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  1. #11
    DRG are best burst damage by far
    Nope. Summoners are, especially when you take foe requiem in consideration. You ll never match 2 - 2.5k crit Fester with your full thrust if you re not pretty insanely high in determination.

    Same for the aoe damage, Blm are the best in this category. We re just good at what we do, when it have to be done. Dragoons are versatile as in they can bring in pretty high burst on the table, or aoe, or sustained dps if played properly but we dont outclass any class in any of these domains (if played properly aswell)
    (0)

  2. #12
    Player
    LOLyYOUcryin's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Enzo Leonhart
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    drg is good making brds have higher damage. that is all.
    (0)

  3. #13
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by PArcher View Post
    DRG have no abilities to reduce damage. They also have almost no support, since Dis is more for them, and the BRD boost is just a nice perk, and stuns can be an issue (T5/Levi).

    DRG are the burst job. They do also bring great sustained single-target, and better AoE than BRD, but the thing that sets them apart is the burst. And that burst is definitely useful, and good DRG will take advantage of it (you notice the difference most when you normally have a good DRG, then one day do not and see that things do not die as they should).



    As for Lustrate...you have 3/min, max (less if you use Sacred Soil to mitigate, which you should). There are definitely fights where that is not enough, especially at lower ilv for the content or if something goes wrong (bad crit, tank derped, added mobs come to the fight, too little DPS, etc).
    If a SCH has all three stacks for Lustrate, they are better single-target heals...but that's burst-healing. Which you just said is something pretty much useless for DPS...so its not useful healing either, right? 2 WHM are more than able to overcome that need for burst healing with their greater sustained healing...
    Little miss assume there. when I said reduce dps a little meaning as in comparing to Monk, Drg dps is a reduced from that, but Drg gain support stuffs where Monk can not do.

    Another point is that when you assumed burst dps is not useful, then burst healing isn't useful too. Nah, I would say the opposite, in healing case, burst healing to make alive is the most useful thing healer could do. (Aka, burst healing is more useful than healing per sec). In generally case when boss just doing auto-attack and use minor skills that require healer to keep casting sustainable heal per sec, tank hp would always be at full because it is overly heal per sec. However, only some specific times when boss is using something like Raven beak, combo, disfussive laser, dread summon, death sentence stuffs which burst healing is the decisive factor to check party death or alive. That is the time when healer shine the most.


    As in, when they see DD. they said, omg, this person has high dps. good job. It kill boss fast. (people care per sec)
    when they see Healer. they said, omg, this healer could heal through such a heavy situation. good job. (people care burst)
    (0)
    Last edited by Alise; 06-09-2014 at 12:39 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #14
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alise View Post
    Little miss assume there. when I said reduce dps a little meaning as in comparing to Monk, Drg dps is a reduced from that, but Drg gain support stuffs where Monk can not do.
    Monks got mantra and dragon kick. What.. do drgs have as support skills? Disembowel isn't a support skill, it's a straight dps buff for another class.
    (1)

  5. #15
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Alise View Post
    As in, when they see DD. they said, omg, this person has high dps. good job. It kill boss fast. (people care per sec)
    Personally, I'm much more interested in someone who can kill an add super fast, than someone who pulls like 20 more DPS (my DPS ego doesn't say the same, but my brain does.).
    Conflagration/Dread in T5, Superslug in T6, adds/spume on Levi EX, ... I have no idea of fights after T6 since I didn't do them yet, but these ones are stuff you have to kill quickly, and where burst is nice to have.

    Even on other fights, every time there's adds, the less time the're alive, the quicker the boss will be focused again, and the quicker it will die.
    (1)

  6. #16
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by rickyguo View Post
    Monks got mantra and dragon kick. What.. do drgs have as support skills? Disembowel isn't a support skill, it's a straight dps buff for another class.
    It's also a DPS bonus for the DRG, if a DRG can buff another class and has the same kind of DPS as a MNK who in their right mind would take a MNK then?
    About Mantra... I do use it sometimes just because I have it but there isn't a single situation in the game where I think Manta is really a big help, so I don't see whats the deal with Mantra. o_o
    The whole content can be cleared just as easy without it since the heals are really huge in this game.
    (0)
    Last edited by Atreides; 06-09-2014 at 01:14 PM.

