Ah OK. So perhaps one character to do melee roles and one to do magic. I guess there's no disadvantages to spread get across lots of characters, except perhaps money being earned on a selection (but then I guess less respec so less cost?)?
Ah OK. So perhaps one character to do melee roles and one to do magic. I guess there's no disadvantages to spread get across lots of characters, except perhaps money being earned on a selection (but then I guess less respec so less cost?)?

As for the arcanist, if you absolute want to play summoner and scholar at the same time, you could try some of the alternative healer/DPS roles. summoner/white mage or black mage/scholar is a popular combination, too, and it does not have the problem I mentioned.



The stat points you assign are memorized separately per class - so you can go 30 STR on Lancer and 30 INT on Thaumaturge, all on the same character. The difficulty is specific to Arcanist, the only class with two jobs - Scholar and Summoner. But one wants 30 MND and the other wants 30 INT, in order to be played 'optimally'.
That said, you can still do pretty well if you just go 15 INT/15 MND as your stat points for Arcanist - a loss of 15 points isn't actually that much when you'll be sitting at 500+ mainstat anyway at high levels, and that way you are pretty effective in both.
There's not much reason to level multiple characters - in fact, given that each class will eventually want to be levelling other classes for job requirements and cross-class skills eventually, and they all eventually start bleeding into one another at one point or another, even across lines of physical vs magical (Gladiator eventually needs some Conjurer to become a Paladin; Thaumaturge needs Archer in order to become a Black Mage), welp. If you were to play one character per job, for instance, you'd spend a lot of time on redundant levelling! The only real benefit I can see to having multiple characters is if you're playing with people on multiple different servers, in which case, go nuts!
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