What do other classes do that a blm can't, use instant abilities, so what is they just reduce the damage and cast time of fire1?
What do other classes do that a blm can't, use instant abilities, so what is they just reduce the damage and cast time of fire1?


Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.
So yes, that would help.
The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
*Sigh*
A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.
A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.
A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
(PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)
What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.
BLM needs 2 things.
1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.
2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
That way, when you have 2 target fights and they are far apart, SMN has an advantage.
When you have 2+ targets that are close together, BLM has an advantage.
Last edited by Kenji1134; 06-05-2014 at 09:37 AM.



This is by far the best answer/explanation to this question. Read and process, folks.Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.
So yes, that would help.
The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
*Sigh*
A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.
A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.
A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
(PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)
What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.
BLM needs 2 things.
1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.
2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
That way, when you have 2 target fights and they are far apart, SMN has an advantage.
When you have 2+ targets that are close together, BLM has an advantage.
And "just go SMN" is the laziest.Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.
I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.

When people talk about smn in relation to blm, they always fail to realize two things.
1. Smn has a higher theoretical dps than blm. This means that two equally skilled smn and blm playing at an extremely high level the smn will out dps the blm. However it's much harder to achieve this as a smn than a blm. This means that dots have to be clipped at exactly 0.1 seconds, shadow flare has to us 100%, ogcd skills have to be weaved in and pets and their buffs have to be managed optimally. Any of these happening, especially dots falling off, is a huge loss to their dps. Let's not kid ourselves the St and aoe rotation for blm is a no brainer, the difficulty lies in maintaining their dps while moving. And since se said that they would fix mobility for blm they will essentially be a moving turret and should not need any further increase to their dps. Whatever happened to higher risk higher reward?
2. People conveniently forget via smn is also a caster and they are also affected by mobility issues, albeit much less than a blm. If they have to move while refreshing a dot or even to cast ruin 2 that is a loss in dps. By not buffing smn mobility is already an indirect nerf to call for smn to be nerfed further is ludicrous.
Last edited by skaterger; 06-05-2014 at 10:17 AM.


Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.
I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

So what you're saying is use BLM for T4 and SMN for everything else......... That doesn't sound like there'd be any point to even being a BLM then.Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.
I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.


Blm is the most demand class for brayflox which most people has to do daily right? that is already more than enough. SMN is just weekly raid.
In comparison, you would end up use BLm more often than Smn.
Last edited by Alise; 06-05-2014 at 09:32 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Really? You're going to go with that argument? Balancing is supposed to be done given endgame content, not something you do the day you hit 50. The fact that your justification on the weakness of blm is "they're great in brayflox" is borderline offensive, and I don't even main blm.
Here's something i just thought. If they up blm potency, most unskilled tanks wouldn't be able to hold threat. My thought "still in alpha" lower the potency of all spells sightly, but lower cast times and the gcd by .3-.5 seconds. Let blm's hit lower but more often, and it will increase their mobility by default. Just a thought, pick it apart if you want.


Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.


As the initial post said. Any content you want AoE, use blm. Any content you want single dps, use Smn. It is good that SE share all the gear set now, don't be lazy and level up another class if you play to seriously play end-game. It is a waste anyway if you get the best caster gear, but limited it to be used with blm only. Only weapon that you need 2x. but all of my friends has solution by using coil weapon 1x and animus 1x.
Everybody in my static all end up learning to be able to play any class that share the same gear without anybody asking them to do so. They consider this the best for party to be able to adapt accordingly to situation. If you aren't prepared for this, you aren't ready for end-game, seriously. Instead of having every content designed for you in fixed, why not have you prepare to be handle against variety of situation instead?
Last edited by Alise; 06-05-2014 at 09:40 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
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