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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.

    So yes, that would help.

    The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
    *Sigh*

    A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.

    A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
    Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.

    A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
    (PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)

    What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
    That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.

    BLM needs 2 things.

    1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.

    2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
    That way, when you have 2 target fights and they are far apart, SMN has an advantage.
    When you have 2+ targets that are close together, BLM has an advantage.
    (6)
    Last edited by Kenji1134; 06-05-2014 at 09:37 AM.

  2. #2
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kenji1134 View Post
    Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.

    So yes, that would help.

    The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
    *Sigh*

    A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.

    A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
    Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.

    A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
    (PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)

    What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
    That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.

    BLM needs 2 things.

    1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.

    2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
    That way, when you have 2 target fights and they are far apart, SMN has an advantage.
    When you have 2+ targets that are close together, BLM has an advantage.
    This is by far the best answer/explanation to this question. Read and process, folks.

    Quote Originally Posted by Alise View Post
    Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.

    I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.
    And "just go SMN" is the laziest.
    (4)