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Thread: WTF WHMs?

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  1. #1
    Player
    Raestloz's Avatar
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    Dec 2013
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    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by subteraneanbird View Post
    With two mobs Holy blows Stone 2 out of the water. The difference in potency per MP is like, 10, as I showed earlier. Remember that since Stone 2 hits only 1 thing, it's still not fantastic.
    Along with the immediate MP concerns. Stone 2 hits only 1 target, which is why I said "if it's only 2 mobs". Unlike Holy, which presents immediate MP problem, you administer Stone 2 relatively slowly, allowing the natural MP regen to mitigate the MP usage
    (0)

  2. #2
    Player
    Ooshima's Avatar
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    Nov 2013
    Location
    Gridania
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    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raestloz View Post
    Along with the immediate MP concerns. Stone 2 hits only 1 target, which is why I said "if it's only 2 mobs". Unlike Holy, which presents immediate MP problem, you administer Stone 2 relatively slowly, allowing the natural MP regen to mitigate the MP usage
    Not really.

    When I play WHM on these dungeons:


    1) Single mob (like Dullahan) - Aero, Aero2, Stone 2
    2) Two mob - Holy x2, Aero+Aero2 on the other mob not marked by tank for priority, then back to the marked mob, throw either Aero or Stone 2 depending on HP left.
    3) Three mob or above - Holy x3, if a large pack, PoM and Holy x4-5 depending on what's up next down the line (MP management - enough idle time to recover MP for next pack/boss?). Throws some Aero/Aero 2 to surviving mobs.

    Never had MP concerns. I think I have about 4,6XX MP and usually I hover around 3k plus MP range, and falls to 2,5XX if it is a large pack and I holy-ed more than 3 times, but Shroud of Saints will recover them back to healthy range.

    Cast time for Stone II is too long per target. Since mobs dies pretty fast, it is pretty "speed inefficient". For example for a 2 mob pack, with what I do which is opening with 2 holy, I dealt 400 potency of damage in 6 seconds to both mobs which is a total of 800 potency of damage. In contrast, a 2x Stone II on one mob is just 340 potency and it takes 5s cast time total. On two mobs you are taking 10s to deal a total of 680 potency. With the same 10s, you can deal 3 Holy with total 1200 potency, a whooping 76.47% more that what you'd do with Stone II.

    So as long as there are more than 1 mob, always go with Holy. Just control the number of times you Holy and pair them with Aero/Aero 2, switch back to Regen healing the tank and casting stoneskin on the tank for every pack of mob. You should never drop below 50% MP unless the team is really derping.
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  3. #3
    Player
    Pantz's Avatar
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    Apr 2014
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    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raestloz View Post
    Along with the immediate MP concerns. Stone 2 hits only 1 target, which is why I said "if it's only 2 mobs". Unlike Holy, which presents immediate MP problem, you administer Stone 2 relatively slowly, allowing the natural MP regen to mitigate the MP usage
    What MP concerns? Learn to manage MP better then.

    If you have full or near full MP, use holy. If you have 1/3 MP, don't use. Simple.

    I doubt using holy three or four times when I have full MP gives me "immediate MP problem". Be more adaptable and stop sticking to just one thing. Change it depending on the circumstances.
    (1)

  4. #4
    Player
    AngelicSence's Avatar
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    Apr 2014
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    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Pantz View Post
    Change it depending on the circumstances.
    ^ this. We all have to analyze the situation, then decide whether to use holy or stone 2.

    Since we can't predict the future, everyone here is wrong and right.
    (0)

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