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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Alise View Post
    Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.

    I don't see why Blm people need to be only Blm.
    Weapons as of right now. It's a heavy investment to either get an Animus or spend 1300 tomes + sand + tomestone to get the i100/i110 weapon. Since i110 weapons are such a huge upgrade over i95/i100, once you buy a weapon you're basically locked in that class efficiency wise until you obtain another weapon somehow.

    Weapons, and people like to play different classes so you have different gear priorities (not fun to have the same ideal BiS as other people in your static), play styles, and in this case, it can be nice to have the on demand burst and AoE of a BLM, even if in current raids those aren't needed in the slightest.
    (0)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    what bother me is.... the black mage is a bit weak only in particular situation... if they try to balance the class around this... what will happend in the other situation where the black mage was good? will he become more good?
    (2)

  3. #3
    Player
    AlyssaFhey's Avatar
    Join Date
    Apr 2014
    Posts
    90
    Character
    Alyssa Fhey
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    I think a more suitable solution would be just to make more BLM friendly content. Maybe some content involving less moving, or maybe 3rd coil can feature multi-bosses or something so AoE is useful? There are plenty of solutions that don't require nerfing other classes or buffing BLM more than it needs(lets be honest, it's pretty OP over all).
    Besides that DONT YOU DARE TOUCH MY DRG, SE!! It's hard enough to remain competitive DPS-wise with the insane rotation we have >_>
    (1)

  4. #4
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    If Black Mage's cast time gets reduced to nothing then they better do that for Summoners as well because their poisons are definitely not instant aside from Bio I
    (1)

  5. #5
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ghastly View Post
    If Black Mage's cast time gets reduced to nothing then they better do that for Summoners as well because their poisons are definitely not instant aside from Bio I
    If Summoners' cast time gets reduced to nothing, then they had better give Black Mages a pet....you can go on like that forever
    (2)

  6. #6
    Player Dashuto's Avatar
    Join Date
    Aug 2011
    Posts
    317
    Character
    Dashuto Moragan
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Maybe a buff that lets you cast while running for a little while?
    (0)

  7. #7
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    I honestly hope they won't nerf Monk. Is it true that I have used all DPS and so far the one I love because it is outdpsing the other classes (Or maybe because i just love it a lot) is the monk... But there are lazy bad monks, normal monks, and good monks. They can't nerfe this job, a bad lazy monk will deal less in single target than standard BLM. (Standard because it is not exactly a difficult job to use after all, neither risky)

    It would be sad that a monk that is all the time moving and hitting correctly by the flanks and from behind would deal a normal damage than other class do just by sitting around.
    (0)

  8. #8
    Player
    Behb's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Willow Catsberg
    World
    Moogle
    Main Class
    Bard Lv 90
    Like someone said before, the new coil is not well adapted to BLM, that's the main issue ...
    If coil 2 had an aoe style turn like t4 and t5 (a bit), the overall coil would be quite balanced for all classes.

    But even then, monk is clearly overpowered in single target, I ve done a alt monk (i88 at the moment), and he outparses clearly all other dps classes ~i98 in T6 (like 20-30% more dps). We had no smn that's maybe why.
    Not try other turn yet, but that's insane, I just have the extreme claw. And i don't think I have the perfect rotation.

    I was really depressed when i return to my i100 blm that do less dmg than my i88 monk ;_;
    (2)

  9. #9
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Behb View Post
    Like someone said before, the new coil is not well adapted to BLM, that's the main issue ...
    If coil 2 had an aoe style turn like t4 and t5 (a bit), the overall coil would be quite balanced for all classes.

    But even then, monk is clearly overpowered in single target, I ve done a alt monk (i88 at the moment), and he outparses clearly all other dps classes ~i98 in T6 (like 20-30% more dps). We had no smn that's maybe why.
    Not try other turn yet, but that's insane, I just have the extreme claw. And i don't think I have the perfect rotation.

    I was really depressed when i return to my i100 blm that do less dmg than my i88 monk ;_;
    I believe Second Coil doesn't favor BLM because it's a tighter dps race in Turn 1 with average iLVL 95~ or so gear than most all previous content. As a result, you clearly feel the lower dps of BLM, whereas it wouldn't have been such a problem previous to this. If everyone's dps isn't top notch, you have to do more acrobatics to deal with mechanics, etc. BLM was around on par with MNK before they gave a flat increase to melee damage, so obviously when that happened MNK became clearly superior in any scenario where they could leverage their damage efficiently.

    I don't believe MNK is overpowered in terms of single target damage. DRG is pretty much on par with them. BRD is only a bit behind. Depending on the specifics of the fight, SMN is either ahead of them, equal to them, or a little behind. BLM is clearly behind pretty much every other dps, by a wide enough margin to notice. I play with MNK, DRG, BRD, and SMN in my group, and everyone is pretty good. I personally play SMN/BLM/BRD, as needed, for whatever I do, and I basically only use BLM for myth speed runs, bc AoE, yo. If you're "clearly outparsing" everyone else with inferior gear as MNK, then everyone else is either a BLM, a BRD, or pretty horrible at their job (or your parser is broken, or a bad parser).

    The main problems with BLM are 1) the PvP nerfs and 2) luck-based mechanics. It's kind of funny that even after nerfing Blizzard 2, BLM manages to face smash everyone on AoE, but the real annoying PvP nerf was halving the damage on Scathe, as well. Basically making your "on the move" damage pretty much garbage. Thanks, SE. Then, on top of that, whether or not you do even decent dps relies entirely on how many times you proc Firestarter and Thundercloud. If you're the luckiest person on earth, your BLM might seem competitive. More likely than not, however, you're going to be pretty awful. Unless every fight is like Garuda or Turn 4 and you need to clean up a ton of adds. But wouldn't it be kind of boring if every single fight was set up the same way? Hence BLM needs to not suck completely on single target, which is the present reality.

    Personally, I would hope that they'd let you set up Firestarter and Thundercloud rather than luck into it, or completely rethink the single target rotation. Doing something like just making Fire an instant cast and calling it a day wouldn't work, because BLM has weaker damage on a single target even in the most optimal scenario.
    (2)

  10. #10
    Player
    KaneTW's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Esthi Krieg
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hiruke View Post
    I believe Second Coil doesn't favor BLM because it's a tighter dps race in Turn 1 with average iLVL 95~ or so gear than most all previous content. As a result, you clearly feel the lower dps of BLM, whereas it wouldn't have been such a problem previous to this. If everyone's dps isn't top notch, you have to do more acrobatics to deal with mechanics, etc. BLM was around on par with MNK before they gave a flat increase to melee damage, so obviously when that happened MNK became clearly superior in any scenario where they could leverage their damage efficiently.
    Are you high? T6 was a joke even in i90.
    (0)

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