Dragoons are best in worst MDef from all classes including crafters and gatherers, lol
Dragoons are best in worst MDef from all classes including crafters and gatherers, lol
A well played Dragoon is much more mobile than its punchy melee dps counterpart, thanks to all its jumps. There are quite a few neat tricks you can do, such as Elusive Jump out of an AOE to avoid a lot of damage and then Spineshatter right back in, using Spineshatter to land "on top" of an enemy and then immediately positioning behind for the Impulse Drive combo, using Ring of Thorns to deal a little aoe damage while moving around an enemy... All in all, they feel a lot more mobile due to their abilities.
I don't have DRG to 50 yet, but that's my impression.
Our jumps have a cd of 90, 180 and 180. I think shoulder tackle has a cd of 30.
Going by that logic, if monk+bard dps is higher than drg+bard dps even with the disembowel buff, which it actually is, is there any reason to take a drg to a fight without 2 bards?It's also a DPS bonus for the DRG, if a DRG can buff another class and has the same kind of DPS as a MNK who in their right mind would take a MNK then?
About Mantra... I do use it sometimes just because I have it but there isn't a single situation in the game where I think Manta is really a big help, so I don't see whats the deal with Mantra. o_o
The whole content can be cleared just as easy without it since the heals are really huge in this game.
Mantra helps on big group damage and for creating a bigger succor shield if you're not nearly as geared to mitigate aoe damage such as megaflare. It might not be necessary but it still helps, and besides, even mages ballad isn't necessary for all the content if your healers don't overheal.
Last edited by rickyguo; 06-10-2014 at 02:20 AM.
Killing dragons. :P
But seriously, DRG shine over MNKs in fights where there is lots of downtime, as they don't have to rely on Greased Lightning to increase their damage by a large margin. They also make your bards happy with Disembowl debuff.
Drgs are useful in almost every fight. I'm having a hard time thinking of end game content where you'd say 'drgs are terrible for that fight.' I think the reason behind that is there is always at least one phase of every fight where something needs to die REALLY quickly. This isn't the only thing they are good for though, they can produce a very high sustained dps output. On T8 Im second in our raid pulling 380-390 (our mnk is first obviously
One last point I'd like to make is that SE did a pretty good job making all jobs relevant for raiding. Every job can be the best, but it is the PLAYER themselves that determines this, not your list of buffs or cool downs.
Friends don't let friends Dragoon
So you dont get it, right ?
Fester ALONE is 2.3k and windblade from garuda is also hittin for 2k, while all the dots are tickin. Believe it as hard as you want you ll NEVER burst HARDER than a summoner. 1.6k full thrust is pretty cute btw. Still not good.
What are you talking about? SMN does not have good burst damage...it goes against the entire build of the class. The best they can do is Fester an already DoT'd target and then blow their stacks on Energy Drain with Ruin II in the mix. It's nowhere near what a BRD, DRG, or even BLM can put out (assuming healthy dose of Firestarter procs).
You don't understand what burst is, do you?
Burst is high damage in a short period of time, a good 10-20 seconds usually (about how long most adds are supposed to live). Burst is NOT just a single attack.
A lucky 2.3K Fester, once, during that time is NOT true burst, since you're doing the same damage as you would normally otherwise (DoTs and pet still doing the same damage. Not sure where you're getting a 2K windblade from either, Garuda doesn't actually do much damage...once Ifrit is fixed you can say goodbye to the green one); you got a good crit. Big deal. You can do that at any time...or you may never do it. It is pure luck
I do about 1550-1700 with FT, 750-1200 VT (depends on crit) and 1050-1600 Jump (depends on Crit) in about 3 seconds during a full burst phase (that's with HQ X-Pot, HQ Risotto, BFB, Dis, HT, Life Surge on FT, Power Surge on Jump, and decent luck with the RNG)...so about 3350-4500 damage, not counting auto attacks or DoTs ticking away (probably add another 500-1200 damage through them, so total about 3850-5700, depending on when the global clock lines up in those 3 seconds). You were saying something about a 2.3K not-always-guaranteed crit Fester?
Last edited by PArcher; 06-10-2014 at 01:40 PM.
And you ll have one guaranteed hit with life surge. You won't learn to me how hard a dragoon can hit, im sayin that our secondary stats budget doesnt allow us to -> burst <- as hard as a summoner when he got everything up on a doubled foe requiem. Plain, simple, easy to understand.
I never saw a single drag burst harder than a really good summoner. Can't compare 460 ish crit vs 560 ish + same amount of det more or less on the other side, can you ?
Or you really got crappy summoners out there. Ours here dont have much problems breaking 600 dps easily on a burst phase. Summoner is the best dpser overall and its not hard to understand either. We dragoons can be really good at what we do when our stuff is up but thats it. And I'm not askin for a buff since I'm happy with the class as it is
DRG is the only job that can get onto the roof of our FC house. BLM can get there aswell but they need another party member there first.
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