Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 188

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tashigi View Post
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    Yes, they should align every melee with STR. They should align every ranged DPS with DEX, and they should align every magic DPS with INT. Its simple and easy to understand and much more organized. Giving them different stats does not give it more personality. Only the abilities and play style alone give it personality, not what it's primary stat is.

    Quote Originally Posted by KingAhmoseTheFirst View Post
    Because it has been associated with Ninja in past Final Fantasy series to be honest its only right to implement a new stat.
    Strength has been Ninja's primary stat in almost every FF game they have been in.
    (4)
    Last edited by Velhart; 06-12-2014 at 04:05 AM.

  2. #2
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Tashigi View Post
    And also, as I suggested above, a trait to convert an attribute to another is an option. One that could not only be applied to Rogue but to future classes as well; in order to simplify the process.
    And it all comes back to that all-important question: WHY?

    What is the point of changing the way the stats, as they are now, currently function? What is the point of using a trait to change DEX to boost melee physical damage? Why go through all the extra effort to make DEX a stat usable for a melee physical DPS class when STR already does everything you need it to do and is already on gear that mechanically and thematically matches a lightly-armored melee physical DPS class?

    Quote Originally Posted by Tashigi View Post
    Because you're thinking small.
    Think of future classes/jobs. Are you going to align EVERY melee to STR? Because that's just sounds lazy as heck and boring.
    It already feels bland as heck. They should mix it up and give classes/jobs a bit more personality as far as attributes go.
    You may call it lazy, boring, and bland. Myself and others consider it efficient. There's no need to twist a stat to work in a way that it doesn't when a stat that already does what you need to do exists already.
    (2)
    Last edited by Nahara; 06-12-2014 at 03:40 AM.



  3. #3
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Is it really more competition when you'll only ever have to roll against 3 other dps ever? Majority of the time those dps are, for the most part, evenly divided between melee and ranged dps anyways. Therefore Ideally,unless you are REALLY unlucky, you only have to compete against one other person... is this really a cause for concern for you o.O?

    Hell, if its shared between other STR users and given it's new status among job/classes, alot of players will already have said accessories anyways on their monks/dragoons and therefore don't need to roll on new ones.
    (0)

  4. #4
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    You guys are so hopeful of Stat overhauls huh...
    Why bother overhauling DEX to be something for the new class when you can just keep it to STR?

    If something needs to be overhauled, their first line of defense is the cross-classed skills of other classes, so no one gets the idea of bringing 'class' rather than 'jobs' to end-game. If you can do it for minimal effort on your development team, then do it so you can move on to more important aspects like said class skills.

    And also... it's still 2-4 DPS in a party, mathematically that's still the same regardless of the new class. The only thing that changes and will probably hinder the DPS loot is the mainhand... since w/e chance of drop is now spread to Rogue weapons. But I bet the drop is so unnoticeable it'll feel the same anyways, and that loldrg spear will still make you think that drops the most.
    (0)
    Last edited by Nayto; 06-12-2014 at 03:42 AM.

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i don't see why people want to change the stats and how they work...
    why? simply for be aligned on FF11? one thing that sure since the start is... it's nothing is aligned with FF11 since the start. it's another game with it own rules and one of the rule is STR for melee dps, DEX for ranged physical dps, INT for ranged magical DPS.... why change this?

    other point, the monk and the ninja are soo close as type of jobs, change the dex for make it working like AGI, ok, but that means the monk too will be based on DEX... it's soo much work for change this...
    (0)

  6. #6
    Player
    Samburi's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Samburi Yura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 25
    Str there, Dex here, but 1 stat everyone overlook.
    What if NIN is the same what MNK was during 1.0? A STR/INT hybrid
    (0)

  7. 06-12-2014 04:36 AM

  8. #8
    Player
    SharpD's Avatar
    Join Date
    Mar 2014
    Posts
    29
    Character
    Sharp De
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Samburi View Post
    Str there, Dex here, but 1 stat everyone overlook.
    What if NIN is the same what MNK was during 1.0? A STR/INT hybrid
    Said that a few pages back. No one cared lol.
    (0)

  9. #9
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I don't see how there's any "competition" outside of people wanting all the gear for themselves because they only see selfish benefits from gear stats.

    Dragon Monk and Ninja aren't gonna be sharing the same weapons.

    There's also job exclusive gear.

    As for gear I remember when Lancer and Dragoon had access to tank gear. Then there was gear that was simply generalized as "DoW" or "DoM".

    All I'm seeing is DPSers feeling threaten that it may take longer for them to get their gear.
    (1)

  10. #10
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Gormogon View Post
    As for gear I remember when Lancer and Dragoon had access to tank gear. Then there was gear that was simply generalized as "DoW" or "DoM".
    Only pre-50, sans that cavalry set in brayflox normal. 50+ all gear is exclusive, and any gear that looks the same is just a re-skin. Healers, tanks and casters tend to share gear amongst themselves though.

    I can see MNK and NIN sharing gear amongst themselves though... which in this case would actually 'benefit' the loot competition... because MNKs would have already geared up their NIN.
    (1)

Page 12 of 18 FirstFirst ... 2 10 11 12 13 14 ... LastLast