So what you're saying is use BLM for T4 and SMN for everything else......... That doesn't sound like there'd be any point to even being a BLM then.Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.
I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.
This is by far the best answer/explanation to this question. Read and process, folks.Naturally instant Fire 1 would address a lot of BLM's mobility issues, while keeping them locked into the Burn - Regen cycle.
So yes, that would help.
The other issue is, simply put, BLM, somehow, someway, with its AMAZING 468 potency attacks left and right ALL DAY ALL NIGHT!!!1!!! *cant keep a straight face anymore*
*Sigh*
A fairly standard BLM rotation, ignoring Thundercloud procs, puts out ~110 potency per second.
A SMN rotation, generally maintaining dots, ignoring Fester, and having Garuda do nothing but Windblade... puts out more potency/sec than BLM.
Also almost 1/3 of it is just from Garuda, and another good 1/3 is from dots, plus Ruin 2 can be cast on the move... so more total potency output, and mobile too.
A MNK rotation, without cooldowns, and counting autoattacks, puts out a lot more than BLM.
(PS. Most monks will tell you there is no such thing as a monk "rotation"... well fine, I had to make a decent repeatable sequence for simulation purposes, sue me)
What it eventually comes down to is that IF you take every dps class, provide them with an ideal parsing environment (Training Dummy, Foe's / Paeon, Disembowel), and have them go nuts for 6 minutes, enough time for 2+ full CD sets, with them becoming available again at the end of the 6 minute parse, then you will see that BLM is last...
That said, Bard may be "close" to last, but they are about to do their massive CD fueled burst again at the 6 min mark, so... yeah.
BLM needs 2 things.
1. Fix the severe mobility issues, then adjust dps. Dont just add an extra 50% to every attack and call it a day.
2. After addressing mobility issues, bring BLM ST dps to the same level as SMN ST dps.
That way, when you have 2 target fights and they are far apart, SMN has an advantage.
When you have 2+ targets that are close together, BLM has an advantage.
And "just go SMN" is the laziest.Except weapon, all the gear are shared between Blm and Smn. why not people just play both class and use Smn for single, Blm for AoE. Then you would end up being good at both.
I don't see why Blm people need to be only Blm. I play Pld mostly, but when party ask me to go War, I can easily change it. If you have enough time to gear up End-game dungeon like coil then you should easily have enough time to level 2nd class.
Weapons as of right now. It's a heavy investment to either get an Animus or spend 1300 tomes + sand + tomestone to get the i100/i110 weapon. Since i110 weapons are such a huge upgrade over i95/i100, once you buy a weapon you're basically locked in that class efficiency wise until you obtain another weapon somehow.
Weapons, and people like to play different classes so you have different gear priorities (not fun to have the same ideal BiS as other people in your static), play styles, and in this case, it can be nice to have the on demand burst and AoE of a BLM, even if in current raids those aren't needed in the slightest.
what bother me is.... the black mage is a bit weak only in particular situation... if they try to balance the class around this... what will happend in the other situation where the black mage was good? will he become more good?
I think a more suitable solution would be just to make more BLM friendly content. Maybe some content involving less moving, or maybe 3rd coil can feature multi-bosses or something so AoE is useful? There are plenty of solutions that don't require nerfing other classes or buffing BLM more than it needs(lets be honest, it's pretty OP over all).
Besides that DONT YOU DARE TOUCH MY DRG, SE!! It's hard enough to remain competitive DPS-wise with the insane rotation we have >_>
If Black Mage's cast time gets reduced to nothing then they better do that for Summoners as well because their poisons are definitely not instant aside from Bio I
If Summoners' cast time gets reduced to nothing, then they had better give Black Mages a pet....you can go on like that forever![]()
Maybe a buff that lets you cast while running for a little while?
I honestly hope they won't nerf Monk. Is it true that I have used all DPS and so far the one I love because it is outdpsing the other classes (Or maybe because i just love it a lot) is the monk... But there are lazy bad monks, normal monks, and good monks. They can't nerfe this job, a bad lazy monk will deal less in single target than standard BLM. (Standard because it is not exactly a difficult job to use after all, neither risky)
It would be sad that a monk that is all the time moving and hitting correctly by the flanks and from behind would deal a normal damage than other class do just by sitting around.
Like someone said before, the new coil is not well adapted to BLM, that's the main issue ...
If coil 2 had an aoe style turn like t4 and t5 (a bit), the overall coil would be quite balanced for all classes.
But even then, monk is clearly overpowered in single target, I ve done a alt monk (i88 at the moment), and he outparses clearly all other dps classes ~i98 in T6 (like 20-30% more dps). We had no smn that's maybe why.
Not try other turn yet, but that's insane, I just have the extreme claw. And i don't think I have the perfect rotation.
I was really depressed when i return to my i100 blm that do less dmg than my i88 monk ;_;
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