I did.
Like I said, things change. You don't want change, okay, fine.
But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
So they may need to update some of the text in-game. Okay, that's a big deal how now?
Bard will have competition soon with the gunner class...
Monk has no competition either, we only happen to share our accessoires with dragoon now.
I want competition and an option to gear 2 classes at the same time too.
It wouldn't make much sense to release 2 dex based classes now when there's still another class without competition, so why give bards 2 classes that will roll on their gear?
Or is the next big thing that the gunner class will be INT/STR based or no let's make it PIE based!
Last edited by Atreides; 06-12-2014 at 03:03 AM.



Sorry going to Chime in here....
Strength (STR) – Melee Physical Damage. Block & Parry AMOUNT.
Dexterity (DEX) – Ranged Physical damage. Block & Parry CHANCE.
I watched the video and seen the picture and I swear that Rogue/Ninja was using Blades and not a Bow? I mean correct me if I'm wrong. How do we know SE won't add AGI?
One major problem with that, If SE changed the way STR/DEX worked means they would have to rework every piece of gear.I did.
Like I said, things change. You don't want change, okay, fine.
But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
So they may need to update some of the text in-game. Okay, that's a big deal how now?
Last edited by Arkista; 06-12-2014 at 03:17 AM.



That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
AGI would also be acceptable, as it opens room for future classes that may use it. You could even tweak some of the tank attributes to benefit from it, too.That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
DEX however, isn't as difficult to see work, as some of you make it sound. It's pretty standard that DEX is an accuracy/aim driven stat. And since Ninjas and Rogues specialize in this field (Accuracy, speed, efficiency) this would work just fine, if we follow that logic.
Reworking items, is not difficult at all with the tech we have available. A simple template can update almost every item in the game.
Because it has been associated with Ninja in past Final Fantasy series to be honest its only right to implement a new stat.That's what i said earlier. I think AGI is indeed possible to get implemented. I don't know how people relate Ninja/Rogue to Dex, maybe because someone said something about 2.28 .dats.. idk. Dex does not make sense, unless they totally change it around for Nin, which would basically harder to do than implementing AGI.
A script to update gear that will run for maybe 2 minutes.
Again, that's a big deal how now?
WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.



Okay, tell me why it needs to change. Why break a simple formula just for the sake of it? It makes no sense at all. Just to remind you also, this is not FFXI nor 1.xx, don't use other MMO's as evidence.I did.
Like I said, things change. You don't want change, okay, fine.
But DEX has been the attribute for melee classes in the past (Such as Dagger/Small weapon wielding classes). It shouldn't come to yall as a surprise.
So they may need to update some of the text in-game. Okay, that's a big deal how now?
Again, why? All you have to do is put NIN in the same gear slot as MNK and have STR as the primary stat. No further work to be done. I am very confident that SE built the stat system in mind of future jobs they have lined up.A script to update gear that will run for maybe 2 minutes.
Again, that's a big deal how now?
WOW and other games have done this countless of times. And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
Because you're thinking small.
Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
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