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  1. #1
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    Mar 2011
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    Limsa Lominsa
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    15
    Quote Originally Posted by Kurokikaze View Post
    But the DRK would not be specced from the BLM base class Conjurer. That goes against the rules laid out.
    I'm saying what if you just had specialization points to spend based on the current level of your selected job that could be spent in any other classes specialization tree. You would have to spend the minimum amount of points in your current class first before you could branch out (say 15-20 points if we're saying specialization starts at lvl 20), and then you could spend points in other trees to get unique stats and skills from the other classes, but only up to a maximum to prevent stealing of too many skills.

    EDIT: And I realize after rereading this that it wasn't clear. You have to have leveled BLM as well, in order to access that tree.

    And what exactly is a "low level Ancient Magic"? The lowest AM spell in FFXI was 49ish and in this game its low 40s.
    Yeah, maybe not AM, that was too ambitious, but a decent nuke spell. One that wouldn't be available to players from the base classes.
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    Last edited by Killirz; 03-11-2011 at 11:11 AM.

  2. #2
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    Mar 2011
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    Ul'Dah
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    Quote Originally Posted by Killirz View Post
    I'm saying what if you just had specialization points to spend based on the current level of your selected job that could be spent in any other classes specialization tree. You would have to spend the minimum amount of points in your current class first before you could branch out (say 15-20 points if we're saying specialization starts at lvl 20), and then you could spend points in other trees to get unique stats and skills from the other classes, but only up to a maximum to prevent stealing of too many skills.



    Yeah, maybe not AM, that was too ambitious, but a decent nuke spell. One that wouldn't be available to players from the base classes.
    As I said before, in what I've laid out it wouldn't work but they could do it. I personally don't like the idea of letting players jump to a completely different advanced class and picking skills altogether. They should be confined to their own trees/spheres/grids.

    I'm of the opinion that the base classes have generic abilities that can be cross-classed while advanced class skills/traits are specific to that class and the others tied to which it branched off from.
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