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  1. #1
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mysteran View Post
    Just a note... Attribute descriptions and what they affect can change class to class. Check out the descriptions of each on different classes and you should see it changing slightly. That means they could change the description for Rogues should they wish.
    No, it doesn't. I've just now gone over each job and looked over the tool-tip descriptions for all six primary attributes, and in all nine cases, none of the descriptions changed.

    Quote Originally Posted by Keres View Post
    There's nothing stopping SE from making Rogue/Ninja's melee damage scale with DEX. Lots of other games do it that way without issue: WoW, Dungeons and Dragons, etc.

    It'd really only necessitate a change to the tooltip text to indicate that fact. In addition, it'd provide some (needed) balance to the loot competition between STR and DEX drops.
    FFXIV is not WoW. It's not Dungeons and Dragons, or Pathfinder, or anything else. Just because it has been done in some other areas doesn't mean it must be done here. There's no all-encompassing mandate that any kind of stealthy rogue class MUST use DEX as it's core stat, regardless of everything else like core game mechanics.

    DEX is for physical ranged damage. STR is for physical melee damage. The Rogue/NIN is a physical melee damage dealer, and the easiest method for them to be assigned gear, with as little tampering with existing content as possible, is to give them the same gear Pugilist/Monk gets.
    (2)
    Last edited by Nahara; 06-12-2014 at 02:26 AM.



  2. #2
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Nahara View Post
    FFXIV is not WoW. It's not Dungeons and Dragons, or Pathfinder, or anything else. Just because it has been done in some other areas doesn't mean it must be done here. There's no all-encompassing mandate that any kind of stealthy rogue class MUST use DEX as it's core stat, regardless of everything else like core game mechanics.
    I'm not saying it has to, but people here are saying "STR is only melee, DEX is only ranged, I don't know how you'd even make a DEX melee class work!" and it's just not true. It'd be trivial. The fact that other games and systems are able to handle the difference in a straightforward manner is evidence of that.

    They wouldn't even have to "tamper with existing content": existing pre-50 ARC/BRD drops would be usable by Rogue/Ninja by default since they're all generally limited just to "Disciple of War," and they'd obviously have their own level-50 armor created specifically for them when they're introduced. The only practical difference it makes in the end is whether they will be competing against STR or DEX classes for jewelry drops.

    In the end, though, it doesn't really make a big difference either way. It makes as much sense for them to make Rogue/Ninja DEX-users ("because they're nimble") as it would for them to be STR-users ("because they're melee"). I could easily see it going either way. I'm just trying to explain how this isn't some sort of done-deal "it has to be STR and nothing else because DEX would make zero sense" thing like some people seem to be saying it is.
    (0)