  7. #17
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Atreides View Post
    It's also a DPS bonus for the DRG but now... Manta and useful? I do use it sometimes just because I have it but there isn't a single situation in the game where I think Manta is really a big help so I don't see whats the deal with Mantra. o_o
    The whole content can be cleared just as easy without it.
    Nothing is mandatory in game. Mantra helps for when you just got a bit hit and needs to recover quickly. Or someone will die very soon and a Cure II won't be enough, for instance. Think people who get hit by windburn in Garu, or just raised before an AOE, etc.
    You don't need it, but it can make the difference between a wipe and some more minutes of practice on a fight
    (0)

  8. #18
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    DRGs have jumps and can pole-dance. Discussion closed.
    (2)

  9. #19
    Player
    Dragoon92's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    23
    Character
    Fran Serene
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    ok gonna toss my two cents in XD

    DRG is one of the best burst melee damage dealers i have seen so far, SMN has magic. from what i have done you can crit upwards to over 4k, heavy thrust disembowel work main combo pop blood for blood and life surge full thrust will crit for about 1.2k to 1.4k, power surge internal release jump hits for about 800 to 900 crits for same amount as full thrust, lead up into dragonfire dive that hits for about 600 to 750 crits for 1k or more, reapply heavy thrust and should still have time on your blood for blood and internal release as well as disembowel for another run of the main combo and adding even more, especially if it crits. numbers may vary depending on gear and weapon :3

    ok thats my two cents XD probably not as educated as most but eh i tried ^^
    (1)

  10. #20
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Sygmaelle View Post
    Nope. Summoners are, especially when you take foe requiem in consideration. You ll never match 2 - 2.5k crit Fester with your full thrust if you re not pretty insanely high in determination.
    Fester does do a lot of damage, this is true, but your assumption is a little off as well. First, you need to apply your 3 dots to a target to be able to use Fester. Bane will help make this quick, but without Bane you would need about 8 seconds to pull off a Fester. Thats pretty quick, no doubt, but give a DRG about 13 seconds and he will do far more burst than Fester + DoTs. Start with Disembowl (which will also increase BRD burst by 10% since your counting requiem) > Power Surge > Chaos Thrust > Jump > True Thrust > Spineshatter Dive > Vorpal Thrust > Life Surge > Full Thrust. This shortend combo for burst will do about 5k damage on the low end, and considerably more if just a couple skills crit. I give the below as evidence:

    http://s28.postimg.org/qooobeqwt/burst.jpg

    Now, I got a lot of crits in this example, but these attacks are consecutive hits, and did about 7600 damage, counting auto attacks and the attacks inbetween the ones in the screenshot. This damage was done in 9 seconds. Thats some serious burst. And unlike Fester, a DRG's burst can be maintained for a bit longer, do to Fester's 10 seconds cooldown.

    Quote Originally Posted by Alise View Post
    Or could say that he is burst DD, but really not so much useful imo about burst since there aren't so much situation that need it, and most of the time other dps combination can over come that
    Bulbs in T6, adds in T7, and Dreads in T8, and Wyvrens/Golems in T9 all require "burst" to bring them down fast. Burst Damage is commonly defined as "a term used to describe dealing high amounts of damage in a very short period of time. ". In my above examples, you need to kill the T6 bulb fast before it spreads briar, you need to kill the T7 adds fast before the next one spawns, you need to kill the T8 Dread before the healer's cannot keep up with damage output, and you need to kill the T9 adds fast before you simple die. So you do infact use burst damage in every turn of SCoB.

    As for your second point that other DPS can overcome the lack of a DRG's burst, yes this is true, all jobs can burst, however doing burst damage is one of DRGs strongest talents. SMN need some ramp up, BRD need to sit on cooldowns, and BLM need to be in the correct element. A DRG can just engage mob > blow it up.
    (7)
    Last edited by Itseotle; 06-09-2014 at 03:55 PM.
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