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  1. #71
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Erudain View Post
    The dex/str issue can be solved easily with a specific rogue trait saying something like "convert DEX into melee physical dmg", no need to change what dex does and still force ninjas to go after DEX gear.
    why do this, when you have the str that do melee damage? i don't see the point... seriously.
    when the dark knight will come out, you will ask it to be on INT too?
    i do play monk and dragoon and i don't see the trouble to have a third class on the same stats. more important, monk and dragoon often have them specific loot, in T1-T5, both class had specific loot, BLM and SMN was already competing each other for get a loot, WAR and PLD was competing too, SCH and WHM was doing the same. only DRG, MNK and BRD wasn't competing.

    ps: the mamming and striking gears.
    (0)

  2. #72
    Player
    Alacor's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Ciaran Dradan
    World
    Jenova
    Main Class
    Lancer Lv 30
    (I only have a 1k character limit so incoming multiple posts.)

    I don't understand why this thread went on for this long. =x

    We can speculate for days, but the simple fact is that we don't know what Ninja will be based off of. If they are to keep the current stats as is they could do one of two things: Make ninjas based off strength, which would be the logical thing assuming no other changes to the fundamental way stats work are made, OR make ninjas based off dex and modify the tooltip for dexterity to reflect that it no longer only affects ranged physical damage.

    They could also add agility to the game and have Ninja based off that. And for that matter, in many many games I've played dexterity and agility are not the same thing. Dexterity is typically used for an accuracy-type stat(ranged damage or just straight up solely for your hit chance) and agility is typically used as a nimble-type stat(evasion and/or agile melee dps scaling).
    (0)

  3. #73
    Player
    Alacor's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Ciaran Dradan
    World
    Jenova
    Main Class
    Lancer Lv 30
    Given all of this, I believe that they will do one of two things:

    -Have Ninja scale with strength

    Depending on how many classes they would like to add, this could or could not be likely. If they want to continue to add many classes and have the diversity that XI had, they won't do this if they have the foresight in my opinion.

    -Introduce agility and have them scale with that

    If they want to eventually have many classes/jobs, I think it would be in their best interest to add agility now instead of wishing they had done it later on in development. Right now we have four main stats that DPS could potentially scale from(assuming Mind can be used as a DPS stat for a class at some point, otherwise we have three). Throwing every single type of melee class into strength seems undesirable.

    Why not just have them scale with dex? Well, dexterity is already established as the ranged dps stat. They could, as I said earlier, just modify the tooltip for dex and give them dex gear then be done with it. That'd be fine and all, except for the fact that we know there is going to be a gun class. Guns are ranged. They'll likely scale with dexterity. Introducing two jobs that scale with dexterity at the same time seems highly unlikely and would require reassigning dexterity's purpose as an attribute.

    I see a lot of posts suggesting that the gun class/job will be a job that stems from the Rogue class. Aside from the whole "two (potentially) dex jobs at the same time" thing (and in this case they WOULD be dex because of the ranged thing), I feel this is unlikely because Rogues use daggers and no other class/job combo in the game currently switches weapons when making that transition from class to job. Could this change in the future? Yeah, but it seems odd to do in this instance.

    If it were me, I'd add agility and be done with it. Even though Monk kinda seems like it should have been an agility class, it also can be seen as a bit of a gray area.

    Anyway... again, the length of this thread is pretty pointless considering we don't know enough yet. People are at eachother's throats over something we don't know enough about. We just have to wait and see.

    Edit: Daily post limit? Aww. Looks like I can't post the last part of my post. =\

    Edit 2: Aaaand apparently you can bypass post limit with edit. Awk...
    (0)
    Last edited by Alacor; 06-12-2014 at 01:01 AM.

  4. #74
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    By the looks of the animation, and cosidering the ninjitsu skills.

    NIN could easily be a INT melee DPS. As it were a spellsword class. But that will make no sense for RGE, wonder from what main stat they will pull damage. And they are doing slashing damage, thats almost certain. Which is going to be fun considering the warrior buff towards slashing damage.

    The already restricted place of melee DPS on high end content will be now a fight to death lol.
    (0)

  5. #75
    Player
    Hoshijiro's Avatar
    Join Date
    May 2014
    Posts
    12
    Character
    Shizuka Hoshijiro
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by lololink View Post
    Daggers will be Slashing type i think, so people will want to have the WAR/NIN combo.
    thats another thing i am concerned about,to me Ninja may work similar to Ifrit egi,as skills from Rogue will mostly be slashing type(not sure about blunt tho),while Ninja “spells” are magical,plus that thunder reverse stab skill could also be of piercing type
    (0)

  6. #76
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    It would be funny if ninja gave a buff ala mnk and drg. Something like 5-10% magic dps buff.
    (0)

  7. #77
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    If ninja is indeed based similarly to Monks or Dragoons in terms of stats or output, I still do not think that that is enough alone to promote any kind of undue competition. If people are out playing their ninjas, then they are not playing on their monks or dragoons. It would take a significant shift in active population to shift this balance. In fact, the likelihood is for the first couple months it will be ninja overkill - ninjas competing with ninjas. As it stands the Duty Finder functions by role not class, so once you are actually in the duty you're still competing potentially with the same number of players regardless what DoW dps role you happen to be playing at the time.
    (0)
    Last edited by Sparky; 06-12-2014 at 01:09 AM.

  8. #78
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sparky View Post
    Duty Finder
    I think they're talking about the melee spot(s) in end-game raiding team. Noone cares that much about Duty Finder stuffs to make a thread about it. :P With Coil 1, especially turn 2 and 4, the mechanics encourage people to bring 1 melee. With Coil 2, the mechanics make having 2 melees a lot easier and thus the problem was reduced. It's going to be hard balancing between 10 DPS jobs or more as the game go on lol.

  9. #79
    Player
    Pantz's Avatar
    Join Date
    Apr 2014
    Posts
    198
    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Prototype909 View Post
    Dexterity is billed as a range exclusive stat so far so why is it fair that now Monk and Dragoon have to compete even further for slaying accessory drops?
    No you don't. You still have to compete against 3 (or less) other dpsers in 8man content and 1 (or none) other dpser in 4man content. An extra class doesn't change a thing when party make-up doesn't change.

    There will be no difference in getting gear now and when ninja is released, besides a larger loot table meaning less chance of a certain loot dropping.
    (0)

  10. #80
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    The inevitable consequence of new classes lol, be that from patched in content or from actual expansions - it really does not matter. Its just one of those things we have to deal with.

    Let's just keep all the classes as they are forever ... said no-one ever.
    (0)

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