro server, i only can choose from servers in Europe
    (0)

  8. #48
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by purley View Post
    Were do i find the Malboro server, i only can choose from servers in Europe
    It's in the Primal data center. After the login page of the launcher, there's a page with Start and Select Data Center and a couple other options. You can change your Data Center there, and then when you select Start to go to the page where you select (or create) your character, it will only show worlds from the data center you chose.

    Odin is in the Chaos data center, which is designated as European, whereas the Primal data center (including Malboro) is designated as North American, although they're in fact both located in North America (somewhere in Canada - Montreal I think).
    (0)

  9. #49
    Player
    Jiramisu's Avatar
    Join Date
    Jun 2014
    Posts
    7
    Character
    Kiksu Tuvan
    World
    Behemoth
    Main Class
    Gladiator Lv 17
    Quote Originally Posted by Garlyle View Post
    OH MAN I CAN DO THAT, I guess.

    ...
    Holy crap thanks man. Makes me kind of bummed that I tried starting off with a Gladiator vs Marauder as I love the challenging classes. Pug sounds right up my alley as I love melee circle strafing (esp in pvp). I got a Conjurer to 10 but was so bored to death killing mobs, I just couldn't keep going. In general, do most people play one toon and just switch between classes? Or do people have one toon for X and Y classes and another toon for Z and others? Debating if I should reroll to a Marauder or just play my Gladiator out and switch classes when I can.

    Trying to stick to a healer or tank for now since I want to be able to get into dungeons quickly.
    (0)

  10. #50
    Player
    purley's Avatar
    Join Date
    Jun 2014
    Posts
    12
    Character
    Purley Blacksoar
    World
    Odin
    Main Class
    Thaumaturge Lv 12
    Quote Originally Posted by Niwashi View Post
    It's in the Primal data center. After the login page of the launcher, there's a page with Start and Select Data Center and a couple other options. You can change your Data Center there, and then when you select Start to go to the page where you select (or create) your character, it will only show worlds from the data center you chose.

    Odin is in the Chaos data center, which is designated as European, whereas the Primal data center (including Malboro) is designated as North American, although they're in fact both located in North America (somewhere in Canada - Montreal I think).
    ok...found it...i feel stupid at the moment...:-D
    (0)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast