Actually, almost everyone that facepalms at the idea of implementing RNG as a second job off of ARC, it gets brought up *all the time* that ARC is already RNG. The 2 trademark abilities that RNG has had are Barrage and Aim. ARC explicitly *gets* Barrage and Hawk's Eye is Aim (short duration, increased damage, cannot miss).
Furthermore, those of us that get aggravated about the THF fanbois insisting that THF should be brought into game and/or that it will be brought into game it's basically because you're asking for the developers to waste development resources.
Consider this: the only possible role for THF to fill within the confines of the trinity is DPS (Support isn't a role, it's a subrole; with the hypothetical hybrid role, how does THF get interpreted as either healer *or* tank without stretching the entire theme to the point of incredulity?). NIN is already a DPS and jobs only bring 5 abilities so any other DPS built off of ROG would play just like NIN (because NIN already plays like ROG with a slight modification).
Adding THF to ROG as a second job is basically wasted development resources because it's not *adding* anything to the game: THF would still play *just* like NIN with a few *tiny* differences (you now use Steal to get a job specific resource to fuel special attacks instead of using mudras). The only major difference would be that it's called THF instead of NIN and has a different look (90+% of a class/job's functionality is derived from the class, not the job).
As to people thinking that THF would bring "useful" abilities like enmity management or loot acquisition mechanisms, neither of those are going to be brought in because the first is completely and totally worthless (the state of enmity generation currently in game is more than enough; the only thing a "trick shot" style enmity transfer would do is give THF a massively powerful trolling tool) and the second would either make THF required for doing *anything* (if it increases drop rate on rare stuff) or turn said attribute be completely and totally worthless piece of fluff (possibly a small economic advantage; it's not going to be an appreciable economic advantage because you'd be giving a significant economic advantage to a single combat class when the economic advantages are supposed to be DoL/DoH based since that's what they're there for).
To the people that seriously want to see THF brought in as a job, I challenge you (the "THF can will be a job" people) to come up with 5 *useful* abilities that would not be absolutely positively broken while simultaneously explaining how those 5 abilities (and just those 5 abilities; saying that a whole slew of class abilities will be entirely rewritten when you swap to said job is just saying admitting that you can't change the playstyle with just a job) will completely and totally change how a class plays when it converts over to a job (and you cannot simply put together 5 attacks that replace the ones the class gets; the devs are correcting the unintentionally unused abilities so designing a class that *purposefully* renders a large number of abilities from the base class useless is just inane).
"Changing how the class plays" doesn't just mean "I added an attack"; it means making it so that the base class goes from playing like LNC to playing like PUG or from SMN to BLM (e.g. it is a recognizably different *playstyle*). DRG adds the jumps, but it is still fundamentally LNC. WAR adds the Wrath stuff, but it plays *exactly* like MRD 90% of the time. PLD plays exactly like GLA. All of the jobs (with the exception of SCH because it's a completely different role that uses a completely different suite of abilities) are simply a small set of bonus conditional options (or abilities that are used but do not interfere with the existing playstyle). If you honestly think that THF can coexist with NIN as a ROG job, come up with some way for it to coexist rather than co-opt it.



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