I think I've decided DRG burst is not really all it's cracked up to be. I experimented a bit with the bulbs in t6 last night, saving my jumps, BFB and Life Surge specifically for them. The RNG was actually hating us last night, we had so many middle bulbs each attempt, but I didn't notice any significant difference in their demise, except one particular bulb where I was able to hit LS+FT and had a PS+Jump crit right after while under BFB. One out of at least 20 middle bulbs there was an actual difference. The main difference our RL noticed was that my overall damage went down quite a bit from what it had been.

So, a little bit of burst for overall lower DPS does not seem worth it to me.. Since there isn't a hard enrage on T6, I think it is probably more acceptable to save CDs for the specific DPS checks, but again, I noticed no significant difference in the time either bulbs or hornets went down outside of the one bulb. Granted, with a little more practice doing it that way I may be able to line CDs up better and have a result more in favor of DRG.

SMN on the other hand, while the burst potential may be lower than DRG, is in a better position I think. Their dots remain ticking on the boss while they burst the add, and even if the dots on the add are only ticking 3 or 4 times, that's in addition to everything else they're doing.

I dunno.. Just my new thoughts. From what I can see, it's better to just use Jumps and such as they are available vs holding on to them for burst, which pretty much means we don't have much burst unless the moon and stars align perfectly and we have CDs available when something needs to be burst down.